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Old 10-20-2007, 06:07 PM   #76 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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Snarlin already mentioned he was out next weekend which already pushes us to the weekend of Nov 3/4 to try to get something organized.
Yep...this weekend was it for me. Now it's hell 'til New Year's. I was lucky to even get some time today.

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Old 10-20-2007, 11:10 PM   #77 (permalink)
 
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Just one more question: communications about the game generally here in this forum, what about diplomacy? I would like to use civstats messages, but PMs at tacgamers/civfanatics are also fine with me, whatever you want.
Just make sure you all registered yourself at civstats with the game, if we use this message system.
I just checked and we have 8 of 12 people registered at CivStats.

The easiest way to do private communication is via the Private Message mechanism here at the TG site.

For public messages, feel free to create a new topic in this forum as needed. We have now easily become the most active Civ 4 group here so there shouldn't be any complaints. :P I already created yet another forum for server problems.

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Old 10-21-2007, 03:51 AM   #78 (permalink)
 
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I would like to have another 2 hour session. But Snarlin is bussy until new year and i think he s not the only one. Maybe next year we can do it again. We know now what went wrong and i think in the future it will go easier.
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Old 10-21-2007, 04:21 AM   #79 (permalink)
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I can do 27 but not 28.
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Old 10-21-2007, 11:23 AM   #80 (permalink)
 
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Sorry about missing the live session.
Daughter broke her arm.
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Old 10-21-2007, 12:23 PM   #81 (permalink)


 
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Re: PTBS Warlords: A City Too Far - Signup

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Originally Posted by Sonnybonds View Post
We know now what went wrong and i think in the future it will go easier.
We do? I thought it just magically worked if people join in a certain order...

I wish I knew why a two dimensional, turn based game has such a difficult time synchronizing 11 players, while the rest of the games here are first person, 3D, 100 location-updates-per-second, 60 players connected at a time and have absolutely no problem synchronizing.
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Old 10-21-2007, 12:38 PM   #82 (permalink)
 
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Originally Posted by CingularDuality View Post
We do? I thought it just magically worked if people join in a certain order...

I wish I knew why a two dimensional, turn based game has such a difficult time synchronizing 11 players, while the rest of the games here are first person, 3D, 100 location-updates-per-second, 60 players connected at a time and have absolutely no problem synchronizing.
I think you nailed it dead on Cingular. The peer to peer system used by the game is pure crap. I wish Firaxis had put in a better system in one of their patches but I suspect it would have been a major rewrite for them.

Hamachi certainly seemed to help a lot and the firewall problem we experienced could perhaps be explained with how I have my 2 computers set up. However, you are right that the order in which people were joining was certainly an issue. We shouldn't have to be wasting an hour trying to get everyone in game.

The only thing I can think to try different next time is again with respect to the order. Get the people in game first who are getting the version error and then perhaps the higher ping (200+ ms) people followed by everyone else. Oh yes, oyzar should also let me be more of a hard ass on people who don't show up early and aren't on TS2 as requested. TS2 btw I thought was the best part of the whole session...it was great to talk to everyone.

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Old 10-21-2007, 12:41 PM   #83 (permalink)
 
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Sorry about missing the live session.
Daughter broke her arm.
Well, we certainly missed you but real life is always more important. Sorry to hear about your daughter! Hope the AI dealt you a fair hand in the early game so far.

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Old 10-21-2007, 01:01 PM   #84 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

everyone cept 2 ppl in 3 hrs. If we could continue with this pace it would be awesome. Though from experience it si obviously going to take 20 more hrs before the last 2 ppl log on...
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Old 10-22-2007, 07:39 AM   #85 (permalink)
 
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I was right... sonny keep the game up for 20 hrs alone :/ Thats why i hate the 24 limit... how can ppl be gone for well over a day?
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Old 10-22-2007, 08:46 AM   #86 (permalink)
 
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... how can ppl be gone for well over a day?
- work
- wife
- church
- band rehearsal
- yardwork
- kid1&2 swim practice
- kid1&2&3 piano practice
- pinochle night
- football game
- sleep

Multiply even half of that by 12 people, include the complexity of multiple time zones and it's quite easy to see why turns can take 24 hours.

If the game had been posted as anything significantly less than that, I wouldn't have joined.

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Old 10-22-2007, 10:37 AM   #87 (permalink)
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Originally Posted by Bernout View Post
I think you nailed it dead on Cingular. The peer to peer system used by the game is pure crap. I wish Firaxis had put in a better system in one of their patches but I suspect it would have been a major rewrite for them.

Hamachi certainly seemed to help a lot and the firewall problem we experienced could perhaps be explained with how I have my 2 computers set up. However, you are right that the order in which people were joining was certainly an issue. We shouldn't have to be wasting an hour trying to get everyone in game.

The only thing I can think to try different next time is again with respect to the order. Get the people in game first who are getting the version error and then perhaps the higher ping (200+ ms) people followed by everyone else. Oh yes, oyzar should also let me be more of a hard ass on people who don't show up early and aren't on TS2 as requested. TS2 btw I thought was the best part of the whole session...it was great to talk to everyone.

Bernout
The problem is probably with me. I think people in Europe have problems connecting to me because of high packet loss from the high number of hops required.
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Old 10-22-2007, 10:53 AM   #88 (permalink)
 
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Re: PTBS Warlords: A City Too Far - Signup

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Originally Posted by Snarlin View Post
- sleep
Sleep is sooooo overrated.

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Multiply even half of that by 12 people, include the complexity of multiple time zones and it's quite easy to see why turns can take 24 hours.
Yep...I know everyone is pumped because it is the start of a new game but oyzar just needs to take his patience pill. The best thing to do is expect 1 turn per day and if you can get more than that then it is a bonus. Think happy thoughts by pondering what those poor PBEM guys need to go through.

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Old 10-22-2007, 01:25 PM   #89 (permalink)


 
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Re: PTBS Warlords: A City Too Far - Signup

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Originally Posted by Snarlin View Post
If the game had been posted as anything significantly less than that, I wouldn't have joined.
Same here. I'm usually away from home around 14 hours a day just for work, then you have to take into account household chores, family duties, eating and sleeping.
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Old 10-22-2007, 03:30 PM   #90 (permalink)
 
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Originally Posted by Bernout View Post
Sleep is sooooo overrated.



Yep...I know everyone is pumped because it is the start of a new game but oyzar just needs to take his patience pill. The best thing to do is expect 1 turn per day and if you can get more than that then it is a bonus. Think happy thoughts by pondering what those poor PBEM guys need to go through.

Bernout
And thats why another live sesion would be great!!!
Now we know who have connection problems and have them join first.
I was amazed it even worked out. Bernout you did great coordination.
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