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11-17-2007, 10:07 AM #16
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11-17-2007, 03:21 PM #17
- Join Date
- Nov 2007
- Posts
- 111
Re: CoD4 create-a-class discussion...
No you can change what class you spawn in as but you can not change the perks/weapons of a class durring a match
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11-18-2007, 12:37 AM #18
Re: CoD4 create-a-class discussion...
Personally, i like the combination of the Bolt action .308 sniper (don't know the name, its the first one on the challenge list), bandoleer perk, overkill perk (scorpion with acog scope as secondary) and iron lungs perk.
Many people don't like the bolt actions because of the hit detection and what not, but I really have found few problems.Await the moment for one, and only one, well aimed shot.

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11-18-2007, 06:29 AM #19
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11-24-2007, 04:56 AM #20
- Join Date
- Apr 2007
- Location
- TN
- Age
- 30
- Posts
- 3,878
Re: CoD4 create-a-class discussion...
I would like to make a plea for guys to not use the martyr perk. It is really annoying when some guy sticks his head out from cover and dies, only to drop a nade right next to me. Now it is true your nade doesn't always kill me, but usually the nade or the guy that just killed you shoots me as trying to get away from your martyr nade. TG=FF on. 9 times out of 10 if your working as a team, you will have friendlies next to you.
Just a suggestion.







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11-24-2007, 10:44 AM #21
Re: CoD4 create-a-class discussion...
Last Stand doesn't seem like a horrible perk. I like the idea that we have to double check targets to ensure the threat is eliminated.
Martyrdom though... doesn't seem to make a lot of sense. It's more of a run and gun tactic. Sprint into the throes of enemy soldiers and blow yourself up.
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11-24-2007, 05:59 PM #22
Re: CoD4 create-a-class discussion...
Last stand is surely a pain in the ass, but I think it's a legitimate perk. Like Sarc says, gives you reason to confirm your kills before you move on... plus, who wants to roll over and die when you can go down with guns blazing? Personally though, I find other perks more useful.
Mach has a point though, about martyrdom. Most of the time... no... damn near all the time, that perk puts your teammates in jeopardy. Not a fan of it at all.|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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11-24-2007, 06:27 PM #23
Re: CoD4 create-a-class discussion...
I think last stand and martyrdom should be a percentage, a random percentage that it works, say 1 out of 3 times... not every time.
JMOMagnum
www.simhq.com
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11-25-2007, 08:25 AM #24
Re: CoD4 create-a-class discussion...
boosh!
Reapator, overlord of ponies

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11-25-2007, 10:39 AM #25
Re: CoD4 create-a-class discussion...
None of the perks are "skilled" perks. Stopping Power doesn't make a player more "Skilled", just means it takes less to kill someone. Steady Aim doesn't make a player more "Skilled," it just means he doesn't have to stop and use Iron Sights. While I agree that Martyrdom has little use on a friendly fire server, it's still a worthwhile perk for close quarter combat on most servers. You can like or hate a perk as much as you want but to single some out as a no skill perk just doesn't pass the straight face test. None of the perks lead to more skilled play, just more customized play and a large advantage over those who don't have those options.
Lucky Shot
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11-25-2007, 10:55 AM #26
Re: CoD4 create-a-class discussion...
If you don't like a certain perk, don't use it. If you can't find a use for a certain perk, chances are you lack the imagination to find a use for it. They are there so that you have options and you can select which ones best fit your play style. If one can't adjust to Last Stand or Martyrdom then they probably have no business playing COD4. I see plenty of people who I consider as having a lack of skill and it's certainly not limited to those two perks. Your LMG example is a perfect example. But it's part of the game and you have to learn a way to counter it. Whining about it in a forum probably won't get it done in game.
Lucky Shot
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11-25-2007, 11:04 AM #27
Re: CoD4 create-a-class discussion...
I haven't seen Last Stand being used as a no-skill perk. It takes a skiller player to confirm a kill. If you can't do that, then there's some practicing to do. Last Stand gives players one last chance to take down the enemy at no detriment to their own team. It's not going to compromise a plan or cause a team kill.
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11-25-2007, 11:14 AM #28
Re: CoD4 create-a-class discussion...
We know which ones you don't like Bom, post up which combinations you do like that lead to the best play. So we can bring this thread back to it's initial purpose, what do you use and recommend? Also, what are the common perks being modded out of competitions?
Lucky Shot
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11-26-2007, 02:28 AM #29
Re: CoD4 create-a-class discussion...
S&D I use either bandolier/ or 2x claymores, then I'll use UAV Jammer, and Dead silence, I manage pretty damn well with that setup, thats with my trusty m4+ silencer attached.
All my other classes are about the same, but with a different primary weapon, its hard for me to get away from using anything other than stopping power along with deep penetration, although I'm about to change it up, switching to something other than deep pen. I just found out its 2x multiplier with it enabled.|TG-12th|Undead

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11-28-2007, 12:52 PM #30
Re: CoD4 create-a-class discussion...
One thing I've noticed is UAVs are rare enough on S&D that UAV jammer (which I love) loses a lot of its value. Deep pen I'm still on the fence about. I do get to shoot people through the walls now and then but it's so situational.




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