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Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - Update on mod - Ok I fixed the gun issues lastnight. I also added the ptrs41 and am tweaking
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    Krag's Avatar

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    Update on mod

    Ok I fixed the gun issues lastnight. I also added the ptrs41 and am tweaking it to become an anti tank sniper rifle since the ptrs41 is a semi auto I think that five direct hits from this gun should be enough to take care of the tank. Also fixed the flame thower.
    and stickynade issue.
    Just giving everyone an update.

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  3. #2


    Bubba's Avatar

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    Re: Update on mod

    Sounds good. Had some good rounds for the time I played.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  5. #3


    Wookiie's Avatar

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    Re: Update on mod

    Can't wait to get home and give it a try!



    Only the dead have seen the end of war

    Plato

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  7. #4

    Krag's Avatar

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    Re: Update on mod

    Just need to color code the perks and clean up on the config's then It will be done.
    some thing I started last night but more then likely wont make it to this update is the anti tank mine how it will work is you place your tank mine in the road and when a tank drives over it , it explodes and destroys the tank tread, I think red neck requested some thing like this but i may be wrong. Also will make it so the demo guy can find and clear the minds off the road.

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