Welcome to Tactical Gamer

Page 8 of 19 FirstFirst 123456789101112131415161718 ... LastLast
Results 106 to 120 of 283
Discussion: Civilization Series / Civilization Series - Game Planning & Coordination - TG BTS: PitSuc - Signups -> Oct 1 - yeah running on Deity AI
  1. #106


    Join Date
    Apr 2009
    Posts
    15

    Re: TG BTS: PitSuc - Signups -> Oct 1

    yeah running on Deity AI

  2.  
  3. #107

    Ebenezer's Avatar

    Join Date
    Mar 2008
    Posts
    159

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Right, so I got a nice production bonus. Doesn't change the retarded decisions it's been making. And it didn't get the bonus Deity units/techs.

    I'm not in as big a hole as if it was on Prince, but I'm in one.

  4.  
  5. #108

    Bernout's Avatar

    Join Date
    Jul 2007
    Location
    Colorado Springs, CO, USA
    Posts
    2,606

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Quote Originally Posted by Kaleb View Post
    yeah running on Deity AI
    Don't forget that our mod takes away any advantage a normal Deity level AI would have.

    I have some potential new players joining the game so if they join up I'll try to have at least one of them start running that nation.

    Bernout

    |TG-MD6| TG Primer


  6.  

     
  7. #109


    Join Date
    Jul 2008
    Posts
    208

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Quote Originally Posted by Ebenezer View Post
    Right, so I got a nice production bonus. Doesn't change the retarded decisions it's been making. And it didn't get the bonus Deity units/techs.

    I'm not in as big a hole as if it was on Prince, but I'm in one.
    And you are advertising that? Maybe the Vikings should come bury you in that hole (although, Morgan is rattling his sabre ... )

    dV

  8.  
  9. #110

    Bernout's Avatar

    Join Date
    Jul 2007
    Location
    Colorado Springs, CO, USA
    Posts
    2,606

    Re: TG BTS: PitSuc - Signups -> Oct 1

    I'd like to welcome Eyce, warezthebeef, and vrtigo to the game!

    These 3 New Zealanders have taken over Arabia since I haven't heard from DMOC or Philip in over 2 weeks now. I know it's a busy time of the year but with two players you would think one of them could at least respond to a PM. In any case if they come back I can find them a spot in game if they still want to play.

    Bernout

    |TG-MD6| TG Primer


  10.  
  11. #111


    Join Date
    Feb 2009
    Posts
    95

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Welcome Kiwis.

    Elkad - we can come and help you out of your hole if you like!

  12.  

     
  13. #112


    Join Date
    Apr 2009
    Posts
    15

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Quote Originally Posted by Ebenezer View Post
    Right, so I got a nice production bonus. Doesn't change the retarded decisions it's been making. And it didn't get the bonus Deity units/techs.

    I'm not in as big a hole as if it was on Prince, but I'm in one.
    oh ok then, we'll be nice

  14.  
  15. #113


    Join Date
    Dec 2009
    Posts
    1

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Quote Originally Posted by Bernout View Post
    I'd like to welcome Eyce, warezthebeef, and vrtigo to the game!
    hiya guys i know we are departing from the norm in having 3 player on our team, but none of us are well experienced in these kinds of multiplayer games (we generally just lan play), so hopefully that evens things out. we are here to learn!

  16.  
  17. #114


    Join Date
    Jul 2008
    Posts
    208

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Quote Originally Posted by vrtigo View Post
    hiya guys i know we are departing from the norm in having 3 player on our team, but none of us are well experienced in these kinds of multiplayer games (we generally just lan play), so hopefully that evens things out. we are here to learn!
    Probably harder to play as a threesome, so I don't think that gives any unfair advantages. And although we started with teams of two, no reason why they could not be larger, so nothing to worry about (at least my opinion).

    dV

  18.  

     
  19. #115


    Join Date
    Jul 2008
    Posts
    208

    Edge of map tile ownership issue/bug?

    Hi all,

    The Vikings have come across an interesting issue ...

    A tile at the edge of the map, that we have 0 cuture in, is showing within our cultural border and we can develop its resource. We do have 100% culture in all of the five tiles that border it.

    Is this some normal (or at least known) occurance? Or is it a glitch?

    If this is not some usual, normal and accepted game feature, we will forgo developing and using the resource until we really do have culture in the tile (assuming everyone else treats it the same way if it occurs for them).

    dV

  20.  
  21. #116

    Wing Wah's Avatar

    Join Date
    Sep 2009
    Location
    Australia
    Posts
    13

    Re: TG BTS: PitSuc - Signups -> Oct 1

    I don't know if it's a bug but it doesn't sound like one, I say do what you like. Kudos for asking first though.

  22.  
  23. #117

    Bernout's Avatar

    Join Date
    Jul 2007
    Location
    Colorado Springs, CO, USA
    Posts
    2,606

    Re: TG BTS: PitSuc - Signups -> Oct 1

    Quote Originally Posted by Wing Wah View Post
    I don't know if it's a bug but it doesn't sound like one, I say do what you like. Kudos for asking first though.
    I agree.

    The whole edge of the map thing caught me by surprise actually. That was unintentional.

    Bernout

    |TG-MD6| TG Primer


  24.  

     
  25. #118


    Join Date
    Jul 2008
    Posts
    208

    Re: TG BTS: PitSuc - Signups -> Oct 1

    I might try to simulate the "uncultured tile surrounded by culture" situation in world builder and see if it replicates ... if it does, then we can consider it a game feature (which does not, I suppose, mean it is not also an exploit ... ), as I suppose one could consider that if a tile is surrounded by you culture, you have earned it ...

    (Oooh ... I wonder if a foreign settler could settle on it, if it is far enough away from other cities?)

    dV

  26.  
  27. #119


    Join Date
    Apr 2009
    Posts
    15

    Re: TG BTS: PitSuc - Signups -> Oct 1

    One thing I wanted to flag up and ask what people think:

    cavscout is busy in RL at the moment so I've been running things for our civ most of this last week. all major decisions have been made by him whilst I've been doing most of the micromanagement lately. but with him not being around for a while it's pretty much going to be playing on my own.

    Now this would be enough of an issue on it's own but it's more of an issue by the fact we've just recently declared war on the Greeks (you can all probably see from the scoreboard that there's been some emergency whipping going on!). Now IIRC ManiaMuse is the veteran player for Greece but I haven't seen him around for a while.

    It kind of defeats the purpose of this game if I just go and beat up on a relatively new player so what should we do? My preference would be if ManiaMuse is still around for him to help out, or failing that to find another experienced player to help. I don't know when cavscout will be back and we could try and find another newer player to join team Maya but that could get complicated later on.

    Failing the above it will just be a good learning experience for Kemal (even if it may be a short one, but then again it might not be short after all and I may get my butt kicked. But when you ask "can the Mayan armies do it?" you have to remember that they are called Holkans not Holkan'ts )

  28.  
  29. #120


    Join Date
    Feb 2009
    Posts
    95

    Re: TG BTS: PitSuc - Signups -> Oct 1

    A ManiaMuse has been active on CFC recently, tripped over a post of his in Strat and Tips.

    Maybe try a PM there?

  30.  

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top