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Discussion: Call of Duty Archives / Call of Duty: World at War - General Discussion - Mumble - Hey guys Have you ever thought about using Mumble for WAW? Use it all the
  1. #1

    Toddshooter's Avatar

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    Mumble

    Hey guys

    Have you ever thought about using Mumble for WAW? Use it all the time in BF2 PR. and I have to say it is fantastic.
    I think if we played WAW with everone in the same mumble channel it would be a very interesting game.
    Your enemy would be able to hear your squad instructions if you don't keep your voice down.

    http://mumble.sourceforge.net/Games

    Thoughts?
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  3. #2

    kin3's Avatar

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    Re: Mumble

    What are the advantages to using it. I have no ideal how it works or anything about it.
    The Old Guy
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  5. #3

    Toddshooter's Avatar

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    Re: Mumble

    Quote Originally Posted by kin3 View Post
    What are the advantages to using it. I have no ideal how it works or anything about it.
    Low-latency, high-quality voice communication for gamers. Includes game linking, so voice from other players comes from the direction of their characters, and the farther away you are the louder you need to speak for them to hear you. Just like in real life. So if your talking to your teammate in the same fox hole you could whisper. But if he was 2 fox holes over you would need to raise your voice. But then if the enemy was close they could hear you too
    Or you can divide the Mumble into 2 channels and then the other team can't hear you.<--- This is the way its set up on Project Reality right now.
    For maximum reality though you would all need to be in the same channel. The reason they don't do this over there is because of maturity levels I think. From what I read they were concerned about taunting. From my observations some of the players are not on the same maturity level as the COD4 or COD5 server crew. With the group of guys we play with all the time there would be no problem all being in the same channel.

    Just a thought that might liven things up and put a new spin on things. Maybe invigorate the server a bit.

    PS: I miss playing with you guys
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  7. #4


    PaintScratcher's Avatar

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    Re: Mumble

    Mumble is the main voice programme used in PR right now, it works really well for inter-squad comms. Although that wouldn't be necessary in CoD, the advantages of being able to talk to the person right next to you, without broadcasting to everyone is incredibly useful.

    It certainly helps my awareness of friendly positions when I can hear (In a 3D sense) were they are talking from.

    I agree with Todd, that it may be cool to try it out with only 1 channel in use, that way you would have to be aware of enemy positions, so you don't give away yours.


    If you are not bothered about the 3D aspect of Mumble, it holds very little against TS or in-game VOIP. However 3D sound is very cool, when I first starting using it in PR we were using the one channel configuration and I can remember being told by our squad leader to hush down while we got into position, and then the whole squad hollering as we charged an enemy bunker.

    Well worth a try IMO.
    |TG-189th|PaintScratcher - 189th Infantry Brigade
    'It’s one of the characteristics of a leader that he not doubt for one moment the capacity of his men to realize whatever he’s dreaming'

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    kin3's Avatar

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    Re: Mumble

    Thanks for the info. One question, can the enemy understand what you are saying? Like if I were the Marines and the Japs were talking, would I hear it in Englist or Japanese?
    The Old Guy
    kin3



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  11. #6


    PaintScratcher's Avatar

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    Re: Mumble

    Mumble just transmits your voices in-to the game, so everything is heard how it is spoken into the mic.

    Here is a demonstration, basically someone broadcasts a song through mumble, and another player moves around him. This shows how the sound gets louder / quieter as the distance between themselves and the broadcaster differs.




    Notice how the sound is also affected when the player has his back to the broadcaster.
    Last edited by PaintScratcher; 01-27-2010 at 02:25 PM.
    |TG-189th|PaintScratcher - 189th Infantry Brigade
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    Re: Mumble

    It's like positionally driven teamspeak. But as Paint said, it can be split into two separate channels for either team if necessary.

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    kin3's Avatar

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    Re: Mumble

    The reason I ask is you can hear the enemy but don't know what he means cause you don't understand the language. If I'm in a building and hear the enemy outside that is one thing. But if I hear them say "lets go in through the window" then that's something else altogether.

    In most wars you don't speak the language of the enemy.
    The Old Guy
    kin3



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  17. #9

    Toddshooter's Avatar

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    Re: Mumble

    Quote Originally Posted by kin3 View Post
    The reason I ask is you can hear the enemy but don't know what he means cause you don't understand the language. If I'm in a building and hear the enemy outside that is one thing. But if I hear them say "lets go in through the window" then that's something else altogether.

    In most wars you don't speak the language of the enemy.
    Kin

    Look me up on PR tonight and you can try out Mumble. I'll speak Canadian to you. It's definitely a foreign language "Eh!"
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  19. #10

    kin3's Avatar

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    Re: Mumble

    Quote Originally Posted by Toddshooter View Post
    Kin

    Look me up on PR tonight and you can try out Mumble. I'll speak Canadian to you. It's definitely a foreign language "Eh!"
    lol....yes I've been to Canada and it's a lovely place. Eh!
    The Old Guy
    kin3



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  21. #11

    ScratchMonkey's Avatar

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    Re: Mumble

    How does this integrate with a game? What does the game need to do to provide the position info to the VOIP system?

    I'm thinking about setting up Murmur (the Mumble server component) on my Linux box instead of the new TS3. (I've been gathering all the prereqs. It's available in the latest Fedora Development tree, but I want to run the server on the older CentOS 5, so I'm having to gather a lot of other software to get it to build. I had to file a couple of build bugs against Ice after getting that to build on the older OS.)
    Dude, seriously, WHAT handkerchief?

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    Re: Mumble

    Quote Originally Posted by ScratchMonkey View Post
    How does this integrate with a game? What does the game need to do to provide the position info to the VOIP system?

    I'm thinking about setting up Murmur (the Mumble server component) on my Linux box instead of the new TS3. (I've been gathering all the prereqs. It's available in the latest Fedora Development tree, but I want to run the server on the older CentOS 5, so I'm having to gather a lot of other software to get it to build. I had to file a couple of build bugs against Ice after getting that to build on the older OS.)
    Some games are supported and some are not. PR has a PR specific beta version of mumble, but the standard version supports a large number of games.
    Just because everyone does something does not mean that it is right to do.

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  25. #13

    ScratchMonkey's Avatar

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    Re: Mumble

    It's been a pain getting the last prereqs to install on the older OS. The hardest one I'm encountering is pulseaudio, a big audio subsystem. It's got some dependencies on newer libraries that the old OS may have trouble supplying, so I'm looking at how to patch around that.

    I'm in a situation where I want to run the older OS (CentOS 5, an RHEL clone) because it's stable and doesn't need to be completely upgraded every six months. But the downside is that it also lacks the latest goodies available in bleeding-edge Linux. And if I try to run a bleeding-edge OS (like Fedora), it's gonna want me to completely replace it every six months, and with my server halfway across the country in a datacenter, that's just not practical.
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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