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01-09-2006, 03:53 PM #1
Annie Get Your Gun
Yep, the guns of CoD2! From what I've seen, we have the basic WWII-era gamut of small arms to work with. If memory serves, we have
- base of fire (Bren, BAR and StG44 -- although the StG44 was historically meant to be a true assault rifle, in this game it seems to be presented as a balance to the Bren and the BAR)
- scoped precision (Kar98k, 91/30, and M1903-A3)
- .30 caliber bolt-action (No. 4, M1903, Kar98k, 91/30)
- .30 caliber semi-automatic (M1 Garand (aren't the SVT40 and G43 also available in multiplayer?))
- .30 caliber lightweight semi-automatic (they threw in the M1 Carbine)
- submachine guns (Thompson M1A1, M3 "Grease Gun," Sten, PPSh-41, MP40)
We don't have portable belt-fed machineguns, so we have to leave those out. Knowing that, how do ya'll envision a multi-fireteam squad distributing these weapons effectively within the context of the game?
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01-18-2006, 05:40 PM #2
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01-18-2006, 05:51 PM #3
Re: Annie Get Your Gun
To emulate a team structure like that of America's Army, what if we had:
Squad Leader (Rifleman or Submachinegunner?)
Fireteam A Leader (Rifleman or Submachinegunner?)
Fireteam A Member (Rifleman)
Fireteam A Member (Automatic Rifleman)
Fireteam B Leader (Rifleman or Submachinegunner?)
Fireteam B Member (Rifleman)
Fireteam B Member (Automatic Rifleman)
Fireteam C Leader (Designated Marksman)
Fireteam C Member (Designated Marksman?)
I guess this also begs the question of how many of each type of weapon are currently allowed per team in a map with WRM. How many of each type below does a team get?
- Scoped Rifles
- Bolt-action Rifles
- Semi-automatic Rifles
- Submachine Guns
- Carbines
- Automatic Rifles
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01-18-2006, 05:57 PM #4
Re: Annie Get Your Gun
I like that..
that sounds like a good idea trooper.
-Vulcan
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