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| Call of Duty - Tactics Discussion Tactics and Map discussion for Call of Duty. |
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#18 (permalink) |
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Join Date: Jun 2007
Posts: 80
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Re: CoD4 create-a-class discussion...
Personally, i like the combination of the Bolt action .308 sniper (don't know the name, its the first one on the challenge list), bandoleer perk, overkill perk (scorpion with acog scope as secondary) and iron lungs perk.
Many people don't like the bolt actions because of the hit detection and what not, but I really have found few problems.
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Await the moment for one, and only one, well aimed shot.
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#20 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,835
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Re: CoD4 create-a-class discussion...
I would like to make a plea for guys to not use the martyr perk. It is really annoying when some guy sticks his head out from cover and dies, only to drop a nade right next to me. Now it is true your nade doesn't always kill me, but usually the nade or the guy that just killed you shoots me as trying to get away from your martyr nade. TG=FF on. 9 times out of 10 if your working as a team, you will have friendlies next to you.
Just a suggestion.
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#21 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: CoD4 create-a-class discussion...
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#22 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,493
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Re: CoD4 create-a-class discussion...
Last Stand doesn't seem like a horrible perk. I like the idea that we have to double check targets to ensure the threat is eliminated.
Martyrdom though... doesn't seem to make a lot of sense. It's more of a run and gun tactic. Sprint into the throes of enemy soldiers and blow yourself up. |
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#23 (permalink) |
![]() Join Date: May 2006
Location: Saskatchewan, Canada
Age: 25
Posts: 1,385
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Re: CoD4 create-a-class discussion...
Last stand is surely a pain in the ass, but I think it's a legitimate perk. Like Sarc says, gives you reason to confirm your kills before you move on... plus, who wants to roll over and die when you can go down with guns blazing? Personally though, I find other perks more useful.
Mach has a point though, about martyrdom. Most of the time... no... damn near all the time, that perk puts your teammates in jeopardy. Not a fan of it at all.
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#27 (permalink) |
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Join Date: Aug 2005
Posts: 4,639
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Re: CoD4 create-a-class discussion...
None of the perks are "skilled" perks. Stopping Power doesn't make a player more "Skilled", just means it takes less to kill someone. Steady Aim doesn't make a player more "Skilled," it just means he doesn't have to stop and use Iron Sights. While I agree that Martyrdom has little use on a friendly fire server, it's still a worthwhile perk for close quarter combat on most servers. You can like or hate a perk as much as you want but to single some out as a no skill perk just doesn't pass the straight face test. None of the perks lead to more skilled play, just more customized play and a large advantage over those who don't have those options.
Lucky Shot |
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#28 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: CoD4 create-a-class discussion...
Quote:
![]() I never said that any of the other perks enhanced skills, in fact, even some of the others when used in combos make for some ridiculous gameplay (hip-shooting silenced LMGs with double-tap anyone?). It's just my opinion that people choose Martyrdom and Last Stand not to perform better or to help their team win, but to get cheap revenge kills on people who were better than them in the first place. Now, someone will likely argue that getting a Martyr or Last Stand kill is helping their team, but I beg to differ. There are better ways to play the game in my eyes than a suicide run. Of course, I am not the arbiter of battlefield nobility, but I know a no-skill player when I see one and chances are he's using those perks ![]() |
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#29 (permalink) | |
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Join Date: Aug 2005
Posts: 4,639
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Re: CoD4 create-a-class discussion...
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Lucky Shot |
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#30 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,493
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Re: CoD4 create-a-class discussion...
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