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| Civilization IV - Game Planning & Coordination Find other Civilization IV players and set up games here! |
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#1 (permalink) |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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New Pitboss Game
I'm gearing up to host a Pitboss (PTBS - persistent turn based server) game and would like to get a feel for how much interest there is in TG for it. In particular I need to know:
Do you have Warlords? Do you have Beyond The Sword (BTS)? Would you be willing to try the ViSa mod for vanilla Civ 4? I'll post details later under a sign up thread but the main intent would be:
Bernout |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,599
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Re: New Pitboss Game
I'd be up for it! I have both expansions and would be willing to try the ViSa mod, or any other flavor, for that matter.
I'd only request that we try to play for longer than 2 hours to begin with. We tried that before, and we quit too early in the game for it to really be interesting, I think.
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#3 (permalink) | ||
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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Re: New Pitboss Game
Quote:
![]() Quote:
My main concern with going longer is that the simultaneous nature of the turns makes combat in particular a bit more problematic. The goal after all isn't to play a simultaneous real time strategy game where players are racing to try to move their units ahead of someone else. The goal is to play a turn based strategy game and the simultaneous nature of the server is there as a convenience to help players complete a turn as quickly as possible. In other words, I'd like people to have some time to think about their turns and we'd have some game rules in effect where players wouldn't do anything to take advantage of the simultaneous nature of the server. This applies especially to a player doing a double move on someone. It also happens to fit in nicely with TG's gaming philosophy. This game is going to last months. If someone doesn't have the patience or interest to play the game to completion then they are better off not playing. At least that's my take on it. I've run I think 3 games under another gaming community and this has never been an issue.Bernout |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,599
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Re: New Pitboss Game
Quote:
As I, and others, need to plan my gaming in advance, I just thought that planning for, say, a four hour block of time to jumpstart the game would be better, and then we can quit whenever we think the game has progressed far enough to begin daily turns. Just an idea...
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![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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#6 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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Re: New Pitboss Game
Quote:
![]() But first things first, we need more people sounding off with interest in playing. ![]() Bernout |
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#8 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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Re: New Pitboss Game
Quote:
![]() To be honest, I'm really leaning towards doing Warlords. ViSa would be a "first" so I'm not sure if we will have problems or not and BTS sounds like it needs a couple of good patches to get the bugs and balance issues resolved. Sounds like 4 of us so far. I'll keep trying to round up more 6MD guys and hopefully some more TG players are interested. Bernout |
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#9 (permalink) |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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Re: New Pitboss Game
Just a quick note that this topic is NOT dead.
The 6MD crew just finished a team game not too long ago so I'm not in an incredibly big hurry to start a new game.If you are interested in playing then please sound off. Be sure to read the rest of the messages in this topic though so you have an idea of what you are getting into. Worst case is 1 turn per day and the game will run months. If I need to I'll go spam the other Civ 4 community forums and drag any interested parties into the TG fold to play. ![]() Bernout |
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#10 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,599
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Re: New Pitboss Game
I'm still up for it, I just need to know when we're going to "seed" the game and see if I can make it!
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#11 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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Re: New Pitboss Game
Quote:
How about we target Sat. Oct 20 @ 2:00 pm EST (6:00 pm GMT). Duration would be 2 hours (we'd chat at the end of it about doing another live session). Bernout |
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#12 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,599
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Re: New Pitboss Game
I might be back from a trip I'm taking. I'm not sure yet. I'll either get back late on the 19th or late on the 20th.
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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#13 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,007
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Re: New Pitboss Game
Quote:
Bernout |
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#15 (permalink) |
![]() Join Date: Aug 2007
Location: Houston
Age: 41
Posts: 224
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Re: New Pitboss Game
I will be out Nov-2 thru Nov 9th. Deer season. Would probably be able to take a turn/day during that time, but wouldn't be availble to do a seed session during that week.
Snarlin |
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