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Discussion: Call of Duty Archives / Call of Duty: Modern Warfare 2 - General Discussion - First Impressions - Being aware and wary of the whole iwnet/console port/no dedicated server/no modding issues I still
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    dawolf's Avatar

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    First Impressions

    Being aware and wary of the whole iwnet/console port/no dedicated server/no modding issues I still decided to get the game for the single player because COD2 and COD4 were two of few games I ever finished in SP.

    I am about 1hr in the campaign and played a few hours MP last night.
    The game is fast paced and action packed in SP and MP in a good COD4 vanilla style way. Basically more of the same, but fresh
    The matchmaking is quick to throw you into a game of your choice (without any choice regarding settings etc) and I did not notice any lag during normal play for the time being.
    I wonder if the matchmaking is still as fast to get a game going when player numbers decline over the coming months because the freshness wears off.

    I experienced a "host migration" once where the hosting player quits midgame and the P2P system tries to find a new host. It started with 10-15 seconds of bad lag before the game was paused and a message appeared that a new host player is chosen. That took about 30 seconds, everybody respawned near their original locations and the game continued. Given the rounds do not last very long this host migration thingy should not happen too often. Still it totally destroys any immersion when the game just halts for 1 minute.

    At the moment I am enjoying MP more than SP, but i will definitely finish the SP part - as I did with COD2 and COD4
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    dawolf's Avatar

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    Re: First Impressions

    I finished the SP campaign on Regular difficulty in about 4-5 hours (stats say 5:20, but i left the game running an hour without playing) so its really short. The "story" is not easy to follow - they could have put more effort in developing and explaining whats going on. It still was fun and totally action packed so I might go back and revisit it on a harder difficulty.
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    KoopaTroopa's Avatar

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    Re: First Impressions

    Spoilers, of course.

    Please highlight: <Basic gist of the story. The general recruits a soldier to get him to participate in a terrorist attack on a Russian airport. American is killed to give Russians evidence of American involvement in the terrorist attack so they would respond in a military attack on US soil. Why? So said general can lead a counterattack upon Russian and gain glory and blahblahblah. That's the story, in a nutshell.>

    Just view the story as an excuse to piece together a bunch of neat-o action sequences. Sort of like the recent live-action G.I. Joe movie. :P

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    KoopaTroopa's Avatar

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    Re: First Impressions

    My first impressions (picked it up used for the 360): the old endless-flood-until-you-pass-a-trigger-point style of combat is pretty transparent by now and in the worst cases takes the fun and tension out of a level. The big open battles - like the one where Price launches the nuke - are fun this way. The CQB levels - like working your way through the South American slums or retaking the White House - are blood-pressure-spiking-headache-inducing pains in the ass. Especially since your teammates seem to be extra useless this go-around. And extra especially when some asshat AI spawns in behind you and does the homing-missile melee attack.

    Some more thoughts later.

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    Re: First Impressions

    I found SP to be quite awesome, though, if Sheperd's motivation really wasn't anything but glory, I'm pretty disappointed about the story, but who knows - the ending was very cliffhanger-ish, so maybe the story will go into detail in the next game. Gameplay is quite cool however (the only thing I missed was the ability to lean around corners) and atmospheric like hell.

    Rent (*coughs*or DL *coughs*) the game for SP, but don't buy it for anything more than 20 bucks. SP is great, but short and with no replay value, MP...you can forget about it. There are better things to spend 60 bucks on than MW2.

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    Re: First Impressions

    Quote Originally Posted by Gill View Post
    My first impressions (picked it up used for the 360): the old endless-flood-until-you-pass-a-trigger-point style of combat is pretty transparent by now and in the worst cases takes the fun and tension out of a level.
    I thought that IW said in an interview that they took this out? Or maybe that was a review I read/watched. All I know is that somewhere I saw that you weren't suppose to have endless streams of bad guys on SP anymore.

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    KoopaTroopa's Avatar

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    Re: First Impressions

    Nah, it's alive and well in certain segments. Sit still and they'll just keep on coming. I do think that if you refuse to progress for long enough your teammates will take lead, which is how I passed a certain irritating corridor in the prison with low-lighting and baddies armed with automatic shotguns.

    Progressing through the White House Press Room, I didn't get the impression that my teammates would take the lead for me on this one.

    There's a certain segment in... Afghanistan, I think it was, where you have to do the whole "get to da' choppa'!" thing that is just about blowing my mind with anger. I'm not sure what I'm doing wrong.

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    KoopaTroopa's Avatar

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    Re: First Impressions

    OK, gentlemen. I knew the general plotline (general goes rogue for POWERRRRRRR!), but could someone help me with these?

    - Capt. Price was supposed to die at the end of MW1, but they pulled him out of the storyline's proverbial ass to bring him back in MW2. That's the only way I can think that Soap left Russia scot-free in MW1 but Price was somehow sent to political-prisoner-land for 5 years in Siberia. And nobody knew about it, hence "Prisoner 6571" or whatever they called him.

    - Why did we raid the submarine base? Yeah, I know, Price intended to launch a nuke to make an EMP that would shut down the Eastern seaboard, but... why did we raid a Russian submarine base to do that? And what was our supposed "real" objective? Price obviously didn't clue anyone else onto his real motive as inferred by Ghost freaking out when he saw the ICBM launch.

    - Why are we searching for a Russian ultranationalist in Afghanistan?

    - Why did we break into prison to free Price? We didn't know it was Price we were freeing, so....? What did Makarov want with him again?

    I'm not trying to be clever. I'm just wondering if I was missing something. It's tough to follow the story when plot expositions are made in the middle of firefights.

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    Re: First Impressions

    I finished the SP in 5 hours in regular and have made it to level 18 in MP, and finished two coop categories all in vet (three stars) with my friend. Really a lot of the things that are being said are things that you shouldn't have problems with. Why would you sit in one spot and see if the enemies come or not or if the friendly AI takes lead. Come on you guys should know there will be waves of enemies so there is no point, thats just ruining the game.

    Though yes the game is very scripted. not a lot of freedom but thats what you get when you play a game thats a mix of James Bond, Cod4, and Hollywood action stunts. At points it would seem like a game based on a movie. For example the snow mobile chase. it was awesome but realism was half way out the window. The story was too short, it was kind of a mess when you were being switched around all the time. But really other than that, as long as you play the game they way its supposed to be play, then you will see how awesome the story and the SP levels are.

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    Re: First Impressions

    Quote Originally Posted by Gill View Post
    OK, gentlemen. I knew the general plotline (general goes rogue for POWERRRRRRR!), but could someone help me with these?

    - Capt. Price was supposed to die at the end of MW1, but they pulled him out of the storyline's proverbial ass to bring him back in MW2. That's the only way I can think that Soap left Russia scot-free in MW1 but Price was somehow sent to political-prisoner-land for 5 years in Siberia. And nobody knew about it, hence "Prisoner 6571" or whatever they called him.

    - Why did we raid the submarine base? Yeah, I know, Price intended to launch a nuke to make an EMP that would shut down the Eastern seaboard, but... why did we raid a Russian submarine base to do that? And what was our supposed "real" objective? Price obviously didn't clue anyone else onto his real motive as inferred by Ghost freaking out when he saw the ICBM launch.

    - Why are we searching for a Russian ultranationalist in Afghanistan?

    - Why did we break into prison to free Price? We didn't know it was Price we were freeing, so....? What did Makarov want with him again?

    I'm not trying to be clever. I'm just wondering if I was missing something. It's tough to follow the story when plot expositions are made in the middle of firefights.
    Im headed to work right now but I found the singleplayer easy to follow idk if u watch the movies between the levels. When i get home i will clue u in the questions.
    "Semper paratus, Semper fidelis, Semper validus, Insquequo mortalitas."

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  21. #11

    KoopaTroopa's Avatar

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    Re: First Impressions

    Quote Originally Posted by Hawk201 View Post
    Im headed to work right now but I found the singleplayer easy to follow idk if u watch the movies between the levels. When i get home i will clue u in the questions.
    Cool, thanks.

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    Axis_Sniper's Avatar

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    Re: First Impressions

    Alright, I'll clue you in as best I can...So general spoilers ahead.

    - Cpt.Price was probably in a russian hospital, after the british government claimed they didn't know him, and he was in the hospital when the ultranationalists gained control of the country, with Makarov at its head, or near top.

    - We raided the russian submarines base because it was the closest base we could reach near the gulag.

    - We were searching for him in Afghanistan because that's where one of Makarov's safehourses was located.

    - We raided the prison to free Price because that was the one person Makarov feared/was intimidated by.

    Yeah, you mostly need to piece the story together yourself, but once you do you can understand the story that much clearer.



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  25. #13

    KoopaTroopa's Avatar

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    Re: First Impressions

    Hmm. OK.

    What was the fake reason for raiding the sub base? I also think that a RUSSIAN (formerly known as a "Soviet") having a "safehouse" in Afghanistan, of all places, is pretty ridiculous. The first insurgent that found him would be cutting his head off on live TV, both for being an infidel and because the Soviets really tore that country apart.

    Eh, the whole story was kind of out-there, so I suppose I shouldn't be bothering with the stuff that makes no sense.

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    Re: First Impressions

    One more spoiler question:

    Why did Price launch the nuke? It did not hit anywhere but exploded in space? To halt russian progress by EMPing them?
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    Re: First Impressions

    Quote Originally Posted by dawolf View Post
    One more spoiler question:

    Why did Price launch the nuke? It did not hit anywhere but exploded in space? To halt russian progress by EMPing them?
    Exactly. The EMP blast disrupted communications and thus crippled the ability of the Russians to coordinate their invasion.

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