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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#62 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Maps
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#65 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Maps
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#66 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Maps
Trainyard is murder if you're not a sniper -- we all experienced this Friday night. Do we want to continue to run this map, or pull it out of the rotation? I'd vote for pulling it; once a sniper gains control of the upper room in that central building, he has overwatch of the entire map.
Regarding further HQ mods, I plan to move on to Silotown and Rhine now. My intention is to use the conversions that we're running on the WRM server, and make the HQ modifications server-side only. This way, we can get lots of player traffic (since these maps seem to draw players) and still play HQ on them. ![]() |
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#67 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Maps
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