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| Civilization IV - Game Planning & Coordination Find other Civilization IV players and set up games here! |
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#1 (permalink) |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,026
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BTS Advanced Start Guide
BTS: Advanced Start Guide This guide was created in order to help players in the upcoming BTS game (The Gathering Storm) which is tentatively scheduled to start on March 29, 2008. As a result, certain constraints were put in place while doing my investigation:
Cities The placement of your capital (i.e. first city) will cost you 100 leaving you 500 gold to spend in total.
Units You can't create more than 2 military units per city.
Improvements
Visibility The value changes depending on map size. First value is for Large map, second is for Huge map.
Techs The value changes depending on map size. First value is for Large map, second is for Huge map. Prince Level
Noble Level
Last edited by Bernout; 04-03-2008 at 10:44 AM. |
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#2 (permalink) |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,026
|
Re: BTS Advanced Start Guide
There was some concern that with an Advanced Start that some nations on a full map might get shafted on starting locations...especially the ones who logged in last. I did some extra investigation to see if there was a noticeable difference and I'm pleased to report there wasn't.
The Experiment I created a BTS game with 18 players (max) on a Huge map. I allocated big points to an advanced start so that I could give each nation Animal Husbandry, Bronze Working, and Iron Working. These show where are all critical early game resources are. I also placed the capital exactly where the game recommended via the red circle. In a couple of cases I used the "Visibility" feature to push out to see if any critical resource was present. All specified resources are in the fat cross. Anything in "()" is outside of it or not present in the normal viewing range. Nation 1 (Native American): Corn, Cows, 4 Flood Plains (Iron SE 2E)(No Horses) Nation 2 (Viking): Rice, Iron, Wine, Silk, Stone, Lake, 2 Flood Plains (No Horses) Nation 3 (France): Coast - Corn, Bronze, 2 Spices (No Horses) Nation 4 (Ethiopia): Rice, Cows, Horses (Bronze NW, 3N) Nation 5 (Korea): Cows, Lake (Horses 2SE, S)(Bronze 2NE) Nation 6 (Ottoman): Pigs, Corn, Flood Plain (Horses 3NW)(Visibility - Iron 3NE, N) Nation 7 (Babylon): Cows, Horses, Oasis, Lake (Iron 2SE, 2S) Nation 8 (America): Horses, Pigs, Stone, Flood Plain (Iron 2SE, 2S) Nation 9 (Holy Roman Empire): Coast - Fur, Cows, Horses (Iron 2NW, 2W) Nation 10 (Sumeria): Lake, Iron, Stone, Cows, Spice (No Horses) Nation 11 (Greece): Bronze, Cows, Gold, Ivory, Flood Plain (No Horses) Nation 12 (Russia): Coast - Rice, Horses, Lake (Iron 2SE, 2E) Nation 13 (England): Cows, Ivory, Wheat, Flood Plain (Iron 3SE, S) (No Horses) Nation 14 (Byzantine): Coast - 3 Clams, Corn (Horses NE, 2E) (Visibility - Iron SE, 6E) Nation 15 (Celtic): Coast - Bronze, Wine, Cows, Lake (No Horses) Nation 16 (Spain): Iron, Fur, Wheat, 2 Flood Plains (Horses 2SE, S) Nation 17 (China): Iron, Rice, Lake (No Horses) Nation 18 (Rome): Wheat, Bronze, Cows (No Horses) Bernout |
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