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04-22-2009, 12:37 PM #16
Re: Tuesday
Great rounds last night. The mod is really coming along. Keep up the great work.
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04-22-2009, 05:18 PM #17
Re: Tuesday
I only got to play one map but it was fun. I like almost everything I saw. I say almost because I need to get aquainted with it before I say I like everything.
Good Work!!









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04-22-2009, 08:38 PM #18
Re: Tuesday
Sorry for my newbie friend that I let play under my alias.
I was listening to him play and it was hilarious.
Hope he wasn't to much of a PITA.
Thanks for joining everyone!Vir-Chew-All!!
"I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
"I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L
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04-22-2009, 11:03 PM #19
Re: Tuesday
Thanks for the invite it was great fun.Krag you have done a great job so far keep up the good work.





Only the dead have seen the end of war
Plato
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04-23-2009, 04:34 AM #20
Re: Tuesday
Thanks for coming out everyone. I did some new stuff to day like the flares
heres a link to some video of it on my xfire.
http://www.xfire.com/video/a9d53/
I added a light ring around the flare which gives it the effect that the light from the flare is bouncing off the walls ,ground, etc I also extended the life of the flare which helps out also.
I aslo fixed the few weapons that have been needing to be fixed like the mg42 and a couple of the hand guns.
I slowed the speed of the heavy gunners to a more realistic speed since they are carrying
alot of stuff.
Took out the spec ops class and added Tank Driver.
Also made the rifles and hand guns country spacific, Meaning germans can only use german guns etc , etc.
Started work on the tanks, 2 sticky nades take out a tank but I think I might up it too 3.
Just need to bring back the bazzoka's.
Which I think if I limit to one person having it, it wont become an rpg spam fest not that you guy's would do that, I just have to think about how some people will use it that way.
Also started cleaning up and working on the config's.
I think I will be at a good point of releasing the mod to you guy's by next Sunday.
O also once this is released every ones rank will be set back to 0, I'm going to soon here in the future going to write up a chart that you can sticky as to what xp take you to what rank.
So Bubba Xfire some time next Sunday and I'll get togther with you to set this up on the TG server.
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04-23-2009, 09:45 AM #21
Re: Tuesday
Are still on for tonight?
The Old Guy
kin3



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04-23-2009, 07:52 PM #22
Re: Tuesday
You bet I want to test out the tanks tonight get a fell for what needs to be done.
now i haven't set up the tank drive perk so anyone can drive the tank but I linked the abilty to fire the turret to the medic perk for testing tonight. I had to do it this way
that you need the perk to fire the tank turret so then this way people can still enter the tank to be the gunner. I'll set the server up so all the tank maps are first.
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04-24-2009, 10:26 AM #23
Re: Tuesday
Lots of fun as usual last night. Got blown up with the tanks a few times. They bring a new strategy to the game.
The Old Guy
kin3



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04-24-2009, 10:37 AM #24
Re: Tuesday
I could not get my tank to fire. Then I became the invisible man which was a lot of fun prior to the server re-start. Was sweet walking up to folks and frying them with the flamethrower as they just sat there. Then my ISP decided to take a dump and I was down for the rest of the evening.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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04-24-2009, 02:01 PM #25
Re: Tuesday
|TG-189th|PaintScratcher - 189th Infantry Brigade'It’s one of the characteristics of a leader that he not doubt for one moment the capacity of his men to realize whatever he’s dreaming'
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04-24-2009, 04:52 PM #26
Re: Tuesday
The only way we could tell what we died from was the splash screen you get when you die. I was looking for him but couldn't see a thing then I'm dead.
The Old Guy
kin3



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04-24-2009, 04:54 PM #27
Re: Tuesday
Being killed by Bubba with his cloak on was not fun. He killed me at least 5 times with the torch and I never saw him. We were all wondering how he was so sneaky, then we realized it was a bug in our mod, that needed to be fixed ASAP. Not to mention a few other technicalities that kinda made last night a very important test to fix said bugs.
At least he was having fun, and that's what counts..... well no longer Bubba!!!
MUAHAHAHAHA
Oh and you couldn't fire the turret on the tank because krag set it up so only medics could do it, just for the test... hopefully he will assign that to the actual Tank Driver class in the near future.
Thanks for coming out last night!Vir-Chew-All!!
"I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
"I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L
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04-24-2009, 05:06 PM #28|TG-189th|PaintScratcher - 189th Infantry Brigade'It’s one of the characteristics of a leader that he not doubt for one moment the capacity of his men to realize whatever he’s dreaming'
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04-24-2009, 06:48 PM #29
Re: Tuesday
And this is why we test so much. But all the bugs have been fixed and the tank driver will no longer be invisible and he is ready for action.
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04-30-2009, 01:58 PM #30
Re: Tuesday
Owwwww...maybe you could make it a perk???? =P
Really tho, nice work.|TG-189th|PaintScratcher - 189th Infantry Brigade'It’s one of the characteristics of a leader that he not doubt for one moment the capacity of his men to realize whatever he’s dreaming'
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