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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 02-10-2006, 08:35 AM   #61 (permalink)
 
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Re: Maps

sure thing, just post a download in the forum here or we can pass it around on xfire again
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that sounds like a good idea trooper.
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Old 02-10-2006, 02:29 PM   #62 (permalink)


 
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Re: Maps

Quote:
Originally Posted by Trooper[SNPR]
sure thing, just post a download in the forum here or we can pass it around on xfire again
Hopefully I'll be done with work in a couple of hours, and then, if anyone is around, maybe we could do a quick test of Trainyard. For this small test, I'm thinking we could just use xFire to pass the map around.
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Old 02-10-2006, 02:33 PM   #63 (permalink)


 
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Re: Maps

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Originally Posted by Bonehead
I'm here, holler on XF and TS and we'll get it rockin'
You got it, Bone. I'm SO ready to get out of here today.
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Old 02-10-2006, 02:36 PM   #64 (permalink)
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Re: Maps

Its DOD weekend remember. I know a few of us COD2 guys will be playing that.
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Old 02-10-2006, 03:23 PM   #65 (permalink)


 
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Re: Maps

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Originally Posted by 0b1one
Its DOD weekend remember. I know a few of us COD2 guys will be playing that.
I definitely plan to play DoD:S this Sunday evening with the Game Club, but I probably won't be playing it much before then.
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Old 02-13-2006, 12:32 AM   #66 (permalink)


 
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Re: Maps

Trainyard is murder if you're not a sniper -- we all experienced this Friday night. Do we want to continue to run this map, or pull it out of the rotation? I'd vote for pulling it; once a sniper gains control of the upper room in that central building, he has overwatch of the entire map.

Regarding further HQ mods, I plan to move on to Silotown and Rhine now. My intention is to use the conversions that we're running on the WRM server, and make the HQ modifications server-side only. This way, we can get lots of player traffic (since these maps seem to draw players) and still play HQ on them.
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Old 02-14-2006, 12:35 PM   #67 (permalink)


 
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Re: Maps

Quote:
Originally Posted by Bonehead
Would you know, or can you find out how to reduce the gamestate on these maps?
The modded maps are even causing WRM to hiccup lol
Bone, I think if we switched to the maps included in the map pack mentioned in this thread, we'd have better luck with the gamestate issue. Also, the maps in that map pack are set up properly for DM, TDM, and CTF, which in turn makes it possible to do a proper conversion to HQ. Whether you want to switch to these newer maps immediately or wait until they're ready for HQ is up to you, but I think we should definitely switch over to them at some point.
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