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02-26-2006, 03:39 AM #1
Wolfsbane's Realism Mod and Bleeding
Wolfsbane's Realism Mod (WRM) is the realism mod we run on the Tactical Gamer Call of Duty 2 server. This mod disables many of the game "features" that give vanilla Call of Duty 2 the feel of an arcade game, as well as adds other features that enhance tactical play.
One of the interesting additions in WRM is the introduction of player bleeding. When a player is hurt, he may start to bleed, and if wounded badly enough, he could bleed out and die. To prevent bleeding out, WRM has introduced a method for bandaging oneself or a teammate. Bandaging is accomplished via Use Key Magic, as explained below.
Use Key Magic is a menu system of player options accessed by tapping the 'Use' key until the appropriate option comes up, and then pressing and holding the 'Use' key to select that menu option. This menu system does not interfere with bomb planting or defusing. The first option in the Use Key Magic menu system is for Bandaging.
Bandaging yourself or a teammate stops bleeding, but does not give back health. Use this handy feature to survive longer on the Tactical Gamer Call of Duty 2 battlefield.Last edited by Strag; 06-13-2006 at 04:39 PM.
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02-26-2006, 09:33 AM #2
Re: Wolfsbane's Realism Mod and Bleeding
Do you know how to bandage a team mate? Do you have to be right close to him to do it?
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02-26-2006, 11:58 AM #3
Re: Wolfsbane's Realism Mod and Bleeding
Can you change the bandage time Strag?
It needs 15 seconds right now, almost as much time as it takes bleeding to stop on its own. Maybe decrease the bandage time to 10 seconds?

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02-26-2006, 12:19 PM #4
Re: Wolfsbane's Realism Mod and Bleeding
I agree. There are times when you are bandaging a wound only to bleed to death before you get it to stop.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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02-26-2006, 03:02 PM #5
Re: Wolfsbane's Realism Mod and Bleeding
Yeah, you have to be standing right near a teammate to bandage him.
Let me look into the bandaging and bleeding times. I'm pretty sure I can tailor these to our preferences.
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02-26-2006, 03:45 PM #6
Re: Wolfsbane's Realism Mod and Bleeding
I see that I can easily change the "severity" of bleeding, so that you won't bleed out as quickly. I would need to dig some more to find where the bandaging times are assigned. Is reducing the bleeding severity a sufficient fix, or is a reduction in the actual bandaging time still needed?
FYI:
Bandaging allows a player to stop another player's or his own bleeding. Patient and healer must be within four feet of each other. After five seconds, a bandage is used and bleeding slows by 25% per second. Bleeding is guaranteed to stop at 15 seconds. If bandaging is interrupted, bleeding will continue at the reduced rate.
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02-26-2006, 06:02 PM #7
Re: Wolfsbane's Realism Mod and Bleeding
I'm gonna cast a vote for reduced bleeding rate then. Too many times I've tried to fix myself and I cycle past the correct magic key setting.


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02-26-2006, 07:32 PM #8
Re: Wolfsbane's Realism Mod and Bleeding
How true. A flesh wound kills. Slow the bleed down.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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02-26-2006, 09:59 PM #9
Re: Wolfsbane's Realism Mod and Bleeding
Done.
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