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Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - WaW 1.5 Patch on the TG Download Section - while reading one of the links that firestrike gave, i came across this: World At
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    Jack Bauer's Avatar

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    WaW 1.5 Patch on the TG Download Section

    while reading one of the links that firestrike gave, i came across this:

    World At War 1.5 PC Patch This Friday...Quick post to let you know that patch 1.5 for World At War PC arrives this Friday, and yup, it includes Map Pack 2 as a freebie!
    link
    Last edited by Jack Bauer; 07-16-2009 at 03:10 PM. Reason: forgot the link






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    Bubba's Avatar

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    Re: patch

    Call of Duty: World at War 1.5 PC Patch to Include Map Pack #2


    The upcoming PC patch for Call of Duty: World at War will bring the game to version 1.5. The patch has a host of fixes, many related to the game's numerous co-op modes. When the patch was originally announced though - map pack #2 was mysteriously missing from its features. In fact the developers went as far as to explicitly state the map pack would not be included.

    Thankfully like a zombie with a shotgun in its mouth, they've changed their tune.

    According to the official CoD forums, a developer as stated that Map Pack #2, including the Shi No Numa four player co-op zombie map, would be included with patch 1.5. More information is coming next week, but we expect like the previous map pack on the pc, it'll be completely free.

    Here are the upcoming changes



    PC Patch 1.5:



    * CO-OP hosts can now kick players from their lobby
    * Improved dog spawning in MP
    * Addressed an issue with Zombie pathing
    * Fixed an instance of the player model displaying incorrectly
    * Some unhandled exception errors have been addressed
    * Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
    * Added support for CODTV
    * “cg_DrawFPS 1” now only displays FPS and cg ms/frame
    * Added RCon command "teamstatus" to display players’ team information

    Additionally, the following Modding items have been addressed – modders take note:


    * Mods: Added joinsquad script function
    * Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
    * Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
    * Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
    * Mods: Increased the amount of mods displayable in the Mods menu
    * Mods: Fixed a crash related to the mod.arena file


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  5. #3

    Krag's Avatar

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    Re: 1.5 Patch

    * Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error


    LOL the SOG mod already fixed this.

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    Re: 1.5 Patch

    Also forgot I'll update the mod as soon as I have the files from there update.
    The mod should not have any problems with the new patch but if so I will address them as fast as I can.

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    P.Drona's Avatar

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    Re: 1.5 Patch

    Thanks for the heads up guys.

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    Re: 1.5 Patch

    Downloading now from Fileplanet but I've never seen a patch with so many download mirrors.

    Its also over 970mbs.

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    Bubba's Avatar

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    Re: 1.5 Patch

    This link is good for a good DL speed.


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    P.Drona's Avatar

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    Re: 1.5 Patch

    I'll have the server updated later this afternoon.

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    Re: 1.5 Patch

    I uploaded the patch to the TacticalGamer Download Section.
    Last edited by Bubba; 07-19-2009 at 11:24 PM.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

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  19. #10


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    Re: WaW 1.5 Patch on the TG Download Section

    The link you posted above got me 1.5MB the whole time..only took me like 11 minutes..

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