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Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - |SOG| Tactical Mod - Originally Posted by Krag 2. you will be able to steady your riffle much like
  1. #31

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    Quote Originally Posted by Krag View Post
    2. you will be able to steady your riffle much like the sniper hold breath for 5 seconds while in prone and pressing the use button. This feature is still in its starting stage there is alot more to do to it.
    That will be a valuable tool since the sway is so drastic in our mod.
    Vir-Chew-All!!

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    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  3. #32


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    Re: |SOG| Tactical Mod

    Kickbutt! Glad to hear of the additions Krag. Sounds awesome. I will be there Monday to help test... as long as I my poor pot addled memory can keep track.



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  5. #33

    Krag's Avatar

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    Re: |SOG| Tactical Mod

    Quote Originally Posted by |SOG| Vir2L View Post
    That will be a valuable tool since the sway is so drastic in our mod.
    WOW, sway you say, and here I was thinking I had a little to much to drink. LOL

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  7. #34

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    uw00d!

    BTW we are on for tonight. Join us!

    /me procrastinates his taxes until tomorrow........ lol
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  9. #35


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    Re: |SOG| Tactical Mod

    Fun rounds last night! The 'hold breath while prone' feature seems to work really well and I can't wait to see the 'hold breath while crouched' feature implemented.

    It's just too bad that hardly anyone in the TG CoD Xfire group ever logs into xfire. I kept checking to see who was online to send an invite to the SOG weapons mod test and never saw anyone! Hopefully we can get a full server at some point to really test this mod out. And, not to mention, Krag is very open to suggestions concerning the mod. So, since Krag already stated that TG will be one of the first to get this mod, lets help test it and give suggestions that will make this one of the best tactical realism mods out there.

    Keep up the good work Krag!



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  11. #36

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    Talking Re: |SOG| Tactical Mod

    Ditto what Mindkill said.
    The Old Guy
    kin3



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  13. #37

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    Re: |SOG| Tactical Mod

    Quote Originally Posted by Mindkill View Post
    Fun rounds last night! The 'hold breath while prone' feature seems to work really well and I can't wait to see the 'hold breath while crouched' feature implemented.
    Very fun , but im going to need to add some code that when mindkill has a bar his hold breath doesnt work, and when he shoots at me his gun only shoots water.LOL

    well I just about have the medic class worked out the medic kits are working,and just need some tweaking.

    so the only things left will be to bring the tanks in with the tank driver class
    load out for a tank driver will be
    no rifle
    hand gun
    no nades
    Tank driver perk

    This I think will make the tanks less powerfull with out even lowering there health much
    and I will also make sure that tanks can be taken out with 3 sticky nades or 2 bazooka hits

    Tank driver class will replace Spec ops

    I also will bring back the bazooka
    but will limit how many people can take it

    I will be moving the 2 spec op guns to the Sqaud Leader

    after that I would say that I have done all the things that I wanted to see in a tactical mod
    unless some other people come up with some cool idea's

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  15. #38


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    Re: |SOG| Tactical Mod

    Quote Originally Posted by Krag View Post
    Very fun , but im going to need to add some code that when mindkill has a bar his hold breath doesnt work, and when he shoots at me his gun only shoots water.LOL

    well I just about have the medic class worked out the medic kits are working,and just need some tweaking.

    so the only things left will be to bring the tanks in with the tank driver class
    load out for a tank driver will be
    no rifle
    hand gun
    no nades
    Tank driver perk

    This I think will make the tanks less powerfull with out even lowering there health much
    and I will also make sure that tanks can be taken out with 3 sticky nades or 2 bazooka hits

    Tank driver class will replace Spec ops

    I also will bring back the bazooka
    but will limit how many people can take it

    I will be moving the 2 spec op guns to the Sqaud Leader

    after that I would say that I have done all the things that I wanted to see in a tactical mod
    unless some other people come up with some cool idea's
    TANKS, yes, yes ohhhhhhh yes, bring them back. Looking forward to playing some this week. Got a few days off.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  17. #39

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    nice one Bubba... look forward to seeing you in-game again! Always a pleasure.
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  19. #40

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    We're looking at another test night tonight, around 7pm PST.

    Hit me on X-Fire for more info: vir2lsog
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  21. #41

    |SOG| Vir2L's Avatar

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    Re: |SOG| Tactical Mod

    Thank you everyone that joined tonight, we had a ton of fun, and we hope you did too. We are very close to having this mod finished, and it's seeming to get better every test night.

    Thanks again!
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  23. #42

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    Talking Re: |SOG| Tactical Mod

    Got there early and stayed late and had a lot of fun.
    The Old Guy
    kin3



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  25. #43


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    Re: |SOG| Tactical Mod

    Had a blast last night. Been looking at the new maps. With the SOG mod and bomb site movements we will have a great game.

    Can not wait to get the mod running on the TG server.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  27. #44


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    Re: |SOG| Tactical Mod

    Great games last night for all those that showed up!

    I have another observation for you Krag. I noticed last night, on the really small new map (Nightfire?), that the accuracy for the Thompson in the Spec-Ops (or is it Recon?) is ridiculously way off. I had shot an enemy and dropped him into Second Chance about 20 feet away from me. I used the remaining magazine, firing one shot at a time, trying to kill him. For every shot I took, I would put the crosshair on my targets torso, pull the trigger, and watch the bullet richochete a few inches away. I finally had to spray the Thompson at my enemy like a firehose to put him down. Is it supposed to be like that?

    But, regardless of the curved barrel Thompson, the mod is coming along nicely. Keep up the great work!

    p.s. Shame, shame, shame on those that did not show up for the test. I am sure a full server with most, if not all, classes being used will help get this mod tested and finished much faster. It will also create more feedback and suggestions for Krag to make this mod truly spectacular. So, join the SOG server for the next test and make this the best Tactical mod for WaW out there!



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  29. #45

    kin3's Avatar

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    Talking Re: |SOG| Tactical Mod

    Quote Originally Posted by Mindkill View Post
    Great games last night for all those that showed up!

    I have another observation for you Krag. I noticed last night, on the really small new map (Nightfire?), that the accuracy for the Thompson in the Spec-Ops (or is it Recon?) is ridiculously way off. I had shot an enemy and dropped him into Second Chance about 20 feet away from me. I used the remaining magazine, firing one shot at a time, trying to kill him. For every shot I took, I would put the crosshair on my targets torso, pull the trigger, and watch the bullet richochete a few inches away. I finally had to spray the Thompson at my enemy like a firehose to put him down. Is it supposed to be like that?

    But, regardless of the curved barrel Thompson, the mod is coming along nicely. Keep up the great work!

    p.s. Shame, shame, shame on those that did not show up for the test. I am sure a full server with most, if not all, classes being used will help get this mod tested and finished much faster. It will also create more feedback and suggestions for Krag to make this mod truly spectacular. So, join the SOG server for the next test and make this the best Tactical mod for WaW out there!
    Were you looking down the sites? If not you have one percent change of hitting your intended target.
    The Old Guy
    kin3



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