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Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - SOG mod Suggestion Box - Originally Posted by Jack Bauer i would like to see us (player) slowed down a
  1. #91

    Toddshooter's Avatar

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    Re: SOG mod Suggestion Box

    Quote Originally Posted by Jack Bauer View Post
    i would like to see us (player) slowed down a little bit, fractionally, not much.

    i would also like to see the run set up where it raises your heart rate a little more. i have ran for a good portion of the map only to see my heart rate at 65....

    is there a way to have the gun kick randomly?? it seems to me that the gun always kicks up, course ive never shot a gun in RL but i would assume that depending on the leverage in your shoulder and the pressure at which you hold the gun it would come a little up one time or a little up and left some times or even a little up and right??
    Guns pretty much kick the same every time you shoot them. Most of the kick is back not up or too the sides. I have shot many rifles and shotguns and never had them come up more than a couple of inches at most.If your gun is kicking a foot in the air everytime you shoot you aint holding it tight enough and your not being safe.
    Mind you I have never shot an automatic weapon and I imagine that this will be different because each round would kick your barrel at bit higher when you pump out a burst.

    Anyway my point is there is nothing random about how a gun kicks. It is a tool and does the same thing each time its fired unless you change the round put through the weapon.

    Thanks Todd

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  3. #92

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    Re: SOG mod Suggestion Box

    Quote Originally Posted by Toddshooter View Post
    Mind you I have never shot an automatic weapon and I imagine that this will be different because each round would kick your barrel at bit higher when you pump out a burst.

    Thanks Todd
    An automatic weapon will continue to kicing upward on your when you fire the bullets in succession without using short burst. This is why you see soldiers firing in short burst to maintain the accuracy. Even a person firing the LMG in RL will use short burst to maintain the accuracy.

    So the point is the faster you shoot the more the gun will jump around not necessarily from the kick being different but it's the adjustments the soldier makes to correct the kick for the next fire.

    I fired a goose shot gun at age 14 (it's a 10 guage) and it knocked me on my ass. They call it a goose gun for hunting geese and the barrell is really long for increased accuracy.
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  5. #93

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    Re: SOG mod Suggestion Box

    Quote Originally Posted by Krag View Post

    I kind of liked it tonight when I wasnt able to bandge I wanted to get every ones opion on this I felt that it gave a better reason to have a medic and stay close to him.

    Consider this, a Medic should have more than ONE bandage to use on himself. Last night i got shocked by some post, bandage'd myself up, then broke my leg, and couldn't bandage!
    I believe a man who is the life-line of the team, carrying around supplies for everyone else, would have more than one bandage to use for himself.

    I was also thinking, maybe the medic could carry extra bandages and have the ability to hand them out to teammates (much like the support ability but with bandages.) Then the Medic would have more than one bandage and people could restock for another fire fight.


    But, the bigger issue is equiping medics with extra bandages for himself. The Hand-out ability is just an unimportant idea.

    ((Sometimes, you just gotta take it Slow...e))

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  7. #94


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    Re: SOG mod Suggestion Box

    Quote Originally Posted by Slowe View Post
    Consider this, a Medic should have more than ONE bandage to use on himself. Last night i got shocked by some post, bandage'd myself up, then broke my leg, and couldn't bandage!
    I believe a man who is the life-line of the team, carrying around supplies for everyone else, would have more than one bandage to use for himself.

    I was also thinking, maybe the medic could carry extra bandages and have the ability to hand them out to teammates (much like the support ability but with bandages.) Then the Medic would have more than one bandage and people could restock for another fire fight.


    But, the bigger issue is equiping medics with extra bandages for himself. The Hand-out ability is just an unimportant idea.
    Some good points Slowe! But, my opinion is this: Medics are the lifeline of the team, as you said, so they should be in the rear, with the gear. Granted, its not easy to hold back when the fecal matter is hitting the rotating blades, but it must be done in order to assure revives and heals when needed.

    I do like your idea on medics being able to hand out extra bandages and think it might make the medic more attractive to the team players. Another idea that I would like to see implemented once the lag issue is fragged: Lengthen the time it takes before a player "bleeds out" after being put into last stand. I find my self running across the map to try and revive a teammate, only to arrive on scene as he chokes on his own blood.



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  9. #95

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    Re: SOG mod Suggestion Box

    I agree the Medic should stay in the back of the squad and not in the direct combat. Whenever i can i play as the Medic, i love the feeling that i can physically benefit my teammates by saving their lifes.

    But, i do like the thrill of the short revival period. Keeps a person closer to the team. It could be alittle bit longer, but for right now im happy with it.


    JUST GIVE ME MORE BANDAGES!!! :P

    ((Sometimes, you just gotta take it Slow...e))

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  11. #96


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    Re: SOG mod Suggestion Box

    Is there any way to make a random person spawn with the bomb? Person who spawns with the bomb can make the plan. It would make people be more active in the tactical process. One could give up the bomb if they weren't a good fit for it, but they should still at least try to plan. Anyway of doing this?

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  13. #97
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    Re: SOG mod Suggestion Box

    Could we have a Thread for every class? This Thread is getting huge.
    I want my... I want my STG 44 That Krag took out!!!!!!

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  15. #98

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    Re: SOG mod Suggestion Box

    baynet and knife kills should be nearly instanteanous in the mid body through the head but they are not...
    We're not retreating, we're advancing in another direction

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  17. #99

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    Re: SOG mod Suggestion Box

    Quote Originally Posted by Chief1122 View Post
    baynet and knife kills should be nearly instanteanous in the mid body through the head but they are not...
    not sometimes man... hell we are lucky that if we get stabbed were not partially hurt and can pull out a pistole and shoot.

    i do wish for the sound of when the arty launches to be turned WAY down to almost nothing and leave the rest like income sounds and such.

    i would like to see the night maps a little more lighted, i love the concept but i don't really like not seeing more than five feet in front of me.

    is there a way that we can correct deviation from running so that there is more weapon sway the more you move? seems like for a lot of movement there is little sway when you bring up your sights to shoot.

    i would like to get a clairification on the distance of the trench shotgun. so far i have only used in CQB like it should, but i know in RL shotguns can do some damage.






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  19. #100

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    Re: SOG mod Suggestion Box

    Quote Originally Posted by Jack Bauer View Post
    is there a way that we can correct deviation from running so that there is more weapon sway the more you move? seems like for a lot of movement there is little sway when you bring up your sights to shoot.

    I had some to that effect. The thing you have to remeber is we are dealing with alot of different people and it has been changed to where it is now. Maybe what we need to do
    is run some polls and set it up off of that. Take the fall hieght I had alot of people complaining about the hieght and spraining there leg. It is set at 9 feet so if you fall off something at nine feet you will run a 50/50 chance of getting a leg injury.

    I will be more active modding again as soon as I complete my map. which is coming along very nicely.

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  21. #101

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    Re: SOG mod Suggestion Box

    Can the timer be placed in a prominent place like in CoD2?
    Currently I believe you have to look at the scoreboard.

    attempt1 by Agapito_S, on Flickr

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  23. #102

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    Re: SOG mod Suggestion Box

    Quote Originally Posted by amu107.9 View Post
    Can the timer be placed in a prominent place like in CoD2?
    Currently I believe you have to look at the scoreboard.
    Well i belive you having to check the score board is a good thing since it give you something else to do . think of it as checking you watch.



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  25. #103

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    Re: SOG mod Suggestion Box

    what about creating a different kit called Spotter who has binoculars as a perk and has arty instead of the Squad leader but give the squad leader the ability to have several specialites?
    We're not retreating, we're advancing in another direction

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  27. #104

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    Re: SOG mod Suggestion Box

    I think the scoreboard should be disabled while a match is ongoing. In a real war you can't check the scoreboard to see if the guy you just shot at is down. You have to go make sure, or go on with what your doing and hope you got him.

    Lots of time in between rounds to look at your kills and in my case DEATHS

    As a famous singer likes to say "Don't count your money when your sitting at the table. There'll be time enough for counting when the dealings done."
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  29. #105

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    Re: SOG mod Suggestion Box

    Interesting point.
    But personally, I would have to agree to disagree with you Todd.
    I just want to play a game with a mod that makes the game better.

    attempt1 by Agapito_S, on Flickr

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