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07-08-2009, 11:32 PM
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#76 (permalink)
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Join Date: May 2009
Location: I live in Las Vegas, NV.
Posts: 82
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Re: SOG mod Suggestion Box
Could we have a test scrimmage where Drona, or some one deals out the classes for that scrimmage?
Post the teams the day before and what class only you can pick.
__________________
I want my... I want my STG 44 That Krag took out!!!!!!
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07-09-2009, 12:37 AM
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#77 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
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Re: SOG mod Suggestion Box
That might be pretty fun Ren. I know we have a Scrimmage sign up thread and we only have 7 players signed up. The scrimmage is coming up this July 11th.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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07-10-2009, 02:09 AM
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#78 (permalink)
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Join Date: May 2009
Location: I live in Las Vegas, NV.
Posts: 82
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Re: SOG mod Suggestion Box
[QUOTE=Mindkill;1309690]Hey everyone,
Removing any record of kills from the scoreboard
Lower the score for kills
Increase the score for assists
Give a large amount of score for using your class abilities (revive, give ammo, etc)
Removing any record of kills from the scoreboard is backward. Removing this 1 kill for 1 point now that just sounds crazy! I am sorry to say it like this but it's true.
"Lowering the score for kills" should go away! Common scene tells me that if you give some one a larger number it makes for a bigger attitude. The kill count is the only thing "I" pay attention to, (1 Kill 1 Point) never the score. It's nice to know your doing you part by that 1 Kill 1 Point. BUT ANY type of scoring should never go to the inflation of your head it's only purpose is for a gauge.
I believe if your going with a scoring system it should break down like so:
(Rank) John- TG Score, Kills, Assists, (-)Self Deaths TK's.
Now John is a Medic he healed 2 people therefore= 2 Assist points.
John shot 1 person= 1 point.
John fell off a ladder -1 Death point.
John- TG's score should look like this:
(Rank) John- TG Score+2 Kills+1 Assists+2 Self Deaths or TK's-1 <<<Score of 2>>>>.
If you want to promote people doing more you give incentives to the things you want them to do. ( horse, stick, and carrot )
If you take away the "kills" you take out CoD2 fans. Also if taking Kills away and going with score it's an inaccurate way of gauging actual progress if going by the score. Because how will you know how many kills you got over all?
The rank promotes people playing more; the stick and carrot thing.
Why is there a focus on laming down the game; it has so far been going good has it not?
There hasn't even been a test scrimmage yet.
__________________
I want my... I want my STG 44 That Krag took out!!!!!!
Last edited by RenRag-SOB; 07-10-2009 at 02:28 AM.
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07-10-2009, 03:32 AM
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#79 (permalink)
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Join Date: Sep 2007
Location: Burbank, Ca
Posts: 553
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Re: SOG mod Suggestion Box
Quote:
Originally Posted by RenRag-SOB
Removing any record of kills from the scoreboard is backward. Removing this 1 kill for 1 point now that just sounds crazy! I am sorry to say it like this but it's true.
"Lowering the score for kills" should go away! Common scene tells me that if you give some one a larger number it makes for a bigger attitude. The kill count is the only thing "I" pay attention to, (1 Kill 1 Point) never the score. It's nice to know your doing you part by that 1 Kill 1 Point. BUT ANY type of scoring should never go to the inflation of your head it's only purpose is for a gauge.
I believe if your going with a scoring system it should break down like so:
(Rank) John- TG Score, Kills, Assists, (-)Self Deaths TK's.
Now John is a Medic he healed 2 people therefore= 2 Assist points.
John shot 1 person= 1 point.
John fell off a ladder -1 Death point.
John- TG's score should look like this:
(Rank) John- TG Score+2 Kills+1 Assists+2 Self Deaths or TK's-1 <<<Score of 2>>>>.
If you want to promote people doing more you give incentives to the things you want them to do. ( horse, stick, and carrot )
If you take away the "kills" you take out CoD2 fans. Also if taking Kills away and going with score it's an inaccurate way of gauging actual progress if going by the score. Because how will you know how many kills you got over all?
The rank promotes people playing more; the stick and carrot thing.
Why is there a focus on laming down the game; it has so far been going good has it not?
There hasn't even been a test scrimmage yet.
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Ren I think you are missing the point this is a team game/mod or at least the goal I have for it is. You said "Common scene tells me that if you give some one a larger number it makes for a bigger attitude." And this is what we want to help change. Most people are playing for EGO when it comes to the score board. Like in this statement "The kill count is the only thing "I" pay attention to, (1 Kill 1 Point) never the score. " So In re-reading your last statement have you come realize something. Maybe instead of looking at Kills you should look at your Deaths to Rounds played to gauge how well you are playing. We play
S and D for a reason that is to promote Teamwork and Teamplay, Because if we are just Judging how well we do on how many kills we get, We might as well go and play TDM.
Heres an example of TDM style of play right when you spawn you run staight for the enemys spawn area kill a few this is good for TDM style of play, But we are playing S and D
and they dont mix, cause now you spawn run right for the enemy spawn area maybe get one , then sit out the rest of the game. So now how is this really helping the team but it is helping your kill count which in turn is feeding the EGO. And yes the carrot with a higher score you rank faster so why not have people score higher on the things that they do for there team this will help with the Team Work part of the game. And here is why John TG
should have a higher score. John TG just ran all the way across the map to revive his team mate instead of going after the enemy that he knows is around the corner just so he can
add one more to his kill count. Now that is true Team Play. Just like in real life you get medals for such acts, but in game you get a higher score which gives you a higher rank.
And yes you may loose a few players by doing this but what you will gain is far better. And that is people who rather work as a team instead of inflating there own score by killing as many as they can before they die.
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07-10-2009, 11:22 AM
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#80 (permalink)
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Join Date: May 2009
Location: I live in Las Vegas, NV.
Posts: 82
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Re: SOG mod Suggestion Box
Well... that was mostly taken a little out of context Krag.
Instead of trying to keep explaining like a teammate I am just going to let this a loan.
__________________
I want my... I want my STG 44 That Krag took out!!!!!!
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07-10-2009, 01:51 PM
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#81 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
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Re: SOG mod Suggestion Box
First and foremost, I don't understand what was taken out of context in your post, Ren. Could you please elaborate? I am interested in hearing how rushing out to meet the offense is in the best interest of the team.
Ren, don't take Krag's post (which I wholeheartedly agree with) or my above statemnet, as a disparagement, it is not our intent to belittle you. Instead, think of it as a challenge to step up your gameplay. I know you are a skilled player because I have seen you pull off things that I know I can't do. But, rushing out of spawn to meet the attackers so you can get a couple of kills doesn't really help the team (this applies to a few other players as well, not just you Ren). Not to mention that, with the limited amount of players of the SOG mod, people are getting wise to your tactics and are able to take you out with minimal losses on their side. Which means the defense has lost a valuable asset and the offense is now on high alert and more likely to move low and slow, making less mistakes.
Instead, try working with your team and staying alive, using your scoped weapon to spot the offenses movements and directing you teammates to good ambush points. Granted, using the above tactic will not get you to the top of the scoreboard, but it has a better chance of netting a victory for your team. And that, is what this mod is all about.
p.s. I initially considered sending this as a PM, but decided to post it publicly, in hopes of using it as an educational opportunity. This mod is NOT about kills. It's about the team and how you can help your team achieve victory. So, I am sorry that you are seemingly the focus of this, but there are a few other players that could have their names interchanged with yours in my post.
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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07-11-2009, 12:50 AM
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#82 (permalink)
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Join Date: May 2009
Location: I live in Las Vegas, NV.
Posts: 82
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Re: SOG mod Suggestion Box
Yeah...:-( RUSHING I never mentioned. Now the out of context part is going to a strange route.
As simple as I can and of few words; I DO NOT COUNT OR TRY TO GET THE MOST KILLS AND RUSH.
I DO NEED A PERSONAL GAUGE TO SEE HOW I AM DOING. (Personal room for improvement).
If I get 'a' kill and our team I am on WINS I am happy cause I helped. ( That is where I am at.)
I don't think a Squad Leader should be chosen if some one is inexperienced. There needs to be a form of hierarchy ("be it small".)
All that I was saying was SCORE is Lame Kills are not. I don't want a score of 5,10, or 15 for killing someone.
( Hash marks on my gun and dirty underwear so I don't get shot!)
__________________
I want my... I want my STG 44 That Krag took out!!!!!!
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07-11-2009, 01:56 AM
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#83 (permalink)
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Join Date: Jun 2008
Location: Michigan
Age: 38
Posts: 762
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Re: SOG mod Suggestion Box
Quote:
Originally Posted by RenRag-SOB
Yeah...:-( RUSHING I never mentioned. Now the out of context part is going to a strange route.
As simple as I can and of few words; I DO NOT COUNT OR TRY TO GET THE MOST KILLS AND RUSH.
I DO NEED A PERSONAL GAUGE TO SEE HOW I AM DOING. (Personal room for improvement).
If I get 'a' kill and our team I am on WINS I am happy cause I helped. ( That is where I am at.)
I don't think a Squad Leader should be chosen if some one is inexperienced. There needs to be a form of hierarchy ("be it small".)
All that I was saying was SCORE is Lame Kills are not. I don't want a score of 5,10, or 15 for killing someone.
( Hash marks on my gun and dirty underwear so I don't get shot!)
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Ok, now I understand what you are talking about.
My first post about score was not saying to remove the score from kills, just lower it from 5 to 1. Then give (I am just pulling numbers out of thin air here) say, 10 points for a revive/give ammo, 15 points for a heal, and 20 for a plant or defuse. If the bomb goes off, give an extra 5 points.
Quote:
Originally Posted by RenRag-SOB
All that I was saying was SCORE is Lame Kills are not.
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But, you get score for kills. The scoreboard is sorted according to score. And finally, it is called the SCOREBOARD. As stated before, the mod has been crafted in a way to promote teamwork and my whole idea of removing kills/deaths from the scoreboard, was to make players play the mod the way it was meant to be played. If kills are the only thing that matters, there are other titles out there, like Halo, that solely focus on that.
Anyone else have any thoughts on this? Am I being overly harsh in my attempts to promote teamwork? Do you have a better idea?
__________________
Fight Together or Die Alone
"Two hands working can do more than a thousand clasped in prayer." - Unknown
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." - Mark Twain
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07-11-2009, 02:22 AM
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#84 (permalink)
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Join Date: Jun 2006
Location: Wichita KS
Age: 28
Posts: 269
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Re: SOG mod Suggestion Box
How would that work out for say the sniper, who shouldn't be on the bomb planting, and defusing if he can't provide cover for a more suitable class?
I don't think score is important I am just curious, the only points I care about is that the team gets the win.
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07-11-2009, 02:41 AM
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#85 (permalink)
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Join Date: May 2009
Location: I live in Las Vegas, NV.
Posts: 82
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Re: SOG mod Suggestion Box
Quote:
Originally Posted by Mindkill
Ok, now I understand what you are talking about.
My first post about score was not saying to remove the score from kills, just lower it from 5 to 1. Then give (I am just pulling numbers out of thin air here) say, 10 points for a revive/give ammo, 15 points for a heal, and 20 for a plant or defuse. If the bomb goes off, give an extra 5 points.
But, you get score for kills. The scoreboard is sorted according to score. And finally, it is called the SCOREBOARD. As stated before, the mod has been crafted in a way to promote teamwork and my whole idea of removing kills/deaths from the scoreboard, was to make players play the mod the way it was meant to be played. If kills are the only thing that matters, there are other titles out there, like Halo, that solely focus on that.
Anyone else have any thoughts on this? Am I being overly harsh in my attempts to promote teamwork? Do you have a better idea?
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I have a TS if you want to make more clear.
__________________
I want my... I want my STG 44 That Krag took out!!!!!!
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07-11-2009, 10:35 AM
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#86 (permalink)
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Join Date: Jul 2008
Location: Canada
Posts: 60
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Re: SOG mod Suggestion Box
I think the score board should only reflect the teams accomplishments.
ie: If he team wins the round they get 1 point.
I can happily say I don't care about the scoreboard. (I'm almost never on it:-)
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07-11-2009, 12:33 PM
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#87 (permalink)
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Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 28
Posts: 1,072
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Re: SOG mod Suggestion Box
i would like to see us (player) slowed down a little bit, fractionally, not much.
i would also like to see the run set up where it raises your heart rate a little more. i have ran for a good portion of the map only to see my heart rate at 65....
is there a way to have the gun kick randomly?? it seems to me that the gun always kicks up, course ive never shot a gun in RL but i would assume that depending on the leverage in your shoulder and the pressure at which you hold the gun it would come a little up one time or a little up and left some times or even a little up and right??
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07-11-2009, 01:35 PM
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#88 (permalink)
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Join Date: Jul 2008
Location: Homer, IL
Age: 18
Posts: 25
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod Suggestion Box
SUGGESTION:
I've encountered instances where if you try to put a bayonet on an Machine Gun, the whole gun disappears and you cant get it back. You're stuck with a pistol the rest of the round.
Also, i'd like to be able to aim down the sights of a mounted Machine Gun.
Another, when ever i try to bayonet someone with the Carbine i get the unsatisfactory bayonet weak slash unstead of the "Stick 'em" stab??
Also, why can't you pick up guns dropped by fallen soldier?
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((Sometimes, you just gotta take it Slow...e))
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07-11-2009, 01:36 PM
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#89 (permalink)
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Join Date: Jun 2008
Location: Dallas Texas
Age: 42
Posts: 853
Tournaments Joined: 0 Tournaments Won: 0
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Re: SOG mod Suggestion Box
Quote:
Originally Posted by Mindkill
Ok, now I understand what you are talking about.
My first post about score was not saying to remove the score from kills, just lower it from 5 to 1. Then give (I am just pulling numbers out of thin air here) say, 10 points for a revive/give ammo, 15 points for a heal, and 20 for a plant or defuse. If the bomb goes off, give an extra 5 points.
But, you get score for kills. The scoreboard is sorted according to score. And finally, it is called the SCOREBOARD. As stated before, the mod has been crafted in a way to promote teamwork and my whole idea of removing kills/deaths from the scoreboard, was to make players play the mod the way it was meant to be played. If kills are the only thing that matters, there are other titles out there, like Halo, that solely focus on that.
Anyone else have any thoughts on this? Am I being overly harsh in my attempts to promote teamwork? Do you have a better idea?
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Okay I like the idea of changing the scoring around to meet teamwork versus singular achievements!
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"The mind stretched to a new concept can never return to it's orginal dimension"
The Mediator
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07-11-2009, 01:36 PM
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#90 (permalink)
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Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 28
Posts: 1,072
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Re: SOG mod Suggestion Box
how hard would it be to place the bomb where we spawn on top of it?? what i mean is every time we spawn do we get generated randomly? i know that in CSS the bomb is random at the beginning of the round could we do something along those lines?
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