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Discussion: Civilization Series / Civilization Series - Game Planning & Coordination - New Pitboss Game Discussion (Jun 30/09) - Okay. Also I just noticed now that we can have permanent alliances. Wouldn't that risk
  1. #76


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    Re: New Pitboss Game Discussion (Jun 30/09)

    Okay.

    Also I just noticed now that we can have permanent alliances. Wouldn't that risk the game being simply handed to the two best teams who decided to ally?

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  3. #77

    Bernout's Avatar

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    Re: New Pitboss Game Discussion (Jun 30/09)

    Quote Originally Posted by DMOC View Post
    Okay.

    Also I just noticed now that we can have permanent alliances. Wouldn't that risk the game being simply handed to the two best teams who decided to ally?
    I suppose that's a possibility. I think FoW was the first game where I tried using that option. The idea was that you almost always end up informally partnering with someone else anyhow. So it was a way to formalize the relationship. We haven't gotten far enough yet in FoW to see how it actually plays out.

    Since PitSuc is a team game, I wouldn't have any objection if you guys wanted to remove it. I'm guessing that noone would have a huge issue with that.

    Bernout

    |TG-MD6| TG Primer


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  5. #78

    Ebenezer's Avatar

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    Re: New Pitboss Game Discussion (Jun 30/09)

    PAs are a gamble. It actually slows your tech pace down (you do get shared wonders however). So a team that formed a PA early might just get passed in the tech race. It also destroys a lot of EPs when you form the PA and raises mission costs quite a bit (due to a math bug with teams)

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  7. #79


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    Re: New Pitboss Game Discussion (Jun 30/09)

    I know about the tech handicap part, but still, 2 civs with a handicap are still faster than 1 civ alone, assuming equal beaker per turn rates (IIRC).

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  9. #80


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    Re: New Pitboss Game Discussion (Jun 30/09)

    2 civs together without a handicap is better than 2 civs together with a handicap.
    You can be allied without a PA as well -- there are no AIs here.

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