These were SOPs for the original Ghost Recon back in the day. I don't remember it to a T but they are probably still posted in one of the SOP forums.
The one rule that applies to all communique is stating who you are. We're not always going to recognize the transmitter so add in your callsign. This way if you're giving a contact report and die soon after, the team will know if the flank fell apart.
SITREP
A SITREP is a situational report. If another player asks you for a sitrep, you pretty much describe your current situation in a clear and concise report. Here's what I think is relevant to a COD4 sitrep:
1. Enemy status - It's good to know if you're in the middle of a standoff or enemy movements. Just throw out any enemy contacts you've had in the last little bit.
2. Your status - What are you covering? Where are you located? Say a little bit of what you are doing or planning on doing.
3. Recommendations - Ask for backup or suggest something to change the current plan of attack. This is your time to be the strategist.
This can all be done in as little as 5-10 seconds.
Ex:
Quote:
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Originally Posted by Site A Attacker
"No enemy contacts. Covering street route to site A. Recommend pushing this flank."
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You don't even have to wait for someone to ask it. If there's time, call it out and let your teammates know what's going on.
Contact Reports
The contact report is probably the most important use of VOIP in any game at
TG. It lets your teammates know you've spotted the enemy. Here's what should be in a COD4 contact report:
1. Numbers - State how many enemies you see or hear. If you don't know, just state that you know there's an enemy nearby.
2. Location - This is very important. You want the entire team to know where the enemy is. It's like a rudimentary UAV when there's a location in a contact report.
3. Status - This is important too. Call out if you're being engaged, if the enemy is planting (or you think so), or if the enemy is just moving to another location.
Ex:
Quote:
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Originally Posted by Site A Defender
"Contact! 2 enemies moving to site A. They smoked the area. Probably planting the bomb"
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These are just small little things that don't clutter the VOIP channel and are effective at keeping the team informed. We don't have to be talking 100% of the time to be tactical. Remember, the enemy can hear you if he's close enough and has the eavesdropping perk so keep transmissions short.