Welcome to Tactical Gamer

+ Reply to Thread
Results 1 to 10 of 10
Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - SOG mod info - Hello all, I must first apologize for the haphazard way info is going to be
  1. #1


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    SOG mod info

    Hello all,

    I must first apologize for the haphazard way info is going to be posted in this thread. I just want to get this info out as fast as possible. At a later time, I will consolidate all of the info into an easy-to-use (hopefully!) manual.

    Also, feel free to post questions and suggstions concerning the mod in this thread. Krag can always use more suggestions from a tactical community like Tactical Gamer, and I can use the questions to fill out the manual.

    So, without further ado, some info! I will start by listing the classes and load-outs.

    Class Load-out Options

    Squad Leader:

    Primary Weapon: Sub Machine Gun

    Special Weaponry:

    Special Grenades x3
    Primary Grenades x2
    M2 Flamethrower
    Binoculars

    Equipment:
    Hollow Point Ammo
    Flak Jacket
    Gas Mask
    Extra Ammo

    Ability:
    Stamina
    Artillery Support

    Rifleman:

    Primary Weapon: Bolt action rifle

    Special Weaponry:
    Special Grenades x3
    Primary Grenades x2

    Equipment:
    Hollow Point Ammo
    Flak Jacket
    Gas Mask
    Extra Ammo
    Anti-Material Ammo

    Ability:
    None



    Medic:

    Primary Weapon: Bolt action or Semi-Auto Rifle

    Special Weaponry:
    Primary Grenades x2

    Equipment:
    Hollow Point Ammo
    Flak Jacket
    Gas Mask
    Extra Ammo
    Anti-Material Ammo
    Medic Kit

    Ability:
    Stamina
    Stealth

    Support:

    Primary Weapon: Machine Gun

    This class has access to all Perks allowed in the mod
    // Is this class ssupposed to be this way?

    Demo:

    Primary Weapon: Bolt action or Semi-Auto Rifle

    Special Weaponry:
    Satchel Charge x2
    Bouncing Betty x2
    Primary Grenades x2

    Equipment:
    Hollow Point Ammo
    Flak Jacket
    Gas Mask
    Extra Ammo
    Anti-Material Ammo
    Metal Detector

    Ability:
    Stamina
    Defuse

    Sniper:

    Primary Weapon: Bolt action rifle with scope

    Special Weaponry:
    Bouncing Betty x2
    Primary Grenades x2

    Equipment:
    Hollow Point Ammo
    Gas Mask
    Extra Ammo
    Anti-Material Ammo

    Ability:
    Stealth
    Iron Lungs


    Tank Driver:

    Primary Weapon: Bolt action Rifle

    Special Weaponry:
    Satchel Charge x2
    Turret Ammo

    Equipment:
    Hollow Point Ammo
    Flak Jacket
    Gas Mask
    Extra Ammo
    Anti-Material Ammo

    Ability:
    Stealth
    Iron Lungs



    Recon:

    Primary Weapon: Bolt action or Semi-Auto rifle

    Special Weapons:
    Primary Grenades x2
    Binoculars

    Equipment:
    Flak Jacket
    Gas Mask
    Extra Ammo
    Metal Detector

    Ability:
    Stamina
    Stealth
    Reconnaissance


    MOUT/CQB:

    Primary Weapon: Pump or Double Barrel Shotgun

    Special Weaponry:
    Special Grenades x3
    Primary Grenades x2
    Flamethrower

    Equipment:
    Hollow Point Ammo
    Flak Jacket
    Gas Mask
    Extra Ammo

    Ability:
    Stamina

    Keep an eye on this thread for more info!
    Last edited by Mindkill; 05-19-2009 at 05:24 PM.



  2.  
  3. #2


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Random bits of info:

    When you crouch or go prone, you can press and hold your use key to hold your breath in order to steady your weapon. This provides much more accuracy than not holding your breath. I was wrong, you do not die from holding breath for too long. But if you do hold breath for an extended time (5seconds or so), your vision will gray out, become blurry, and your weapon sway will drastically increase until you have time to recover.

    To use the Binoculars perk, press your 5 key (the same key that is used to select Bouncing Bettys or the Flamethrower) to select them. Then, right click (same as zoom when using a scoped weapon) to use. Right click a second time to unzoom.

    Pay attention to the lower left hand corner of your screen! There is a red number listed there that represents your heart rate. If you heart rate goes above 150 (I am not sure of the exact number) you will hear your heart thudding and your weapon sway will get worse. Stop moving and go into a crouch or prone position to slow your heart rate. If you keep your heart rate too high, you will die of a heart attack at some point. (I can already hear the arguments on this feature. But I can tell you that this feature is in place to keep the RnG to a bare minimum.

    Were you aware that during the strategy period at the begining of each round, you can bring up your map (default key is x I believe)?

    Primary grenades can not be thrown as far as you can in the stock game. So be careful or you might nade yourself!

    Most rifles can be outfitted with a bayonet. Simply press your 1 key (press 1 again to remove the bayonet). Currently, there is a problem when using the bayonet in that it reduces your ammo. Also, do NOT use the bayonet when you are a Marine Medic. It will toss your weapon away and you will not be able to find it. (I think Krag has this problem fixed for the next update of the mod)

    When you have the Reconnaissance perk, you can open your map to see where enemy artillery is targeted, enemy dog positions, and tank positions.

    If you are using the Squad Leader class and have the Artillery Support perk, you can press 6 to bomb your enemy back to the stone age.
    Last edited by Mindkill; 05-19-2009 at 11:46 PM. Reason: Fixed a factual error concerning Hold Breath



  4.  
  5. #3


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Krag is currently working on the first update for the SOG mod. Once he is finished, I am going to try and get with him so I can post a list of changes and updates that has been made. From what I have seen so far, he has added support for the Day-to-Night cycle for most of the custom maps, reworked the Medic class, adding bazooka's, numerous bug fixes and more.

    Also, please take a look here to help us figure out how to draw more tactical players.



  6.  

     
  7. #4


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Hello all, just wanted to post up a quick partial change log for the mod. Sorry for the poor spelling, formatting and all that. So, without further ado:

    added ammo boxes for support class to hand out *

    added support for TG's 9 round match for the Day-Night cycle *

    added PTRS sniper rifle as a tank killer. 5 rounds should do the trick *

    Metal detector now activated by pressing use key *

    Perk system reworked

    Medic kit overhaul

    Support class no longer has all perks

    Recon class now has a bazooka and 2 rounds

    Each class can pick another nations weapon in the same class of weapon (ie. Semi-auto, SMG, Bolt action, etc.)

    Thanks to Krags long day yesterday and a 13 hour day today, we have some new stuff to check out. Items marked with a * are new items that are now being tested. Please post all feedback, comments, and suggestions in the Suggestion Box.

    Gridded the following custom maps with a switch to turn on or off night mode. all have been tested with the mod. Started map and it loaded.
    Not sure if the spelling is correct on the map names. But you should get the idea.

    506th - Tank map
    akushima
    ambush
    argentean
    barracks - tank map
    burg_snow
    bloodisland
    boneville
    bridge
    cabu
    foy
    gtown44
    hhkyokoura
    hunt - tank map
    kwalajein
    maquina
    marsh
    mythfarm
    newvillers2 tank map
    panzerfact
    pavlove
    pds
    sabre
    salerno
    sperrkreis_1
    spsstation
    stalemate
    splo
    sub
    townville
    v2
    wdocks
    wintercrash

    Krag has offered to allow us to download the custom maps from the SOG server. Only download the iwd files, not the ff files. Download maps Please note that these maps are different than the ones from the last update test, so they will have to be re-downloaded. You are welcome to get them from the above link, or connect to the server and download them normally.

    p.s. I will try and get a new class list with available perks posted within the next couple of days.
    Last edited by Bubba; 06-07-2009 at 07:12 AM. Reason: I edited it, because it needed to be edited.



  8.  
  9. #5

    redneck_fgf's Avatar

    Join Date
    Sep 2008
    Location
    Pilot Mountain, NC
    Age
    46
    Posts
    894
    Blog Entries
    1

    Re: SOG mod info

    "
    Each class can pick another nations weapon in the same class of weapon (ie. Semi-auto, SMG, Bolt action, etc.)"
    GOOD I love it, I can now have my M1, but can the rifleman pick the M1????


    "Krags long day yesterday and a 13 hour day today," wow, thanks for the digelint effort !!!!!!!!!!!!!!!!!!!


    No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
    George S. Patton

  10.  
  11. #6


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Here is the new class list and loadouts for each class. The perk lists have had a name change to fall more into line with the mod, instead of the stock game.

    Squad Leader

    Primary Weapon:

    Bolt action or Semi-auto rifles

    Special Weaponry:

    Special Grenades x3
    Primary Grenades x2
    Extra Ammo

    Equipment & Abilities:

    Hollow Point Ammo
    Gas Mask
    Stamina

    Specialized Training:

    Artillery Support


    Rifleman

    Primary Weapon:

    Bolt Action Rifles

    Special Weaponary:

    Special Grenades x3
    Primary Grenades x2
    Extra Ammo

    Equipment & Abilities:

    Hollow Point Ammo
    Gas Mask
    Anti-Material Ammo

    Specialized Training:

    Flak Jacket


    Medic

    This class no longer receives Primary Grenades

    Primary Weapon:

    Semi-Auto Rifle and Japanese Bolt Action Rifle

    Special Weaponary:

    None

    Equipment & Abilities:

    Gas Mask
    Stamina
    Stealth

    Specialized Training:

    Medic Kit


    Support

    Primary Weapon:

    Light Machine Guns

    Special Weaponary:

    Special Grenades x3
    Primary Grenades x2
    Extra Ammo

    Equipment & Abilities:

    Gas Mask
    Stamina

    Specialized Training:

    Ammo box

    Demo

    Primary Weapon:

    Bolt Action Rifles

    Special Weaponary:

    Satchel Charges x2
    Bouncing Betty's x2
    Primary Grenades x2
    Extra Ammo

    Equipment & Abilities:

    Hollow Point Ammo
    Gas Mask
    Anti-Material Ammo
    Metal Detector
    Stamina

    Specialized Training:

    Defuse


    Sniper

    Primary Weapon:

    Scoped Bolt Action Rifle (plus the PTRS-41 as a tank killer)

    Special Weaponary:

    Bouncing Betty's x2
    Primary Grenade x2
    Extra Ammo

    Equipment & Abilities:

    Hollow Point Ammo
    Gas Mask
    Anti-Material Ammo
    Stealth

    Specialized Training:

    Iron Lungs


    Tank Driver

    Primary Weapon:

    Sub Machine Guns

    Special Weaponary:

    Primary Grenades x2
    Extra Ammo

    Equipment & Abilities:

    Hollow Point Ammo
    Gas Mask
    Anti-Material Ammo
    Stealth

    Specialized Training:

    Tank Ammo


    Recon

    Primary Weapon:

    Semi-automatic Rifle

    Special Weaponary:

    Primary Grenade x2
    Bazooka w/2 rounds
    Extra Ammo

    Equipment & Abilities:

    Gas Mask
    Metal Detector
    Stamina
    Stealth

    Specialized Training:

    Reconnaissance


    MOUT/CQB

    Primary Weapon:

    Shotguns

    Special Weaponary:

    Special Grenades x3
    M2 Flamethrower
    Primary Grenades x2
    Extra Ammo

    Equipment & Abilities:

    Gas Mask
    Stamina

    Specialized Training:

    Flak Jacket



  12.  

     
  13. #7


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Hello everyone,

    Krag has been hard at work on the mod, and some new features have been put in. I will try and get a list up tomarrow of the current changes.

    Also, remember that we need people to hop on the WaW server and check it out. We need feedback on the changes to know if the mod is still moving in the direction everyone wants.



  14.  
  15. #8


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Ok, after a couple of nights of some hard core testing, we have discovered a few bugs. I am going to delay posting the changelog til Krag nails the bugs down.

    So far, we have discovered that sometimes you are not able to bring up your map. If you have this problem, please post to the Suggestion box and let us know what class you were using. The more info you provide (ie. team you were on, the weapons and perks you had, etc.), the better Krag's chances of finding the bug.

    Another problem that we have noticed is that the PTRS-41 and the Mosin-Nagant are the only sniper rifles that have a scope.

    Thanks to everyone for helping test the past couple of nights. Got some good feedback and had some awesome rounds.



  16.  
  17. #9


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    Ok, I think Krag has some of the bugs fixed, and knows how to avoid another.

    If you are noticing that your map doesn't work sometimes, we have a workaround. It seems that, if you change your class or loadout near a round restart, your map will not work the following round. Krag is looking into the cause.

    The bug concerning artillery support has been fixed. This bug would allow you to keept he arty perk if you changed class from SL to any other class.

    The sniper scope problem has been fixed.



  18.  

     
  19. #10


    Mindkill's Avatar

    Join Date
    Jun 2008
    Location
    Michigan - Defending my objective
    Age
    40
    Posts
    2,766
    Blog Entries
    2

    Re: SOG mod info

    I have the new changelog for this most recent update.
    • The sniper scope problem has been fixed. All sniper rifles should have their scopes now.
    • The problem of being able to keep the artillery perk, after switching from the SL class is still present. If you notice that you still have the artillery perk and are not the SL, please refrain from using it.
    • The Support class can now give ammo to their teammates. You will have to bind a key in the Options -> Controls -> Multiplayer Controls. Also, the player that is receiving ammo must have the weapon selected that needs ammo. For instance: If I need more ammo for my bazooka, I need to have that weapon in my hand. As far as I know, you can not give out more grenades.
    • A new perk, called Decoy Bomb has been added. This perk will drop a fake bomb on the players death.
    • Tank health has been slightly increased. This was done to offset the many different ways to destroy them.
    • The heart rate system has been reworked. It is harder to die from a heart attack now, but easier if you have been injured.
    • A new "Shock" system has been introduced. You will notice it when you have been put into last stand, hold breath for too long, or when your heart rate gets to 200+.
    • The pistol has been removed from last stand. The thinking behind this is, that you have been "mortally wounded" and require immediate medical attention. Also, with the introduction of the new Shock system, you couldn't see to shoot anyways.
    • You now have a chance of spraining your leg from a fall, instead of the 100% chance that it used to be at.

    As always, please feel free to discuss any of the above listed changes in the SOG Mod Suggestion Box



  20.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top