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12-02-2008, 06:33 PM #1
tip for zombie mod at end of campaign
Just in case u wanted a tip for getting far in the mod do this......ignore if you have figured it out already.......but when you throw a nade most of the time it just blows off their legs and they are forced to crawl around......they move slow and are easier to kill.....also the next wave of zombies comes after ALL the zombies from the wave before die which includes legless zombies crawling after u....my point is.....if u manage to get one or two zombies left with their legs blown off.....they are slow and u have time to go around get guns refortify stuff and then once ur ready kill the zombie crawling after u then wait for next wave......just make sure that u are aware where the zombie is.....i did this and made it to lvl 12 alone.... i managed to get the flame thrower which was luck on my part but anyway so throw nades and when u see a guy on the floor coming at u take ur time and kill everyone else....the reason i failed was cause my flame thrower overheated i ran out of cocktails and nades and my FG42 had no more ammo.......but it was fun
"Semper paratus, Semper fidelis, Semper validus, Insquequo mortalitas."
"Incoming fire has the right of way."
"Don't die......it's not healthy."
*Ss*Hawk

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12-02-2008, 06:57 PM #2
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12-04-2008, 07:53 PM #3
Re: tip for zombie mod at end of campaign
raygun and Browning FTW!!!
We're not retreating, we're advancing in another direction
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12-05-2008, 12:50 PM #4
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12-06-2008, 03:38 AM #5
Re: tip for zombie mod at end of campaign
Raygun and Flamer. Flamer is great for when you get the 1 hit kills, you can clear them out fast with it which happens often. I got to level 22 using those items with just one other person who had a Raygun and Shotgun.
Battlefield Samurai 'Banzaaaiii!!!
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12-06-2008, 02:04 PM #6
Re: tip for zombie mod at end of campaign
otherwise without instakill flamethrower only damages them doesnt immediatly kill them
We're not retreating, we're advancing in another direction
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12-06-2008, 03:19 PM #7
Re: tip for zombie mod at end of campaign
yea flamethrower is worthless without instant kill. rest of the time it is raygun all the way. But it is surprising how often the instant kill comes up so it allows me to save ray ammo and clean up way faster. You could also argue for other weapons in the clean up role but IMO the flamer works best.
Battlefield Samurai 'Banzaaaiii!!!
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