TG BTS: PitSuc (Pitboss Succession aka SUC)
Game Start: Thursday, October 1
The game may start up earlier if it fills before then. Server goes up at 9:00 pm EDT (GMT - 4), 1:00 am GMT.
The Goal
This is the 5th game being hosted by the
6th Marine Division (|TG-MD6|) at
TG. This time around the goal is to create a game environment that is friendlier to newer players as well as narrowing the competitive disadvantage that can result during a game.
As always, the main goal is to have fun playing one of the best strategy computer games! The server will have a 24 hour turn timer which makes the game accessible to casual gamers plus is friendly to players in all time zones. Now more than ever, players new to Civ4 or Civ4 multiplayer are welcome and encouraged to sign up and enjoy the experience!
Please read the remainder of this post in its entirety.
Expectations and Rules
This game will last months. If you don't have the patience to stick with the game until it ends then this is not the game for you.
It is a good idea, if possible, to have someone outside of the game who can substitute for you in the event of an extended absence. Letting the timer expire or turning your nation over to the AI temporarily are always options. Note that no player, including substitutes, are allowed to do turns for more than one nation unless there are no objections from any player in the game! Also, if you are going to disappear for longer than a couple of days, letting the timer expire in the process, please let everyone know so nothing unexpected is done with your nation while you are away.
TG's
gaming philosophy will be in full effect. The simultaneous nature of the server means the game isn't truly turn based. It is possible to take back to back turns and gain an unfair advantage over another player, especially during a war. Rather than come up with a long list of rules, all players will be expected to avoid these type of situations to the best of their ability and we'll deal with problems as they arise. All issues are expected to be raised in a timely manner, no more than 1 turn after it happened.
The
TG web site, especially this forum and private messaging (PM), are going to be the main means for players to discuss the game. Please check them on a regular basis once the game starts and remember that diplomacy is highly encouraged! A player list will be created once the game starts so that it is easy to send a PM to someone.
You will need official
BTS patch 3.19. Note: if you used Direct 2 Download to get the game then you need to get your patches from them as well.
We will be using
CivStats so that players can monitor the server status. Email notification will also be supported. More information will be provided upon game start.
Game Format
Custom Mod
We will be using the SUC319b mod that was created specifically for this game. Please see the
TG BTS: PitSuc Test Server and make sure to test your connection to the server.
The mod provides the following changes:
- Custom deity difficulty level. AI bonuses have been removed.
- Barbarian events have been removed (although events are not active for this game).
- List of technologies popped from a Hut have been reduced.
- The TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER modifier has been increased to 50. This should allow nations to catch up on research easier.
Succession Teams
A nation can be run by a team of up to 2 players. The primary player will be a "non-expert" who will be paired with a more experienced player. It will be up to the two players to figure out how they want to play the nation with the understanding that the primary player has the final say in any disagreements.
Also, it should be understood that the spirit of the game is to create a learning environment for less experienced players. Having a veteran end up completely running the nation for an extended period should only happen if there is no other choice.
Game Play Variants
There will be no gifting of military units.
City gifting may take place as long as it does not violate the following rule.
Nations at game start will be limited to 8 cities total. This number will be increased by 1 when 50% of the players (rounded up) have reached this limit. When 50% of the players have reached the new limit it will be increased again, so on and so forth.
Nation Assignments
Primary players will be assigned player numbers based on an alphabetical list of
TG account names. Nations and their leaders will be assigned randomly.
Difficulty Level
The difficulty level being used is Deity (custom version) for all players.
Settings:
- Map: Inland Sea (as generated by the Full of Resources script). Starting locations will be modified by Munro in order to ensure as fair a start as possible for all players.
- Size: TBD (Huge if we get 12 teams or more)
- Climate: Temperate
- Sea Level: Low
- Era: Ancient
- Speed: Normal
- World Wrap: Flat
- Start: Inland
Game Options Selected:
- Choose Religions
- No Technology Trading
- Permanent Alliances
- No Vassal States
- No Random Events
Full Option List:
- No Advanced Start
- City Razing
- City Flipping From Culture
- No City Flipping After Conquest
- Barbarians
- No Raging Barbarians
- Restricted/Normal Leaders
- Choose Religions
- NoTechnology Trading
- Permanent Alliances
- No Require Complete Kills
- No Vassal States
- Tribal Villages
- No Random Events
- Espionage
Victory:
- Time
- Conquest
- Domination - city limit rule may make this impossible
- Cultural
- Space Race
- Diplomatic
- Custom Diplomatic (see below)
Multiplayer:
- Simultaneous Turns
- Take Over AI
- Turn Timer - 24 hours (approx. 28 hours of real time at game start)
End Game
The end of the game will be determined either by player vote or by an in game victory condition being met. In the case of the vote, the following procedure is to be followed:
1. A vote to end the game may be called by any player but may not be called within 30 days of the conclusion of a previous vote.
2. The vote will be held in these forums for a period of 1 week. Every attempt will be made to get a yes or no vote from each player but in the event a player can not be reached it shall be counted as a 'yes' vote.
3. At the end of the week, if a 2/3 yes vote (rounded up) results in the game ending then the agreed upon dominant player at that time will be the winner unless they concede the victory to someone else. Note that this game allows a team victory via a permanent alliance.
If the players of a nation wish to quit the game, and no other player in the game has an objection to it, then they may turn their nation over permanently to the AI or find a sub to take it over. Obviously the latter is preferred if possible.
Sign Up
The server supports 18 nations. If more than 18 teams sign up, priority will be given to
TG supporting members, then to
TG account members who have signed up themselves, followed by everyone else. Anyone not given a starting position is encouraged to be a substitute.
To reserve a spot, please reply to this topic with:
Please acknowledge that you have read and understood the first message of this signup topic:
Have you successfully connected to the test server:
Civ4 Player Name:
Time Zone:
What is your normal single player difficulty level which you play at (or would play at):
How many multiplayer games have you participated in: 0, 1 - 2, 3 - 10, or 10+:
Would you consider yourself an expert player:
If you are an expert player, are you willing to be an advisor:
Do you wish to only be an advisor:
Is there someone who you wish to be partnered up with:
Comments:
Participants
The list will be updated as responses come in.
Italics for a player's name indicates they are a possible advisor.
Bold for a player's name means they are an advisor.
Everybody else (i.e. normal text) will be a primary player if at all possible.
22 of 36 spots are filled.
fizikis
jarvis
Bernout
Snarlin
DMOC
ManiaMuse
Kemal
Raskolnikov
Rusten
stowell38
Turd Ferguson
David
Ebenezer
Wing Wah
Kaleb
pianoman1242
da_Vinci
cav scout
heppcatt
Morgan (starts Oct 13)
dekarguy
Michgod