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Discussion: Civilization Series / Civilization Series - Game Planning & Coordination - New Pitboss Game Discussion (Jan 17/09) - http://forums.civfanatics.com/showthread.php?t=151629 This map script might provide what we want (noone with useless starts), while at
  1. #31


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    Re: New Pitboss Game Discussion (Jan 17/09)

    http://forums.civfanatics.com/showthread.php?t=151629 This map script might provide what we want (noone with useless starts), while at the same time offering incredible amounts of costumization.

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  3. #32

    Bernout's Avatar

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by oyzar View Post
    http://forums.civfanatics.com/showthread.php?t=151629 This map script might provide what we want (noone with useless starts), while at the same time offering incredible amounts of costumization.
    Thanks for sharing that Oyzar! I'll take a look at it this weekend.

    Bernout

    |TG-MD6| TG Primer


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  5. #33


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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by oyzar View Post
    http://forums.civfanatics.com/showthread.php?t=151629 This map script might provide what we want (noone with useless starts), while at the same time offering incredible amounts of costumization.
    Costumization ... sounds like fun. I 'll go as Batman ... lol

    (Sorry, I could not resist ...)

    dV

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  7. #34

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by Bernout View Post
    No time frame really in mind although most would argue sooner than later. Do you think you could have something in say a week or so? If we can easily get rid of the barbarian events then that would be good to know as well.
    Ok, I now have a mod that:
    • Sets all score to 0 (thanks Elucidus).
    • Removes the global demographics screen.
    • Customizes the "Deity" level to set the research mod to 2.0 (normal Deity is 1.3), and removes all AI bonuses.
    • Removes all 5 barbarian uprising events (Huns, Vandals, Goths, Philistenes, Vedic Aryans).
    None of this was hard to do, and I could easily keep customizing if we want (it's fun! ), e.g. goodie hut outcomes. The game runs as expected.

    I should note that I chose 2.0 on a whim, not sure what a suitable number would be. For comparison, normal Deity Epic would be 1.3 * 1.5 = 1.95, so 2.0 is quite a lot.

    I can't seem to attach a file here though, but I guess I can pass the mod over via IM to Bernout so he can put it up.

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  9. #35

    Bernout's Avatar

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by oyzar View Post
    http://forums.civfanatics.com/showthread.php?t=151629 This map script might provide what we want (noone with useless starts), while at the same time offering incredible amounts of costumization.
    I got the script installed and it works great...for SP. When I select the map in the Pitboss environment there doesn't appear to be a way for me to change the options. Unless I am missing something or perhaps some other way to get this to work?

    Bernout

    |TG-MD6| TG Primer


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  11. #36

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by Niklas View Post
    Ok, I now have a mod that:
    • Sets all score to 0 (thanks Elucidus).
    • Removes the global demographics screen.
    • Customizes the "Deity" level to set the research mod to 2.0 (normal Deity is 1.3), and removes all AI bonuses.
    • Removes all 5 barbarian uprising events (Huns, Vandals, Goths, Philistenes, Vedic Aryans).
    None of this was hard to do, and I could easily keep customizing if we want (it's fun! ), e.g. goodie hut outcomes. The game runs as expected.

    I should note that I chose 2.0 on a whim, not sure what a suitable number would be. For comparison, normal Deity Epic would be 1.3 * 1.5 = 1.95, so 2.0 is quite a lot.

    I can't seem to attach a file here though, but I guess I can pass the mod over via IM to Bernout so he can put it up.
    Excellent! You can download the mod at:

    http://home.comcast.net/~bernout1/Files/NoScoreMod.zip

    I also now have a test server up and running so please feel free to connect to it after you have the mod installed. No passwords please! It's currently set up with 18 players but only the first 6 are human controlled (currently).

    Server is at: tgbts.no-ip.org

    Bernout

    |TG-MD6| TG Primer


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  13. #37


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    Re: New Pitboss Game Discussion (Jan 17/09)

    In worst case you can get someone to start up in sp and then get the world builder file to start up in pitboss, but that might remove archery from barbs(which we might to do anyways mind you).

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    Re: New Pitboss Game Discussion (Jan 17/09)

    I was able to install the mod and log in fine. Though for some reason I can't move any units (same as happens when there is a dialog popup on the pitboss server app).

    Otherwise looks good however. Nice work on the mod Niklas!

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  17. #39

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by Munro View Post
    I was able to install the mod and log in fine. Though for some reason I can't move any units (same as happens when there is a dialog popup on the pitboss server app).

    Otherwise looks good however. Nice work on the mod Niklas!
    Ok...I just logged in and double checked and you're right! Not only could I not move any units but I didn't have any action buttons available at all for the selected unit. This must be the problem with having an admin password that Elucidus had mentioned.

    I'll go and restore the non-admin password server so that people can actually play around.

    Bernout

    |TG-MD6| TG Primer


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    Re: New Pitboss Game Discussion (Jan 17/09)

    That's weird, I had no problem doing things when I logged in. I really don't think that has anything to do with the admin password, what Elucidus mentioned was that he got a "Protected Assets" error when trying to log in. I got such an error when I tried to "cheat" the mod - could that attempt of mine have messed up the server? The first time I logged in, with the right mod and before the cheat attempt, I could found a capitol.

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  21. #41

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Why did we start the server with an admin password anyway? They're completely redundant, and just slow down the process every time a player tries to join a game...
    Emperor / Lord Parkin

    Want a private forum for your Civ4 alliance to chat easily? Then come to Parkinsworld - I'll be happy to set you up with whatever you need.

    Link: http://z14.invisionfree.com/Parkinsworld/index.php?act=idx

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  23. #42

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Hmmm...I screwed something up. I...

    - Downloaded the zip file.
    - Created a new MOD directory beneath my BTS Mods folder titled "NoScoreMod".
    - Loaded BTS.
    - Went to "Advanced", loaded a Mod...the "NoScoreMod" was listed.
    - Logged on to the server.

    Chose the Portuguese. Popped a hut, put down my capital, and then got an "Out-of-Sync" message. I could also see scores...which I thought wouldn't show up?

    Snarlin



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  25. #43

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by Snarlin View Post
    Hmmm...I screwed something up. I...

    - Downloaded the zip file.
    - Created a new MOD directory beneath my BTS Mods folder titled "NoScoreMod".
    - Loaded BTS.
    - Went to "Advanced", loaded a Mod...the "NoScoreMod" was listed.
    - Logged on to the server.

    Chose the Portuguese. Popped a hut, put down my capital, and then got an "Out-of-Sync" message. I could also see scores...which I thought wouldn't show up?
    You probably did the same thing I did initially. Make sure you don't have nested "NoScoreMod" directories. When I unzipped, it created that directory and then created another one in it.

    Bernout

    |TG-MD6| TG Primer


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  27. #44

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by Niklas View Post
    That's weird, I had no problem doing things when I logged in. I really don't think that has anything to do with the admin password, what Elucidus mentioned was that he got a "Protected Assets" error when trying to log in. I got such an error when I tried to "cheat" the mod - could that attempt of mine have messed up the server? The first time I logged in, with the right mod and before the cheat attempt, I could found a capitol.
    Hmm...that's possible. All I know is I logged in again and it was definitely in a hosed state.

    Quote Originally Posted by Emperor
    Why did we start the server with an admin password anyway? They're completely redundant, and just slow down the process every time a player tries to join a game...
    You're getting the admin password confused with the server password. The test server doesn't have the latter.

    I normally like to put at least a minimal server password in place simply because it's a first level of security that takes very little effort. Especially when it is 2 letters right next to one another on the keyboard. And yes, that little barb is directed at Oyzar. lol

    Bernout

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  29. #45

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    Re: New Pitboss Game Discussion (Jan 17/09)

    Quote Originally Posted by Bernout View Post
    I normally like to put at least a minimal server password in place simply because it's a first level of security that takes very little effort. Especially when it is 2 letters right next to one another on the keyboard. And yes, that little barb is directed at Oyzar. lol

    Bernout
    Hmm, I tend to agree with Oyzar on this occasion actually. In all my years of playing pitboss games (and there's been a lot of them - many dozens of games), almost none of them have had server passwords, and none of them ever had any security issues. "Hackers" or whatever just don't care enough about trying to break into a game. And if they did, the password is right here on the forum, and anyway a 2-letter server password would do absolutely nada to stop them.

    When a "security measure" doesn't do anything except for adding slightly to the login time for each player for each turn, it's redundant.
    Emperor / Lord Parkin

    Want a private forum for your Civ4 alliance to chat easily? Then come to Parkinsworld - I'll be happy to set you up with whatever you need.

    Link: http://z14.invisionfree.com/Parkinsworld/index.php?act=idx

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