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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 04-20-2006, 11:27 PM   #1 (permalink)
 
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TG COD2 Map

Okay mod tools are out, so lets do something for our server (thanks bonehead and strag), possibly even more. Lets get a list of likes and dislikes going and then we will see what we can do useing the tools.


Likes:


Large maps for full server but also make it so when just 8 people on some good hard battles can happen.
Alot of buildings for cover and movement
also like to have the spawn points obstructed so grenade spamming cant occure

Dislikes

Small tight maps
Snow
To many MGs
No sniper spots
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that sounds like a good idea trooper.
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Old 04-21-2006, 09:25 AM   #2 (permalink)
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Re: TG COD2 Map

Likes

Lots of cover/obstacles
Being able to use terrain

Disklikes

Linearity.
Being forced through a choke point (only one route to the objective)
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Old 04-21-2006, 01:29 PM   #3 (permalink)
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Re: TG COD2 Map

Quote:
Originally Posted by 0b1one
Disklikes

Being forced through a choke point (only one route to the objective)

Chokepoints can be good but not if there is only one that you must go through. There is COD2 map in which the whole of one team must go through one little door. Thats not much fun.
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Old 04-30-2006, 07:30 PM   #4 (permalink)


 
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Re: TG COD2 Map

To help provide the most useful suggestions, it would be a big help if folks were to read this first. Pay attention especially to the discussions and examples of the BOMB mission, as this is what corresponds to Call of Duty 2's Search & Destroy gametype.
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Old 04-30-2006, 07:49 PM   #5 (permalink)
 
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Re: TG COD2 Map

Haven't played COD2, but I know that you can't think on one plane, you have to make bridges up in the air, catwalks, tunnels, etc. and lots of connections.
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