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| Civilization IV - Game Planning & Coordination Find other Civilization IV players and set up games here! |
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#16 (permalink) |
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Join Date: Mar 2008
Posts: 37
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Re: Advanced Start Feedback
To see enough of the map to make that decision, it would have took buying visibility for 15-20 tiles or so just in that one direction, which would mean not placing the city anyway due to lack of points. Or a scout could have determined the same thing in 2-3 moves.
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#17 (permalink) |
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Join Date: Oct 2007
Location: Romford, London, UK
Age: 37
Posts: 33
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Re: Advanced Start Feedback
Hmmm, well I still prefer no advanced start. Or at least cutting the points back. You can get a lot of stuff for 600 points and I think it has advanced the game too quickly. You can skip the 'nothing to do in my turn' by giving everyone much less than 600 points.
I think it's too early to say which strategy is best for advanced start. I suspect it does depend on who you were next to and what terrain you were on. |
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#20 (permalink) | |
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Join Date: Mar 2008
Posts: 16
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Re: Advanced Start Feedback
Quote:
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