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Discussion: Call of Duty Archives / Call of Duty - Maps and Modifications - old TG mods - Can we trash the older tgcustom mods from our call of duty folder? (ie. tgcustom15,
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    |SOG| Vir2L's Avatar

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    old TG mods

    Can we trash the older tgcustom mods from our call of duty folder? (ie. tgcustom15, 10, 8, etc)

    Being that we are at tgcustom16.

    I'm cleaning out all the mods that aren't being used to save some more HD space.
    Vir-Chew-All!!

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    Obi
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    Re: old TG mods

    I'll wait for Strag to give you a reliable answer but what I will say is that I plan to uninstall all CoD2 stuff from my computer and then reinstall everything. There is quite a lot of junk in my CoD directory and I'm not sure what I can delete and what I need so I'm just going to start all over again.

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  5. #3

    |SOG| Vir2L's Avatar

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    Re: old TG mods

    A few days ago I started removing all the mods and put them in a different directory called CoD2 MODs, and pretty much started from scratch. If I joined a server and it started downloading a mod, I would disconnect and see if I had it in my mod folder, if so I put it back in the correct spot, but also color labeled the file (MAC OSX function) so I knew what server it was for.

    Long story short, my CoD2 directories stay nice and tidy, with just a little more effort.

    Anyway, I think it's probably safe to say I can trash the older TG MODs. The worst that can happen is I'll have to redownload them again. I'll wait for Strags answer just to make sure though.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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    Re: old TG mods

    As far as TG goes, the three active game directories we're using right now are:

    tgcustom16 (normal open server play)
    tgtourn16 (scrim play)
    tgtrain1 (training)


    All of our other old game directories can be deleted.

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  9. #5

    |SOG| Vir2L's Avatar

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    Re: old TG mods

    thanks
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  11. #6

    |SOG| Vir2L's Avatar

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    Re: old TG mods

    I'm trying to clean up my 3rd party maps in my main folder.....

    The following are the mods that I think were downloaded from the TG server that I have in my Main folder:

    bhc.iwd
    bp3.iwd
    m1.iwd
    m10.iwd
    m11.iwd
    m12.iwd
    m13.iwd
    m14.iwd
    m15.iwd
    m17.iwd
    m18.iwd
    mp4.iwd
    mp5.iwd
    mp6.iwd
    mp9.iwd

    Can you tell me which ones are used on the TG server? And also if I'm missing any. Some might be from a different server, and that's kinda what I'm trying to determine here.
    Last edited by |SOG| Vir2L; 12-01-2006 at 04:06 PM. Reason: added a file name
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  13. #7

    |SOG| Vir2L's Avatar

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    Re: old TG mods

    hmmm, no one can help?
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  15. #8

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    Re: old TG mods

    Sorry, Vir2L, I missed this somehow. Maybe somebody's been eating my cookies.

    The map packs we use are:

    bhc.iwd
    bp3.iwd
    mp1.iwd
    mp2.iwd
    mp3.iwd
    mp4.iwd
    mp5.iwd
    mp6.iwd
    mp7.iwd
    mp8.iwd
    mp9.iwd
    m10.iwd
    m11.iwd
    m12.iwd
    m13.iwd
    m14.iwd
    m15.iwd
    m17.iwd
    m18.iwd


    Of course, we don't use all of these at the same time, and I'd have to look on the server to see which ones are actually in use right now. In any case, if you keep all of these handy in a separate folder, you can move them into your main folder whenever they're needed.

    A few new decent maps have been released for S&D, and I intend to create a new map pack for them called m19.iwd. Hopefully I can get it done before tomorrow night's CoD2 action.

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  17. #9

    |SOG| Vir2L's Avatar

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    Re: old TG mods

    Thanks Strag, I figured my post just got overlooked. =D

    Sounds good about a new mappack as well, can you include COMMANDO in it? They just released a new version of it with fixes, its now 1.1. It has a great insertion point for the assaulting team with some neat ideas implemented in the map.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  19. #10

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    Re: old TG mods

    Quote Originally Posted by |SOG| Vir2L View Post
    Sounds good about a new mappack as well, can you include COMMANDO in it? They just released a new version of it with fixes, its now 1.1. It has a great insertion point for the assaulting team with some neat ideas implemented in the map.
    Commando

    Sure, just let me test it with our mods to ensure compatibility. Looks great!

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  21. #11
    Obi
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    Re: old TG mods

    Quote Originally Posted by |SOG| Vir2L View Post
    Thanks Strag, I figured my post just got overlooked. =D

    Sounds good about a new mappack as well, can you include COMMANDO in it? They just released a new version of it with fixes, its now 1.1. It has a great insertion point for the assaulting team with some neat ideas implemented in the map.
    The screens look pretty good.

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  23. #12

    |SOG| Vir2L's Avatar

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    Re: old TG mods

    Here's a video of the possible insertion procedure(s).

    http://www.team-zamis.com/map/projet/entree_chateau.wmv

    You might need to right click and save to disk to play it.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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