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Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - |SOG| Tactical Mod - Sorry to those that planned on playing our mod tonight, we were having too much
  1. #16

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    Sorry to those that planned on playing our mod tonight, we were having too much fun on our cod2 server..... hopefully/maybe tomorrow night (Friday) we'll get the server going for cod5.

    I'll keep you posted.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  3. #17

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    Our server is up and ready to go, if any of you are interested in some epic modded WaW, come on in and join us!!!!!!
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  5. #18

    Size12point5's Avatar

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    Re: |SOG| Tactical Mod

    What's the name of the server? I'd love to see what you've done.



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  7. #19

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    |SOG| Tactical Mod!!!
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  9. #20

    Mediator's Avatar

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    Re: |SOG| Tactical Mod

    I mised the play on the 3rd..... when are we going to do it again?
    "The mind stretched to a new concept can never return to it's orginal dimension."
    "What the mind can conceive and believe..... it can achieve."

    The Mediator







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  11. #21

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    Re: |SOG| Tactical Mod

    Quote Originally Posted by Mediator View Post
    when are we going to do it again?
    We are going to get some games going tonight. Also I should be nearing completion
    of my map around the middle of may. So when im done with the map im going to fix and clean up a few things on the mod and will be ready to give you guy's a copy of it for your server.


    Krag.

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  13. #22

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    Re: |SOG| Tactical Mod

    Joined the server and it started dl's the mod/map whatever, anyway it is dl'ing at 3 to 4 kb which will take 30 minutes. What's up with that?
    The Old Guy
    kin3



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  15. #23

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    krag is uploading a new version of the mod, and it probably wasn't on the redirect when you attempted to join the server.

    Should be good to go now.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

  16.  
  17. #24


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    Re: |SOG| Tactical Mod

    Thanks for the great rounds last night SOG! The only way it could have been any funner (is that a word?), would have been with a full server.

    As far as I can see, there are very few things that need work with the mod. I think you had told me Krag, that you still needed to get the bipod on the MG42. That will be nice. Also, I am not sure if it is intentional or not, but medium to long range accuracy seems to be a bit off. There were several times where I would line up the ACOG crosshair of my Gewher (sp?) in the Spec-Ops kit on the torso of my target and watch the tracer fly wide to one side or the other.

    I also noticed that weapon sway is reduced as you move into more stable positions (ie. crouch and prone). I think that the sway should be reduced a bit more in the prone position, perhaps being very close to being negated altogether. Or maybe allowing everyone to "hold breath" for a couple seconds to allow for a bit more accuracy.

    Again, please accept my suggestions as just my opinion. If they go against what you are trying to do with the mod, please disregard. Also, I think you are doing a bang up job Krag. You are bringing a smile and giddy excitement to the hearts of tactical players everywhere. Keep up the good work!



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  19. #25

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    Talking Re: |SOG| Tactical Mod

    Quote Originally Posted by Mindkill View Post
    Thanks for the great rounds last night SOG! The only way it could have been any funner (is that a word?), would have been with a full server.

    As far as I can see, there are very few things that need work with the mod. I think you had told me Krag, that you still needed to get the bipod on the MG42. That will be nice. Also, I am not sure if it is intentional or not, but medium to long range accuracy seems to be a bit off. There were several times where I would line up the ACOG crosshair of my Gewher (sp?) in the Spec-Ops kit on the torso of my target and watch the tracer fly wide to one side or the other.

    I also noticed that weapon sway is reduced as you move into more stable positions (ie. crouch and prone). I think that the sway should be reduced a bit more in the prone position, perhaps being very close to being negated altogether. Or maybe allowing everyone to "hold breath" for a couple seconds to allow for a bit more accuracy.

    Again, please accept my suggestions as just my opinion. If they go against what you are trying to do with the mod, please disregard. Also, I think you are doing a bang up job Krag. You are bringing a smile and giddy excitement to the hearts of tactical players everywhere. Keep up the good work!
    Yea, you kept killing me
    I had a lot of fun too. I wasn't on my game or most everybody else was on theirs'.

    I also was viewing Krag a few times and he seem to be dead on and then miss. Maybe something to look into.

    Mod is great and I can't wait to play your new map Krag.
    The Old Guy
    kin3



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  21. #26

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    Quote Originally Posted by Mindkill View Post
    Thanks for the great rounds last night SOG! The only way it could have been any funner (is that a word?), would have been with a full server.

    As far as I can see, there are very few things that need work with the mod. I think you had told me Krag, that you still needed to get the bipod on the MG42. That will be nice. Also, I am not sure if it is intentional or not, but medium to long range accuracy seems to be a bit off. There were several times where I would line up the ACOG crosshair of my Gewher (sp?) in the Spec-Ops kit on the torso of my target and watch the tracer fly wide to one side or the other.

    I also noticed that weapon sway is reduced as you move into more stable positions (ie. crouch and prone). I think that the sway should be reduced a bit more in the prone position, perhaps being very close to being negated altogether. Or maybe allowing everyone to "hold breath" for a couple seconds to allow for a bit more accuracy.

    Again, please accept my suggestions as just my opinion. If they go against what you are trying to do with the mod, please disregard. Also, I think you are doing a bang up job Krag. You are bringing a smile and giddy excitement to the hearts of tactical players everywhere. Keep up the good work!
    Great suggestions MindKill, and actually most of them will be worked on for a future release.

    Great games last night. Lots of laughs, lots of fun.

    Thanks for participating.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

  22.  
  23. #27

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    Re: |SOG| Tactical Mod

    Hold breath is hard coded in to the game. I have been working on getting the sway fixed for prone . I have tried to do like a invisible bipod where you press your use key and you go into ADS but it crashes the server . I'm sure sooner or later i'll come up with something for the sway. Kin I 2 cant wait to play on the new map, It should really be fun seeing that since we have a certain style of play the map can be geared more towards that style.So hopefully soon I will be posting here soon for the release day of the map.Thank you guys
    for stopping by and playing had a great time.

  24.  

     
  25. #28




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    Re: |SOG| Tactical Mod

    I'm joining the party late as usual. I just installed patch 1.4 and not sure how long it had been out but does your mod work with the latest patch.

    I'm ALWAYS on if I miss a roll call someone find me in TS, sorry I missed this.

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  27. #29

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    We haven't patched our server to 1.4 yet, but it will be soon. Hopefully our mod still works....... we'll see.

    /fingers crossed
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

  28.  
  29. #30

    Krag's Avatar

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    Re: |SOG| Tactical Mod

    The server has been patched and the mod works fine.I'm really happy about that since i really didnt want to go back and redo anything. Monday we will be playing on the server and anyone who would like to come feel free to stop by.
    You will see some new features :
    1. you can now attach and remove the bayonet from your riffle by pressing the bindable button of your choice

    2. you will be able to steady your riffle much like the sniper hold breath for 5 seconds while in prone and pressing the use button. This feature is still in its starting stage there is alot more to do to it.

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