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Discussion: Call of Duty Archives / Call of Duty - Maps and Modifications - Server mod ideas or changes. - Okay its been what a year for COD TG, and almost that for that amazing
  1. #1

    Trooper's Avatar

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    Server mod ideas or changes.

    Okay its been what a year for COD TG, and almost that for that amazing mod so many of us have worked on. Just a couple changes i think would make the game better for everyone includeing the sniper.....


    Give the sniper smoke. If the sniper cant escape, whats teh point of being hidden.

    Pistol. Make the pistol shot faster, i dont know how many times it comes down to me and someone else and pistols if all we have. Especailly the sniper who is at a disadvantage in a 1vs1 close up fight.

    Shotgun, what about one per side. Some of the maps we have are tight city maps and a street sweeper would be very useful and is very tactical when used right.

    I would also like to see the run with the pistol back or atleast some sort of running mod. moveing across the map to get to the other objective walking blows. How many times has that happend, be the only one left to have them plant at A when you are at B....good luck. Players are gonna rush no matter what, but with the players we have playing on the server now it would be used wisely, especailly if we dont tell anyone.
    that sounds like a good idea trooper.
    -Vulcan

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  3. #2

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    Re: Server mod ideas or changes.

    One thing i'd like to see if the green compass blips removed. I think that would add even more to the level of communication and tactical simulation. I know there have been arguements before as the compass makes us aware to our enviroment to others as hearing and seeing would to people in real life. But it really isn't that differnt. I use my ears to be aware of movements around me, I use my sight to locate friendly locations, and I use voice that to relay possitions to other team mates.

    Infact just about anyone who plays on TG does this, so I believe removing the green arrows fromt he compass will just make the game that more realistic. Most of us look before we shoot anyways, so teamkilling shouldn't be that much of a problem than what it already is. I just believe that the people who play on TG are ready for that sort of huge step to enhance their gameplay.
    ~Bar Extraordinaire~
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  5. #3


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    Re: Server mod ideas or changes.

    I think we could add smoke for the sniper.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  7. #4

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    Talking Re: Server mod ideas or changes.

    Are we looking into another realism mod/mods?

    Someone last night said we (TG) need to look into this mod but I forgot the name. Maybe someone else heard the conversation.

    PS: mod Trooper from using the sniper rifle, he really took a toll on us last night. lol
    The Old Guy
    kin3



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  9. #5


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    Re: Server mod ideas or changes.

    It was good to see Trooper back in action. he was deadly last night.

    I do not recall the mod kin. What was it about?


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  11. #6
    Obi
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    Re: Server mod ideas or changes.

    Quote Originally Posted by Trooper[SNPR] View Post
    Give the sniper smoke. If the sniper cant escape, whats teh point of being hidden.
    I have no objection to giving the sniper smoke.

    Pistol. Make the pistol shot faster, i dont know how many times it comes down to me and someone else and pistols if all we have. Especailly the sniper who is at a disadvantage in a 1vs1 close up fight.
    If both of you only have pistols then you are both equal. If you increase the rate of fire of the pistols then you will still both have an equal chance of shooting the other guy. I think it is important that the sniper is disadvantaged in close quarters to encourage the proper use of the sniper.

    Shotgun, what about one per side. Some of the maps we have are tight city maps and a street sweeper would be very useful and is very tactical when used right.
    I'd support trying this out. I am aware however that many other servers make the shotgun unavailable because it is widley believed to be an overpowered weapon. If we can avoid balancing issues on our server then I don't see why it shouldn't be available.

    Quote Originally Posted by Fannon View Post
    One thing i'd like to see if the green compass blips removed. I think that would add even more to the level of communication and tactical simulation. I know there have been arguements before as the compass makes us aware to our enviroment to others as hearing and seeing would to people in real life. But it really isn't that differnt. I use my ears to be aware of movements around me, I use my sight to locate friendly locations, and I use voice that to relay possitions to other team mates.
    The argument against this is more compicated than just "hearing and seeing". The fact is, a computer game cannot simulate situational awareness to the same extent as real life. In real life you have better field of vision, you are able to quickly move your eyes without changing the direction you are facing, you can accurately tell the direction a noise is coming from and you are able to see things in much more detail. On top of this, a real military squad will have trained for years with each other and they will know where there team mates should be. I think all these factors need to be offset in some way by the game and the best way this can be done is by use of a minimap. Remember that it doesn't give the exact position of friendlies who are over a certain distance away. I don't think CoD2 at TG is at a level where the removal of this tool would not negativley effect gameplay.

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  13. #7

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    Re: Server mod ideas or changes.

    Id have to look into the shotgun varibles to see what exactly we can change and tweak. Thinks like distance and spread might be a couple.



    Yeah i was pretty deadly last night.....was fun
    that sounds like a good idea trooper.
    -Vulcan

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  15. #8

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    Re: Server mod ideas or changes.

    Another tweak worth mentioning.....

    I think either the MP44 needs more kick, or the MP40 and Thompson need to have less kick. The MP44 seems to be alot more deadly than the others because it's easier to control IMO, hence making the balance of automatic rifles uneven.

    I don't mind giving the sniper smoke, and I agree with Obi about the pistols 100%.

    From the servers that I've played on that have shotguns available, it was usually the guy with the shotgun getting the most kills. Some refer to it as "The noob cannon", because it's overpowered. I played on a few realism servers that had it available for a short time, they tried tweaking it, but still came to the conclusion that it was screwing up the gameplay they were trying to achieve.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  17. #9

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    Re: Server mod ideas or changes.

    Quote Originally Posted by |SOG| Vir2L View Post
    ....played on a few realism servers that had it available for a short time, they tried tweaking it, but still came to the conclusion that it was screwing up the gameplay they were trying to achieve.
    That's exactly the same conclusion I came to.

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  19. #10

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    Re: Server mod ideas or changes.

    Am I missing something about the shotgun? Usually I can't get a 1 shot kill unless i'm 6 feet or closer to the person. Any farther than 8 feet and it is not uncommon for it to take me 3 shots to kill them. (Test done on rifles only mod on TG) While bar and mp44, can get 1 shot kills from hitting someone in the butt most the time.

    Anyone remember what map it was where it took me 4 shots to kill that one guy, and he was only maybe 12 feet away?

    Sure any gun can kill someone in 1 shot if they're hit at the right place, but shotty isn't very effective out of that close combat range so I think it is powered just fine for its limitations. If anything would be done to it, i'd just say make it take a second or two longer to reshoot.
    ~Bar Extraordinaire~
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  21. #11

    |SOG| Vir2L's Avatar

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    Re: Server mod ideas or changes.

    Quote Originally Posted by Fannon View Post
    Am I missing something about the shotgun? Usually I can't get a 1 shot kill unless i'm 6 feet or closer to the person. Any farther than 8 feet and it is not uncommon for it to take me 3 shots to kill them. (Test done on rifles only mod on TG) While bar and mp44, can get 1 shot kills from hitting someone in the butt most the time.
    The bolt actions are usually 1 shot 1 kill... I can attest to that. The semi-auto rifles are more along the lines of 2 shots, unless a headshot is inflicted. I haven't seen a single butt shot kill someone with the auto's.

    I just know that if you use the shotgun, no scoped (which is usually how its used because of its short range), it'll seriously damage/if not kill a player as opposed to any other weapon, which leads to run n gun style gameplay, IMO. I get no scoped enough from people running indoors, I imagine it'll only get worse with the shotty.

    my .02¢
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  23. #12


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    Re: Server mod ideas or changes.

    I added smoke to the sniper. Let's see how that works out. As for the shotty I think in the rifles only it is ok. We have one map where you can pick it up and it great for the trenches. I think in regular play it would be a run and gun type weapon. JMO


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  25. #13

    Fannon's Avatar

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    Re: Server mod ideas or changes.

    I can vouch for the bar and mp44 butt shot kills. I use those two weapons mainly and honestly, alot of my kills do come from getting people up the rear, no pun intended.

    As for Shotty, I always aimed with it personally. As for using sights on our server, I really don't know what to tell people because back when I use to ask I was told, "To do what is tactical" ... We know how much my opinion varies from everyone elses on what tactical is

    IMO I believe that if you are shooting the gun, your sights should be up. For any gun, any reason. If your using shooty, sights up, if your spooked, you better bring those sites up as your shooitng, if your useing a sniper in melee, you either try for it or swap to pistol, that's my opinion of tactical. But I know there are others, even long standing members of CoD2 TG, who play and don't go so much on the always having sights up.

    If your concern is with the shotgun being used as a no-sight, then impliment the rule that sights must always be up if you are shooting no matter what.
    ~Bar Extraordinaire~
    ~Hero of Brunville~

    The plain and simple truth is things are rarely plain and never simple.




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  27. #14

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    Talking Re: Server mod ideas or changes.

    Quote Originally Posted by |SOG| Vir2L View Post
    Another tweak worth mentioning.....

    I think either the MP44 needs more kick, or the MP40 and Thompson need to have less kick. The MP44 seems to be alot more deadly than the others because it's easier to control IMO, hence making the balance of automatic rifles uneven.

    I don't mind giving the sniper smoke, and I agree with Obi about the pistols 100%.

    From the servers that I've played on that have shotguns available, it was usually the guy with the shotgun getting the most kills. Some refer to it as "The noob cannon", because it's overpowered. I played on a few realism servers that had it available for a short time, they tried tweaking it, but still came to the conclusion that it was screwing up the gameplay they were trying to achieve.
    I agree the MP44 is a deadly weapon because of the control. It handles a lot like a M16. What type of ammo did it use? Is it modeled correctly?

    Bubba, I don't remember the mod, we were talking while dead in a game. I think you were on the other team at that time.I'm sure it will come up again and I will try to remember the name.
    The Old Guy
    kin3



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  29. #15

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    Re: Server mod ideas or changes.

    As for other mod ideas, I like the way some servers use medics. A medic is normally one of the rifle uses, kar98k, nosin, carbine, enfield - I think there are only 3 medics total. 2 medics get 3 medpacks, and 1 medic gets 6. Medics are the only people who can treat wounds, but they can't treat wounds they've been inflicted with.

    So if you want to get bandaged up, you need a medic. I think that might be able to enchance team work a little bit, each squad would want a medic or risk bleeding to death, and it may make some folks a little more concerned with their mates dying.
    ~Bar Extraordinaire~
    ~Hero of Brunville~

    The plain and simple truth is things are rarely plain and never simple.




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