Go Back   Tactical Gamer > Real Time Strategy > Civilization IV > Civilization IV - Game Planning & Coordination


Civilization IV - Game Planning & Coordination Find other Civilization IV players and set up games here!

Reply
 
Thread Tools
Old 11-22-2007, 04:18 PM   #136 (permalink)
 
Bernout's Avatar
 
Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 912
Re: PTBS Warlords: A City Too Far - Signup

Quote:
Originally Posted by Sonnybonds View Post
Yess!!!!!!!!

I have completed the piramides!!!
Congrats! I think. I never did understand why people like them so much but its your production.

Bernout
__________________

|TG-MD6| TG Primer
Bernout is offline   Reply With Quote
Old 11-22-2007, 05:22 PM   #137 (permalink)
d23
 
Join Date: Mar 2007
Posts: 28
Re: PTBS Warlords: A City Too Far - Signup

I think Oyzar's gonna be leaving the game since he's losing and can't seem to be bothered to finish his turn.

Building the pyramids also gives you access to representation. There's a valid strategy with Caste System and Representation, giving you more research points per scientist.
d23 is offline   Reply With Quote
Sponsored links
Old 11-22-2007, 07:02 PM   #138 (permalink)
 
Bernout's Avatar
 
Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 912
Re: PTBS Warlords: A City Too Far - Signup

Quote:
Originally Posted by d23 View Post
I think Oyzar's gonna be leaving the game since he's losing and can't seem to be bothered to finish his turn.
He only missed the one turn since he logged in to finish up this last one. In any case it won't matter after this turn.

Quote:
Building the pyramids also gives you access to representation. There's a valid strategy with Caste System and Representation, giving you more research points per scientist.
Roger that.

Bernou
__________________

|TG-MD6| TG Primer
Bernout is offline   Reply With Quote
Old 11-23-2007, 12:20 PM   #139 (permalink)
 
Join Date: Oct 2007
Posts: 19
Re: PTBS Warlords: A City Too Far - Signup

Congrats to Your progress, guys =)

Pyramids this early is nice, weŽll see if it helps.

And Bernout, I think Oyzar lets You win, because nobody goes after the game starter/host ... j/k
Wenz is offline   Reply With Quote
Old 11-23-2007, 12:41 PM   #140 (permalink)
 
Bernout's Avatar
 
Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 912
Re: PTBS Warlords: A City Too Far - Signup

Quote:
Originally Posted by Wenz View Post
And Bernout, I think Oyzar lets You win, because nobody goes after the game starter/host ... j/k
lol

With the latest CivStats uploader release, I don't think I've ever seen my Civ4 server this stable. You guys could knock me out and I think it would run unattended for weeks at a time.

Bernout
__________________

|TG-MD6| TG Primer
Bernout is offline   Reply With Quote
Old 11-23-2007, 05:49 PM   #141 (permalink)
d23
 
Join Date: Mar 2007
Posts: 28
Re: PTBS Warlords: A City Too Far - Signup

1 down, 10 more to go eh?
d23 is offline   Reply With Quote
Sponsored links
Old 11-24-2007, 06:47 AM   #142 (permalink)
 
Join Date: Oct 2007
Posts: 54
Re: PTBS Warlords: A City Too Far - Signup

Well he betrayed our deal which was kinda unexpected considering the part about honorable play etc in the original post... on another note care to remove me from civstats bernout?
oyzar is offline   Reply With Quote
Old 11-24-2007, 12:45 PM   #143 (permalink)
 
Bernout's Avatar
 
Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 912
Re: PTBS Warlords: A City Too Far - Signup

Quote:
Originally Posted by oyzar View Post
Well he betrayed our deal which was kinda unexpected considering the part about honorable play etc in the original post... on another note care to remove me from civstats bernout?
If there was a reference to "honorable play" you obviously misunderstood the intention. The idea, as per the TG philosophy, is to not use the game mechanics for an unfair advantage over another player(s). Back to back turns should come immediately to mind for most people who have done MP.

Civ 4 is first and foremost a strategy game and diplomacy is part and parcel of the MP experience. Other than asking for no preset alliances, there were no conditions placed on this part of the game.

For our particular situation, you were the one who drove the agreement which I'm sure in hindsight you now realize left you at a big disadvantage until such point as it reached completion. I took advantage of it as part of my early game strategy to get out of a fairly crappy starting position. Yes it was a classic backstab and I'm sure we can find lots of similar situations in real world history. This is also part of knowing your opponent. Anyone who has played me before knows I tend to be aggressive and there was no way I was going to sit there for the foreseeable future with 2 cities, one fairly crappy, after you pinned me in with your first city placement.

I also think it is poetic justice that CingularDuality finished you off since during our live session you were going to take advantage of the fact that his nation was AI controlled. As I recall he showed up literally in the nick of time there.

I can remove you from CivStats if you like but you can do it yourself from your "home page" at the CivStats site.

Bernout
__________________

|TG-MD6| TG Primer
Bernout is offline   Reply With Quote
Old 11-24-2007, 07:02 PM   #144 (permalink)
d23
 
Join Date: Mar 2007
Posts: 28
Re: PTBS Warlords: A City Too Far - Signup

I'm with Bernout here. You don't simply declare war on someone and then whine when someone declares war on you and takes your city. Your short-sightedness was your downfall. If you expected to gain something by taking advantage of Cingular's AI, you would expect others to do the same to your "dirty" tactics.
d23 is offline   Reply With Quote
Old 11-24-2007, 08:03 PM   #145 (permalink)
 
Join Date: Oct 2007
Posts: 54
Re: PTBS Warlords: A City Too Far - Signup

The situation with the ai doesn't have anything to do with the backstab bernout did. And how the heck is workerstealing dirty?
oyzar is offline   Reply With Quote
Sponsored links
Old 11-25-2007, 09:24 AM   #146 (permalink)
d23
 
Join Date: Mar 2007
Posts: 28
Re: PTBS Warlords: A City Too Far - Signup

yea i suppose if worker stealing isnt dirty then i guess borrowing one of your cities isnt a problem either?
d23 is offline   Reply With Quote
Old 11-25-2007, 03:17 PM   #147 (permalink)
 
Join Date: Oct 2007
Posts: 54
Re: PTBS Warlords: A City Too Far - Signup

I have nothing against him attacking me... It was the part about breaking the deal we had that i had a problem with...
oyzar is offline   Reply With Quote
Old 11-26-2007, 10:57 AM   #148 (permalink)
d23
 
Join Date: Mar 2007
Posts: 28
Re: PTBS Warlords: A City Too Far - Signup

I am trying to find an active sub: due to work commitments. http://www.tacticalgamer.com/civiliz...actf-game.html
d23 is offline   Reply With Quote
Old 11-29-2007, 10:54 AM   #149 (permalink)
 
Bernout's Avatar
 
Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 912
Thumbs up Re: PTBS Warlords: A City Too Far - Signup

Quote:
Originally Posted by d23 View Post
I am trying to find an active sub: due to work commitments. http://www.tacticalgamer.com/civiliz...actf-game.html
I'd like to welcome Larsonator to the game. He'll be subbing for d23.

I'm not sure if IanDC has an account here but a big thanks as well to him for subbing for Dandridge.

Bernout
__________________

|TG-MD6| TG Primer
Bernout is offline   Reply With Quote
Old 11-29-2007, 12:49 PM   #150 (permalink)
 
Snarlin's Avatar
 
Join Date: Aug 2007
Location: Houston
Age: 41
Posts: 204
Re: PTBS Warlords: A City Too Far - Signup

Quote:
I'd like to welcome Larsonator to the game. He'll be subbing for d23.
Sigh. There goes the neighborhood. Finally put the tractors away and now have nothing to do but chase the wife and kids around, eh?

Snarlin
__________________

Snarlin is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 02:46 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved