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Old 03-11-2008, 10:47 AM   #226 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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So are we set to play today?
Server is up!

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Old 03-11-2008, 04:05 PM   #227 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Well I am in, to take over that DAMNED AI... farming over cottages!!!! Freaking hell!

Looking forward to a nice game tho... or atleast untill Wenz comes back?
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Old 03-11-2008, 04:37 PM   #228 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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Well I am in, to take over that DAMNED AI... farming over cottages!!!! Freaking hell!
Good thing it was only for 1 turn!

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Looking forward to a nice game tho... or atleast untill Wenz comes back?
That will be up to you and Wenz when/if he comes back.

Just remember that Wenz didn't really want Grizzly as an ally and was planning on breaking up the alliance.

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Old 03-11-2008, 05:48 PM   #229 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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Just remember that Wenz didn't really want Grizzly as an ally and was planning on breaking up the alliance.
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Yeah yeah yeah, let's turn all against the nasty Grizzlies.
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Old 03-11-2008, 09:22 PM   #230 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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Yeah yeah yeah, let's turn all against the nasty Grizzlies.
Yep...that's pretty much what all of our propaganda material says.

A.C.K.
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Old 03-14-2008, 10:58 AM   #231 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Yes Wenz had told me that he had planned on giving the English back their cities.
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Old 03-15-2008, 04:30 PM   #232 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Fudge guys I think I messed up. Sonnybonds asked if I could trade engineering with him and I typed that I can't but I think I hit the trade button.
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Old 03-15-2008, 06:02 PM   #233 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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Fudge guys I think I messed up. Sonnybonds asked if I could trade engineering with him and I typed that I can't but I think I hit the trade button.
Yep, need to be really careful with the diplo screen.

I have a 14 hour save file from this morning I could roll back to. But that means Grizz, Ken, Dan, and myself would need to redo turns.

What do you guys think? I don't mind continuing but if even one person objects I think we should roll back. And it might be best in this case to just go ahead and redo the turn.

Thoughts?

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Old 03-15-2008, 06:57 PM   #234 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

None from me... To new to the game...
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Old 03-15-2008, 07:38 PM   #235 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Redo is probably only way of being fair.
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Old 03-16-2008, 12:42 AM   #236 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Either way is fine with me, but make up your mind quick. As I write this there is only one hour left on the clock and we certainly don't want to re-do two turns.
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Old 03-16-2008, 12:48 AM   #237 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Well, we have yet another "first" for this game which isn't too bad considering it's almost 1100 AD.

I went ahead and restored the server to the start of 1090 A.D.

Thank you XSChunkylover77 for bringing the mistake to our attention!

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Old 03-16-2008, 10:41 AM   #238 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Sorry again for making us do the turn over. This is my first time doing MP and I guess I went too fast in regards to reading the diplomacy screen.
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Old 03-16-2008, 10:49 AM   #239 (permalink)
 
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No tech trading on the honor system is a pain
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Old 03-16-2008, 01:54 PM   #240 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

Guys, when we re-do a turn please be honest about it and recreate the exact same moves that you did originally. I just noticed a certain individual who did not (no names needed) and it was a very obvious difference in where he moved a certain unit. Please make this as fair as possible so we all have confidence that no one is taking advantage of a turn re-do.

Thanks.
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