![]() |


|
|||||||
| Civilization IV - Game Planning & Coordination Find other Civilization IV players and set up games here! |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,085
|
ACTF: Game Format
This topic is for the A City Too Far game that is starting up shortly. If anyone has any questions or suggestions for the game format then don't hesitate to post here and we can discuss it.
One of the things I forgot to mention was the difficulty level. I'd like to use Prince level. Also, not directly related to game format, but we will be using CivStats to monitor the server. For anyone who hasn't used this before, it is awesome and includes email notifications when a turn ends. Just to make sure I have things set up on my end I went and created the ACTF game which you can see at: http://www.civstats.com/viewgame.php?gameid=635 Once the game starts I'll give everyone the information they need to register with the game there. Bernout |
|
|
|
|
|
#3 (permalink) |
![]() Join Date: Aug 2007
Location: Houston
Age: 41
Posts: 253
|
Re: ACTF: Game Format
What's the setting for knocking out a Civ? Out when cities are gone, or out when all cities+all units are gone? I forget wth setting that is.
Or, you can just answer my real question. Does Oyzar have any cities left? ![]() Snarlin |
|
|
|
|
|
#4 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,085
|
Re: ACTF: Game Format
Quote:
![]() Bernout |
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

