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Old 05-15-2008, 01:16 PM   #16 (permalink)
 
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Re: Advanced Start Feedback

Quote:
Originally Posted by Bernout View Post
If you want to place that second city in a good location then you need to suck up the points and use the visibility feature.
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To see enough of the map to make that decision, it would have took buying visibility for 15-20 tiles or so just in that one direction, which would mean not placing the city anyway due to lack of points. Or a scout could have determined the same thing in 2-3 moves.
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Old 05-17-2008, 01:35 PM   #17 (permalink)
 
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Re: Advanced Start Feedback

Hmmm, well I still prefer no advanced start. Or at least cutting the points back. You can get a lot of stuff for 600 points and I think it has advanced the game too quickly. You can skip the 'nothing to do in my turn' by giving everyone much less than 600 points.

I think it's too early to say which strategy is best for advanced start. I suspect it does depend on who you were next to and what terrain you were on.
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Old 05-17-2008, 04:31 PM   #18 (permalink)
 
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Re: Advanced Start Feedback

You're in first place. How could you complain?
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Old 05-20-2008, 12:56 PM   #19 (permalink)
 
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Re: Advanced Start Feedback

I love advanced start and I think most people prefer it. If you don't have it, it will be weeks and weeks until something semi interesting happen...
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Old 05-20-2008, 02:22 PM   #20 (permalink)
 
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Re: Advanced Start Feedback

Quote:
Originally Posted by Ebenezer View Post
To see enough of the map to make that decision, it would have took buying visibility for 15-20 tiles or so just in that one direction, which would mean not placing the city anyway due to lack of points. Or a scout could have determined the same thing in 2-3 moves.
Which pushes in favour of starting a scout & settler together in your border city in that less than certain direction?
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