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04-24-2006, 04:00 PM #16
Re: Tactical Gamer Weapons 2.0
My intention is to tweak the submachine guns in time for tomorrow night's TG CoD2 action. I'll decrease their accuracy, and perhaps also their damage, if necessary.
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04-25-2006, 08:52 PM #17
Re: Tactical Gamer Weapons 2.0
The updated version of TG Weapons 2.0 is now on the server. Submachine gun accuracy and damage have both been decreased.
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04-26-2006, 01:31 PM #18
Re: Tactical Gamer Weapons 2.0
So far the balance seems to be better. Last night Cadian and I tried using only submachine guns against two other players on a very open map. The other two players used semi-automatic rifles and absolutely hammered us. We just weren't effective at medium and long ranges with the submachine guns. Up close, though, the submachine guns still had the advantage, which is what I was hoping for.
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