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05-19-2009, 05:07 PM
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#1 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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SOG mod info
Hello all,
I must first apologize for the haphazard way info is going to be posted in this thread. I just want to get this info out as fast as possible. At a later time, I will consolidate all of the info into an easy-to-use (hopefully!) manual.
Also, feel free to post questions and suggstions concerning the mod in this thread. Krag can always use more suggestions from a tactical community like Tactical Gamer, and I can use the questions to fill out the manual.
So, without further ado, some info! I will start by listing the classes and load-outs.
Class Load-out Options
Squad Leader:
Primary Weapon: Sub Machine Gun
Special Weaponry:
Special Grenades x3
Primary Grenades x2
M2 Flamethrower
Binoculars
Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Ability:
Stamina
Artillery Support
Rifleman:
Primary Weapon: Bolt action rifle
Special Weaponry:
Special Grenades x3
Primary Grenades x2
Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo
Ability:
None
Medic:
Primary Weapon: Bolt action or Semi-Auto Rifle
Special Weaponry:
Primary Grenades x2
Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo
Medic Kit
Ability:
Stamina
Stealth
Support:
Primary Weapon: Machine Gun
This class has access to all Perks allowed in the mod
// Is this class ssupposed to be this way?
Demo:
Primary Weapon: Bolt action or Semi-Auto Rifle
Special Weaponry:
Satchel Charge x2
Bouncing Betty x2
Primary Grenades x2
Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo
Metal Detector
Ability:
Stamina
Defuse
Sniper:
Primary Weapon: Bolt action rifle with scope
Special Weaponry:
Bouncing Betty x2
Primary Grenades x2
Equipment:
Hollow Point Ammo
Gas Mask
Extra Ammo
Anti-Material Ammo
Ability:
Stealth
Iron Lungs
Tank Driver:
Primary Weapon: Bolt action Rifle
Special Weaponry:
Satchel Charge x2
Turret Ammo
Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Anti-Material Ammo
Ability:
Stealth
Iron Lungs
Recon:
Primary Weapon: Bolt action or Semi-Auto rifle
Special Weapons:
Primary Grenades x2
Binoculars
Equipment:
Flak Jacket
Gas Mask
Extra Ammo
Metal Detector
Ability:
Stamina
Stealth
Reconnaissance
MOUT/CQB:
Primary Weapon: Pump or Double Barrel Shotgun
Special Weaponry:
Special Grenades x3
Primary Grenades x2
Flamethrower
Equipment:
Hollow Point Ammo
Flak Jacket
Gas Mask
Extra Ammo
Ability:
Stamina
Keep an eye on this thread for more info!
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
Last edited by Mindkill; 05-19-2009 at 05:24 PM.
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05-19-2009, 05:22 PM
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#2 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Random bits of info:
When you crouch or go prone, you can press and hold your use key to hold your breath in order to steady your weapon. This provides much more accuracy than not holding your breath. I was wrong, you do not die from holding breath for too long. But if you do hold breath for an extended time (5seconds or so), your vision will gray out, become blurry, and your weapon sway will drastically increase until you have time to recover.
To use the Binoculars perk, press your 5 key (the same key that is used to select Bouncing Bettys or the Flamethrower) to select them. Then, right click (same as zoom when using a scoped weapon) to use. Right click a second time to unzoom.
Pay attention to the lower left hand corner of your screen! There is a red number listed there that represents your heart rate. If you heart rate goes above 150 (I am not sure of the exact number) you will hear your heart thudding and your weapon sway will get worse. Stop moving and go into a crouch or prone position to slow your heart rate. If you keep your heart rate too high, you will die of a heart attack at some point. (I can already hear the arguments on this feature. But I can tell you that this feature is in place to keep the RnG to a bare minimum.
Were you aware that during the strategy period at the begining of each round, you can bring up your map (default key is x I believe)?
Primary grenades can not be thrown as far as you can in the stock game. So be careful or you might nade yourself!
Most rifles can be outfitted with a bayonet. Simply press your 1 key (press 1 again to remove the bayonet). Currently, there is a problem when using the bayonet in that it reduces your ammo. Also, do NOT use the bayonet when you are a Marine Medic. It will toss your weapon away and you will not be able to find it. (I think Krag has this problem fixed for the next update of the mod)
When you have the Reconnaissance perk, you can open your map to see where enemy artillery is targeted, enemy dog positions, and tank positions.
If you are using the Squad Leader class and have the Artillery Support perk, you can press 6 to bomb your enemy back to the stone age.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
Last edited by Mindkill; 05-19-2009 at 11:46 PM.
Reason: Fixed a factual error concerning Hold Breath
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05-25-2009, 08:06 PM
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#3 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Krag is currently working on the first update for the SOG mod. Once he is finished, I am going to try and get with him so I can post a list of changes and updates that has been made. From what I have seen so far, he has added support for the Day-to-Night cycle for most of the custom maps, reworked the Medic class, adding bazooka's, numerous bug fixes and more.
Also, please take a look here to help us figure out how to draw more tactical players.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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06-07-2009, 02:06 AM
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#4 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Hello all, just wanted to post up a quick partial change log for the mod. Sorry for the poor spelling, formatting and all that. So, without further ado:
added ammo boxes for support class to hand out *
added support for TG's 9 round match for the Day-Night cycle *
added PTRS sniper rifle as a tank killer. 5 rounds should do the trick *
Metal detector now activated by pressing use key *
Perk system reworked
Medic kit overhaul
Support class no longer has all perks
Recon class now has a bazooka and 2 rounds
Each class can pick another nations weapon in the same class of weapon (ie. Semi-auto, SMG, Bolt action, etc.)
Thanks to Krags long day yesterday and a 13 hour day today, we have some new stuff to check out. Items marked with a * are new items that are now being tested. Please post all feedback, comments, and suggestions in the Suggestion Box.
Gridded the following custom maps with a switch to turn on or off night mode. all have been tested with the mod. Started map and it loaded.
Not sure if the spelling is correct on the map names. But you should get the idea.
506th - Tank map
akushima
ambush
argentean
barracks - tank map
burg_snow
bloodisland
boneville
bridge
cabu
foy
gtown44
hhkyokoura
hunt - tank map
kwalajein
maquina
marsh
mythfarm
newvillers2 tank map
panzerfact
pavlove
pds
sabre
salerno
sperrkreis_1
spsstation
stalemate
splo
sub
townville
v2
wdocks
wintercrash
Krag has offered to allow us to download the custom maps from the SOG server. Only download the iwd files, not the ff files. Download maps Please note that these maps are different than the ones from the last update test, so they will have to be re-downloaded. You are welcome to get them from the above link, or connect to the server and download them normally.
p.s. I will try and get a new class list with available perks posted within the next couple of days.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
Last edited by TG_Bubba; 06-07-2009 at 07:12 AM.
Reason: I edited it, because it needed to be edited.
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06-07-2009, 09:49 AM
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#5 (permalink)
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Join Date: Sep 2008
Location: Pilot Mountain, NC
Age: 44
Posts: 491
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
"
Each class can pick another nations weapon in the same class of weapon (ie. Semi-auto, SMG, Bolt action, etc.)"
GOOD I love it, I can now have my M1, but can the rifleman pick the M1????
"Krags long day yesterday and a 13 hour day today," wow, thanks for the digelint effort !!!!!!!!!!!!!!!!!!!
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06-08-2009, 10:41 PM
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#6 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Here is the new class list and loadouts for each class. The perk lists have had a name change to fall more into line with the mod, instead of the stock game.
Squad Leader
Primary Weapon:
Bolt action or Semi-auto rifles
Special Weaponry:
Special Grenades x3
Primary Grenades x2
Extra Ammo
Equipment & Abilities:
Hollow Point Ammo
Gas Mask
Stamina
Specialized Training:
Artillery Support
Rifleman
Primary Weapon:
Bolt Action Rifles
Special Weaponary:
Special Grenades x3
Primary Grenades x2
Extra Ammo
Equipment & Abilities:
Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Specialized Training:
Flak Jacket
Medic
This class no longer receives Primary Grenades
Primary Weapon:
Semi-Auto Rifle and Japanese Bolt Action Rifle
Special Weaponary:
None
Equipment & Abilities:
Gas Mask
Stamina
Stealth
Specialized Training:
Medic Kit
Support
Primary Weapon:
Light Machine Guns
Special Weaponary:
Special Grenades x3
Primary Grenades x2
Extra Ammo
Equipment & Abilities:
Gas Mask
Stamina
Specialized Training:
Ammo box
Demo
Primary Weapon:
Bolt Action Rifles
Special Weaponary:
Satchel Charges x2
Bouncing Betty's x2
Primary Grenades x2
Extra Ammo
Equipment & Abilities:
Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Metal Detector
Stamina
Specialized Training:
Defuse
Sniper
Primary Weapon:
Scoped Bolt Action Rifle (plus the PTRS-41 as a tank killer)
Special Weaponary:
Bouncing Betty's x2
Primary Grenade x2
Extra Ammo
Equipment & Abilities:
Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Stealth
Specialized Training:
Iron Lungs
Tank Driver
Primary Weapon:
Sub Machine Guns
Special Weaponary:
Primary Grenades x2
Extra Ammo
Equipment & Abilities:
Hollow Point Ammo
Gas Mask
Anti-Material Ammo
Stealth
Specialized Training:
Tank Ammo
Recon
Primary Weapon:
Semi-automatic Rifle
Special Weaponary:
Primary Grenade x2
Bazooka w/2 rounds
Extra Ammo
Equipment & Abilities:
Gas Mask
Metal Detector
Stamina
Stealth
Specialized Training:
Reconnaissance
MOUT/CQB
Primary Weapon:
Shotguns
Special Weaponary:
Special Grenades x3
M2 Flamethrower
Primary Grenades x2
Extra Ammo
Equipment & Abilities:
Gas Mask
Stamina
Specialized Training:
Flak Jacket
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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06-14-2009, 09:50 PM
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#7 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Hello everyone,
Krag has been hard at work on the mod, and some new features have been put in. I will try and get a list up tomarrow of the current changes.
Also, remember that we need people to hop on the WaW server and check it out. We need feedback on the changes to know if the mod is still moving in the direction everyone wants.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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06-17-2009, 01:43 AM
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#8 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Ok, after a couple of nights of some hard core testing, we have discovered a few bugs. I am going to delay posting the changelog til Krag nails the bugs down.
So far, we have discovered that sometimes you are not able to bring up your map. If you have this problem, please post to the Suggestion box and let us know what class you were using. The more info you provide (ie. team you were on, the weapons and perks you had, etc.), the better Krag's chances of finding the bug.
Another problem that we have noticed is that the PTRS-41 and the Mosin-Nagant are the only sniper rifles that have a scope.
Thanks to everyone for helping test the past couple of nights. Got some good feedback and had some awesome rounds.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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06-18-2009, 01:33 AM
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#9 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
Ok, I think Krag has some of the bugs fixed, and knows how to avoid another.
If you are noticing that your map doesn't work sometimes, we have a workaround. It seems that, if you change your class or loadout near a round restart, your map will not work the following round. Krag is looking into the cause.
The bug concerning artillery support has been fixed. This bug would allow you to keept he arty perk if you changed class from SL to any other class.
The sniper scope problem has been fixed.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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07-02-2009, 03:27 AM
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#10 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 764
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod info
I have the new changelog for this most recent update.
- The sniper scope problem has been fixed. All sniper rifles should have their scopes now.
- The problem of being able to keep the artillery perk, after switching from the SL class is still present. If you notice that you still have the artillery perk and are not the SL, please refrain from using it.
- The Support class can now give ammo to their teammates. You will have to bind a key in the Options -> Controls -> Multiplayer Controls. Also, the player that is receiving ammo must have the weapon selected that needs ammo. For instance: If I need more ammo for my bazooka, I need to have that weapon in my hand. As far as I know, you can not give out more grenades.
- A new perk, called Decoy Bomb has been added. This perk will drop a fake bomb on the players death.
- Tank health has been slightly increased. This was done to offset the many different ways to destroy them.
- The heart rate system has been reworked. It is harder to die from a heart attack now, but easier if you have been injured.
- A new "Shock" system has been introduced. You will notice it when you have been put into last stand, hold breath for too long, or when your heart rate gets to 200+.
- The pistol has been removed from last stand. The thinking behind this is, that you have been "mortally wounded" and require immediate medical attention. Also, with the introduction of the new Shock system, you couldn't see to shoot anyways.
- You now have a chance of spraining your leg from a fall, instead of the 100% chance that it used to be at.
As always, please feel free to discuss any of the above listed changes in the SOG Mod Suggestion Box
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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