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11-29-2009, 03:02 PM #1
OW NamWaW is up for testing.
The second Nam mod we are testing is OW NamWaW, created by a team from Codutility.com. Bronco has links up for downloading the maps and mod but the redirect should also be working.
If you download directly from one of the links, make sure you name the mods folder as: tgnamwaw
Please join us this afternoon or evening for a run through. The rotation and gametypes are set to random. Gametypes include: S&D, Sab, Dom, HQ, CTF and VIP.
Please post your questions and suggestions here.Last edited by P.Drona; 11-29-2009 at 03:32 PM.
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11-29-2009, 07:04 PM #2
Re: OW NamWaW is up for testing.
With regard to the mod testing, so far things are looking pretty good for this iteration. We had one server crash this aft because of a config conflict but that go ironed out quickly.
Most of the full auto ARs are select fire. They start off FA but if you hit you 'Next Wep' button the mode will switch to single fire. Hit the button again and your pistol comes out. Hit it once more and the AR switches back to FA.
Bandaging is the typical OWP Use key method.
On S&D, the defense can destroy the bomb if they can manage to pick it up. They can also accidentally destroy their own bombsite with explosives.
FF is on for Betties but the planter is safe.
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11-30-2009, 11:23 AM #3
Re: OW NamWaW is up for testing.
What happened to the M16? I didn't see it last night.
The Old Guy
kin3



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11-30-2009, 12:43 PM #4
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12-02-2009, 12:28 AM #5
Re: VietnamMod for WaW
Been playing the mod and it's a blast. Only thing that was pointed out to me was that the AK has a bit of a "bright" skin. I hadn't seen it, but I was told my gun could signal aircraft. :P
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12-03-2009, 12:09 AM #6
Re: OW NamWaW is up for testing.
so are we going to tweak this any or just use it the way it is?



Arma Irregular Platoon Information
ArmA Platoon Code
Irregular Applications
TacticalGamer Arma Pathfinder - Callsign Spartan 14
"...The scab is a traitor to his IHS, his fellow gamers, and his community....." ~ Jack London, Amended by ME!
"TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis
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12-04-2009, 07:33 PM #7
Re: OW NamWaW is up for testing.
Woo Yea! Finally installed Vista on a separate partition. So I can play WAW again
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12-05-2009, 12:52 PM #8
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12-05-2009, 01:06 PM #9
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12-05-2009, 04:08 PM #10
Re: OW NamWaW is up for testing.
The only suggestions I have so far are:
1. I think the run speed needs to be dropped a little and the sprint time reduced by maybe a second or so.
2. I saw some perks that we could probably do without, but can't, for the life of me, remember which ones. I will get a list together next time I play.
Other than those items, I think it's close to spot on.








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12-05-2009, 04:28 PM #11
Re: OW NamWaW is up for testing.
tweaks to sprint speed
tweaks to game mode time
tweaks to specific capture mode times
addition of more maps



Arma Irregular Platoon Information
ArmA Platoon Code
Irregular Applications
TacticalGamer Arma Pathfinder - Callsign Spartan 14
"...The scab is a traitor to his IHS, his fellow gamers, and his community....." ~ Jack London, Amended by ME!
"TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis
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12-05-2009, 07:20 PM #12
Re: OW NamWaW is up for testing.
1. Sprint speed - up or down?
2. Game mode time - Increase or decrease and on which modes?
3. Capture times - Increase or decrease and on which modes?
4. Maps - The mod will run on any US v Japanese maps on the server. I'll add all of them to the Advanced Map Vote system when I have the chance.
My next question for the folks is - Do we want to keep the Advanced Map Vote system or do you want to see a mixed mode (including S&D) fixed rotation with the normal games voting system active so that gametypes and maps can still be voted on?
Thanks for the input.
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12-05-2009, 09:10 PM #13
Re: OW NamWaW is up for testing.
It doesn't matter to me if we have a fixed rotation, or use the voting. Both will get the job done.
I remember the perk I had seen that might need to be removed. Steady Hands in the Perk 3 list.








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12-06-2009, 04:33 PM #14
Re: OW NamWaW is up for testing.
I would agree with the spint speed and slowing it down a bit but not like we are moving in slow motion. Just a tad would be fine. You need to be able to run away from grenades and especially if someone is not smart enough to cook them

I like the advanced map voting because you can play new map a few times in a row to get used to it and it has to be a majority vote in order for this to happen.
Game Mode time or number of rounds was only set to 2 on assasination. Let's up that to 5 rounds wins and have the timer set to about 5 min rounds."The mind stretched to a new concept can never return to it's orginal dimension."
"What the mind can conceive and believe..... it can achieve."
The Mediator






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12-06-2009, 06:14 PM #15
Re: OW NamWaW is up for testing.
Also, I believe that "Hot Potato" would be a better option for sabotage as that will get the round moving, especially if we increase the points to win.
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