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#228 (permalink) | ||
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,081
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Re: PTBS Warlords: A City Too Far - Signup
Quote:
![]() Quote:
Just remember that Wenz didn't really want Grizzly as an ally and was planning on breaking up the alliance. ![]() Bernout |
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#233 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,081
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Re: PTBS Warlords: A City Too Far - Signup
Quote:
I have a 14 hour save file from this morning I could roll back to. But that means Grizz, Ken, Dan, and myself would need to redo turns. What do you guys think? I don't mind continuing but if even one person objects I think we should roll back. And it might be best in this case to just go ahead and redo the turn. Thoughts? Bernout Last edited by Bernout; 03-15-2008 at 06:27 PM. |
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#236 (permalink) |
![]() Join Date: Jul 2007
Location: Denver, CO
Age: 39
Posts: 359
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Re: PTBS Warlords: A City Too Far - Signup
Either way is fine with me, but make up your mind quick. As I write this there is only one hour left on the clock and we certainly don't want to re-do two turns.
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#237 (permalink) |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,081
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Re: PTBS Warlords: A City Too Far - Signup
Well, we have yet another "first" for this game which isn't too bad considering it's almost 1100 AD.
![]() I went ahead and restored the server to the start of 1090 A.D. Thank you XSChunkylover77 for bringing the mistake to our attention! Bernout |
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#240 (permalink) |
![]() Join Date: Jul 2007
Location: Denver, CO
Age: 39
Posts: 359
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Re: PTBS Warlords: A City Too Far - Signup
Guys, when we re-do a turn please be honest about it and recreate the exact same moves that you did originally. I just noticed a certain individual who did not (no names needed) and it was a very obvious difference in where he moved a certain unit. Please make this as fair as possible so we all have confidence that no one is taking advantage of a turn re-do.
Thanks. ![]()
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