Discussion: Civilization Series / Civilization Series - Game Planning & Coordination - TG BTS: PitSuc - Signups -> Oct 1 - Originally Posted by Bernout
I now have the map from Munro so I'll be locking
I now have the map from Munro so I'll be locking down the teams tonight as well as letting everyone know which nation they will be playing. The server goes up tomorrow; i.e. Sunday, October 4 @ 9:00 pm EDT / 1:00 am GMT.
Teams are locked and information topic has been created:
Server goes up tomorrow night as planned! Good luck everyone and I hope you have fun.
BTW, you'll notice a 12th nation I somehow managed to add and will show up as being eliminated on CivStats. Just ignore it...I don't think it'll cause any problems but we'll find out soon enough once everyone does their first turns.
Please acknowledge that you have read and understood the first message of this signup topic: Read all of it.
Have you successfully connected to the test server: No, it timed out
Civ4 Player Name: Darkeru
Time Zone: GMT
What is your normal single player difficulty level which you play at (or would play at): Warlord
How many multiplayer games have you participated in: 0, 1 - 2, 3 - 10, or 10+: 1/8th, everyone else quit a little while in
Would you consider yourself an expert player: No
If you are an expert player, are you willing to be an advisor: N/A
Do you wish to only be an advisor: No
Is there someone who you wish to be partnered up with: No-one in particular
Comments: I'd be interested to join and finally see what a Pitboss game is.
1. Go to MULTIPLAYER
2. DIRECT IP CONNECTION
3. Type in the IP address that Bernout has in another thread.
4. Sign in on Isabella of spain, making sure to set a password.
5. Play your turn, and click "end turn" (I forget this all the time.)
6. Exit the game BY LOGGING OUT TO THE MAIN MENU!!!!! NOT THE DESKTOP!!!!!!!!
By the way, game starts in 2 minutes!
EDIT: If you're the last to play a turn, then the next turn rolls over and you can be the first to play. Check CIVSTATS to see the timer left on the turn.
Server is up! Game on! Let me know if you have any problems. Everyone should have 1 Settler and 1 Warrior/Scout. Also it would be good to double check the game settings; in particular make sure you are at Deity level.
Eden...the server connection instructions are the same as for the test server. I'll forward you the PM I sent everyone yesterday.
Server problem thread is closed (oops!) ... but I am having the same finishing screen hang as Bernout.
We'll need to see if all the advisors are having this problem. If this is so then we may need to try ditching the mod and perhaps just put all the nations at "Noble" difficulty level or something like that.
BTW...if anyone is interested we could use a sub or two in the Fog of War game. Give me a shout if you are interested.
Bernout
Sorry to hijak the thread.. but if anyone still has appetite for more pitboss after this, we're also looking for a replacement for Rome in a 15-civ rocky lakes game here: http://forums.civfanatics.com/showthread.php?p=8525312
If you're interested, either send me a PM here on Tactical Gamer or reply to the thread or PM me over at Civ Fanatics.
Barbarians on deity are so intense that going archery first after either AH or BW is a necessity unless we start with horses/copper so close to us (literally in the capital's cross). This is even worse in a game like this where there's plenty of space open and no deity AI's to help with fogbusting. In a normal deity game I don't always have to research archery, since I get lots of help from the AI's.
My early game plan is now ruined, as I'll have to stick Archery somewhere.
Barbarians on deity are so intense that going archery first after either AH or BW is a necessity unless we start with horses/copper so close to us (literally in the capital's cross). This is even worse in a game like this where there's plenty of space open and no deity AI's to help with fogbusting. In a normal deity game I don't always have to research archery, since I get lots of help from the AI's.
My early game plan is now ruined, as I'll have to stick Archery somewhere.
I'm not sure if your game plan was ruined or was rightfully modified to the situation at hand. Aggressive neighbors are far worse than any Barbarians you'll encounter. I've always viewed them as an easy way to get my troops to 10 XP.
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
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