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Discussion: Civilization Series / Civilization Series - Game Planning & Coordination - ACTF: Game Format - This topic is for the A City Too Far game that is starting up shortly.
  1. #1

    Bernout's Avatar

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    ACTF: Game Format

    This topic is for the A City Too Far game that is starting up shortly. If anyone has any questions or suggestions for the game format then don't hesitate to post here and we can discuss it.

    One of the things I forgot to mention was the difficulty level. I'd like to use Prince level.

    Also, not directly related to game format, but we will be using CivStats to monitor the server. For anyone who hasn't used this before, it is awesome and includes email notifications when a turn ends. Just to make sure I have things set up on my end I went and created the ACTF game which you can see at:

    http://www.civstats.com/viewgame.php?gameid=635

    Once the game starts I'll give everyone the information they need to register with the game there.

    Bernout

    |TG-MD6| TG Primer


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  3. #2

    Bernout's Avatar

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    Re: ACTF: Game Format

    Just a final note here...with 11 players we will be doing a large map.

    Bernout

    |TG-MD6| TG Primer


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    Snarlin's Avatar

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    Re: ACTF: Game Format

    What's the setting for knocking out a Civ? Out when cities are gone, or out when all cities+all units are gone? I forget wth setting that is.

    Or, you can just answer my real question. Does Oyzar have any cities left?

    Snarlin



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  7. #4

    Bernout's Avatar

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    Re: ACTF: Game Format

    Quote Originally Posted by Snarlin View Post
    What's the setting for knocking out a Civ? Out when cities are gone, or out when all cities+all units are gone? I forget wth setting that is.

    Or, you can just answer my real question. Does Oyzar have any cities left?
    Taking a nation's last city knocks them out of the game. No bug hunt needed.

    Bernout

    |TG-MD6| TG Primer


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