Go Back   Tactical Gamer > Tactical > Call of Duty > Call of Duty: World at War - General Discussion

Reply
 
Thread Tools
Old 05-19-2009, 05:07 PM   #1 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
SOG mod info

Hello all,

I must first apologize for the haphazard way info is going to be posted in this thread. I just want to get this info out as fast as possible. At a later time, I will consolidate all of the info into an easy-to-use (hopefully!) manual.

Also, feel free to post questions and suggstions concerning the mod in this thread. Krag can always use more suggestions from a tactical community like Tactical Gamer, and I can use the questions to fill out the manual.

So, without further ado, some info! I will start by listing the classes and load-outs.

Class Load-out Options

Squad Leader:

Primary Weapon: Sub Machine Gun

Special Weaponry:

Special Grenades x3
Primary Grenades x2
M2 Flamethrower
Binoculars

Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo

Ability:
Stamina
Artillery Support

Rifleman:

Primary Weapon: Bolt action rifle

Special Weaponry:
Special Grenades x3
Primary Grenades x2

Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo

Ability:
None



Medic:

Primary Weapon: Bolt action or Semi-Auto Rifle

Special Weaponry:
Primary Grenades x2

Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo
Medic Kit

Ability:
Stamina
Stealth

Support:

Primary Weapon: Machine Gun

This class has access to all Perks allowed in the mod
// Is this class ssupposed to be this way?

Demo:

Primary Weapon: Bolt action or Semi-Auto Rifle

Special Weaponry:
Satchel Charge x2
Bouncing Betty x2
Primary Grenades x2

Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo
Metal Detector

Ability:
Stamina
Defuse

Sniper:

Primary Weapon: Bolt action rifle with scope

Special Weaponry:
Bouncing Betty x2
Primary Grenades x2

Equipment:
Hollow Point Ammo
Gas Mask
Extra Ammo
Anti-Material Ammo

Ability:
Stealth
Iron Lungs


Tank Driver:

Primary Weapon: Bolt action Rifle

Special Weaponry:
Satchel Charge x2
Turret Ammo

Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo

Ability:
Stealth
Iron Lungs



Recon:

Primary Weapon: Bolt action or Semi-Auto rifle

Special Weapons:
Primary Grenades x2
Binoculars

Equipment:
Flak Jacket
Gas Mask
Extra Ammo
Metal Detector

Ability:
Stamina
Stealth
Reconnaissance


MOUT/CQB:

Primary Weapon: Pump or Double Barrel Shotgun

Special Weaponry:
Special Grenades x3
Primary Grenades x2
Flamethrower

Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo

Ability:
Stamina

Keep an eye on this thread for more info!
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain






Last edited by Mindkill; 05-19-2009 at 05:24 PM.
Mindkill is offline   Reply With Quote
Old 05-19-2009, 05:22 PM   #2 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Random bits of info:

When you crouch or go prone, you can press and hold your use key to hold your breath in order to steady your weapon. This provides much more accuracy than not holding your breath. I was wrong, you do not die from holding breath for too long. But if you do hold breath for an extended time (5seconds or so), your vision will gray out, become blurry, and your weapon sway will drastically increase until you have time to recover.

To use the Binoculars perk, press your 5 key (the same key that is used to select Bouncing Bettys or the Flamethrower) to select them. Then, right click (same as zoom when using a scoped weapon) to use. Right click a second time to unzoom.

Pay attention to the lower left hand corner of your screen! There is a red number listed there that represents your heart rate. If you heart rate goes above 150 (I am not sure of the exact number) you will hear your heart thudding and your weapon sway will get worse. Stop moving and go into a crouch or prone position to slow your heart rate. If you keep your heart rate too high, you will die of a heart attack at some point. (I can already hear the arguments on this feature. But I can tell you that this feature is in place to keep the RnG to a bare minimum.

Were you aware that during the strategy period at the begining of each round, you can bring up your map (default key is x I believe)?

Primary grenades can not be thrown as far as you can in the stock game. So be careful or you might nade yourself!

Most rifles can be outfitted with a bayonet. Simply press your 1 key (press 1 again to remove the bayonet). Currently, there is a problem when using the bayonet in that it reduces your ammo. Also, do NOT use the bayonet when you are a Marine Medic. It will toss your weapon away and you will not be able to find it. (I think Krag has this problem fixed for the next update of the mod)

When you have the Reconnaissance perk, you can open your map to see where enemy artillery is targeted, enemy dog positions, and tank positions.

If you are using the Squad Leader class and have the Artillery Support perk, you can press 6 to bomb your enemy back to the stone age.
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain






Last edited by Mindkill; 05-19-2009 at 11:46 PM. Reason: Fixed a factual error concerning Hold Breath
Mindkill is offline   Reply With Quote
Old 05-25-2009, 08:06 PM   #3 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Krag is currently working on the first update for the SOG mod. Once he is finished, I am going to try and get with him so I can post a list of changes and updates that has been made. From what I have seen so far, he has added support for the Day-to-Night cycle for most of the custom maps, reworked the Medic class, adding bazooka's, numerous bug fixes and more.

Also, please take a look here to help us figure out how to draw more tactical players.
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain





Mindkill is offline   Reply With Quote
Old 06-07-2009, 02:06 AM   #4 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Hello all, just wanted to post up a quick partial change log for the mod. Sorry for the poor spelling, formatting and all that. So, without further ado:

added ammo boxes for support class to hand out *

added support for TG's 9 round match for the Day-Night cycle *

added PTRS sniper rifle as a tank killer. 5 rounds should do the trick *

Metal detector now activated by pressing use key *

Perk system reworked

Medic kit overhaul

Support class no longer has all perks

Recon class now has a bazooka and 2 rounds

Each class can pick another nations weapon in the same class of weapon (ie. Semi-auto, SMG, Bolt action, etc.)

Thanks to Krags long day yesterday and a 13 hour day today, we have some new stuff to check out. Items marked with a * are new items that are now being tested. Please post all feedback, comments, and suggestions in the Suggestion Box.

Gridded the following custom maps with a switch to turn on or off night mode. all have been tested with the mod. Started map and it loaded.
Not sure if the spelling is correct on the map names. But you should get the idea.

506th - Tank map
akushima
ambush
argentean
barracks - tank map
burg_snow
bloodisland
boneville
bridge
cabu
foy
gtown44
hhkyokoura
hunt - tank map
kwalajein
maquina
marsh
mythfarm
newvillers2 tank map
panzerfact
pavlove
pds
sabre
salerno
sperrkreis_1
spsstation
stalemate
splo
sub
townville
v2
wdocks
wintercrash

Krag has offered to allow us to download the custom maps from the SOG server. Only download the iwd files, not the ff files. Download maps Please note that these maps are different than the ones from the last update test, so they will have to be re-downloaded. You are welcome to get them from the above link, or connect to the server and download them normally.

p.s. I will try and get a new class list with available perks posted within the next couple of days.
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain






Last edited by TG_Bubba; 06-07-2009 at 07:12 AM. Reason: I edited it, because it needed to be edited.
Mindkill is offline   Reply With Quote
Old 06-07-2009, 09:49 AM   #5 (permalink)


 
redneck_fgf's Avatar
 
Join Date: Sep 2008
Location: Pilot Mountain, NC
Age: 44
Posts: 491
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

"
Each class can pick another nations weapon in the same class of weapon (ie. Semi-auto, SMG, Bolt action, etc.)"
GOOD I love it, I can now have my M1, but can the rifleman pick the M1????


"Krags long day yesterday and a 13 hour day today," wow, thanks for the digelint effort !!!!!!!!!!!!!!!!!!!
__________________

frank@diecastcarreviews.com

http://punkinandbugaboo.blogspot.com/






No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton
redneck_fgf is online now   Reply With Quote
Old 06-08-2009, 10:41 PM   #6 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Here is the new class list and loadouts for each class. The perk lists have had a name change to fall more into line with the mod, instead of the stock game.

Squad Leader

Primary Weapon:

Bolt action or Semi-auto rifles

Special Weaponry:

Special Grenades x3
Primary Grenades x2
Extra Ammo

Equipment & Abilities:

Hollow Point Ammo
Gas Mask
Stamina

Specialized Training:

Artillery Support


Rifleman

Primary Weapon:

Bolt Action Rifles

Special Weaponary:

Special Grenades x3
Primary Grenades x2
Extra Ammo

Equipment & Abilities:

Hollow Point Ammo
Gas Mask
Anti-Material Ammo

Specialized Training:

Flak Jacket


Medic

This class no longer receives Primary Grenades

Primary Weapon:

Semi-Auto Rifle and Japanese Bolt Action Rifle

Special Weaponary:

None

Equipment & Abilities:

Gas Mask
Stamina
Stealth

Specialized Training:

Medic Kit


Support

Primary Weapon:

Light Machine Guns

Special Weaponary:

Special Grenades x3
Primary Grenades x2
Extra Ammo

Equipment & Abilities:

Gas Mask
Stamina

Specialized Training:

Ammo box

Demo

Primary Weapon:

Bolt Action Rifles

Special Weaponary:

Satchel Charges x2
Bouncing Betty's x2
Primary Grenades x2
Extra Ammo

Equipment & Abilities:

Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Metal Detector
Stamina

Specialized Training:

Defuse


Sniper

Primary Weapon:

Scoped Bolt Action Rifle (plus the PTRS-41 as a tank killer)

Special Weaponary:

Bouncing Betty's x2
Primary Grenade x2
Extra Ammo

Equipment & Abilities:

Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Stealth

Specialized Training:

Iron Lungs


Tank Driver

Primary Weapon:

Sub Machine Guns

Special Weaponary:

Primary Grenades x2
Extra Ammo

Equipment & Abilities:

Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Stealth

Specialized Training:

Tank Ammo


Recon

Primary Weapon:

Semi-automatic Rifle

Special Weaponary:

Primary Grenade x2
Bazooka w/2 rounds
Extra Ammo

Equipment & Abilities:

Gas Mask
Metal Detector
Stamina
Stealth

Specialized Training:

Reconnaissance


MOUT/CQB

Primary Weapon:

Shotguns

Special Weaponary:

Special Grenades x3
M2 Flamethrower
Primary Grenades x2
Extra Ammo

Equipment & Abilities:

Gas Mask
Stamina

Specialized Training:

Flak Jacket
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain





Mindkill is offline   Reply With Quote
Old 06-14-2009, 09:50 PM   #7 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Hello everyone,

Krag has been hard at work on the mod, and some new features have been put in. I will try and get a list up tomarrow of the current changes.

Also, remember that we need people to hop on the WaW server and check it out. We need feedback on the changes to know if the mod is still moving in the direction everyone wants.
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain





Mindkill is offline   Reply With Quote
Old 06-17-2009, 01:43 AM   #8 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Ok, after a couple of nights of some hard core testing, we have discovered a few bugs. I am going to delay posting the changelog til Krag nails the bugs down.

So far, we have discovered that sometimes you are not able to bring up your map. If you have this problem, please post to the Suggestion box and let us know what class you were using. The more info you provide (ie. team you were on, the weapons and perks you had, etc.), the better Krag's chances of finding the bug.

Another problem that we have noticed is that the PTRS-41 and the Mosin-Nagant are the only sniper rifles that have a scope.

Thanks to everyone for helping test the past couple of nights. Got some good feedback and had some awesome rounds.
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain





Mindkill is offline   Reply With Quote
Old 06-18-2009, 01:33 AM   #9 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

Ok, I think Krag has some of the bugs fixed, and knows how to avoid another.

If you are noticing that your map doesn't work sometimes, we have a workaround. It seems that, if you change your class or loadout near a round restart, your map will not work the following round. Krag is looking into the cause.

The bug concerning artillery support has been fixed. This bug would allow you to keept he arty perk if you changed class from SL to any other class.

The sniper scope problem has been fixed.
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain





Mindkill is offline   Reply With Quote
Old 07-02-2009, 03:27 AM   #10 (permalink)

 
Mindkill's Avatar
 
Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0
Tournaments Won: 0
Re: SOG mod info

I have the new changelog for this most recent update.
  • The sniper scope problem has been fixed. All sniper rifles should have their scopes now.
  • The problem of being able to keep the artillery perk, after switching from the SL class is still present. If you notice that you still have the artillery perk and are not the SL, please refrain from using it.
  • The Support class can now give ammo to their teammates. You will have to bind a key in the Options -> Controls -> Multiplayer Controls. Also, the player that is receiving ammo must have the weapon selected that needs ammo. For instance: If I need more ammo for my bazooka, I need to have that weapon in my hand. As far as I know, you can not give out more grenades.
  • A new perk, called Decoy Bomb has been added. This perk will drop a fake bomb on the players death.
  • Tank health has been slightly increased. This was done to offset the many different ways to destroy them.
  • The heart rate system has been reworked. It is harder to die from a heart attack now, but easier if you have been injured.
  • A new "Shock" system has been introduced. You will notice it when you have been put into last stand, hold breath for too long, or when your heart rate gets to 200+.
  • The pistol has been removed from last stand. The thinking behind this is, that you have been "mortally wounded" and require immediate medical attention. Also, with the introduction of the new Shock system, you couldn't see to shoot anyways.
  • You now have a chance of spraining your leg from a fall, instead of the 100% chance that it used to be at.

As always, please feel free to discuss any of the above listed changes in the SOG Mod Suggestion Box
__________________



Fight Together or Die Alone

"Two hands working can do more than a thousand clasped in prayer." - Unknown

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain





Mindkill is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved