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02-17-2006, 09:14 PM #1
Grenades and WRM
Well, I've got grenade counts working better now with WRM.
- We can now give any kit any number of grenades, with a maximum of three (I think this is a hardcoded max in WRM or elsewhere, but I'll keep looking into it).
- We can now give any kit any number of smoke grenades, with a maximum of one (again, I think this is a hardcoded max in WRM or elsewhere, but I'll keep looking into it).
I removed the "random ammo" code for the grenades, so you now just set their counts directly in wrm.cfg.
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02-17-2006, 10:35 PM #2
Re: Grenades and WRM
Cool. Max them both out. My 2 cents.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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02-18-2006, 12:43 PM #3
Re: Grenades and WRM
I'd say limit the number of nades to one or two. That will reduce the random nade spamming that can often happen.
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02-18-2006, 01:00 PM #4
Re: Grenades and WRM
make the explosion radius huge, but the throwing distance short.
that sounds like a good idea trooper.
-Vulcan
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02-18-2006, 09:15 PM #5
Re: Grenades and WRM
You'd end up killing yourself.
Originally Posted by Trooper[SNPR]
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02-18-2006, 09:19 PM #6
Re: Grenades and WRM
well not just that, it would cuase people to think alot harder before chucking that grenade, less spam
that sounds like a good idea trooper.
-Vulcan
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02-19-2006, 09:19 AM #7
Re: Grenades and WRM
Yeah I agree.
Originally Posted by Trooper[SNPR]
It's just the way you said it gave me a funny image of someone puting all thier energy into chucking a grenade at thier feet and then blowing up.
But I agree with Trooper. People should be forced to think about thier actions.
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02-20-2006, 06:04 AM #8
Re: Grenades and WRM
A rule like that would be very difficult to enforce I think.
Originally Posted by Bonehead
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02-20-2006, 06:14 AM #9
Re: Grenades and WRM
Possibly, but then again our CoD server is only really populated if a bunch of TGers are on, along with the admins.
Originally Posted by 0b1one

[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
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