-
12-20-2007, 02:30 AM #1
CoH & Vista 32/64 & DX9/10 Comparison
I just finished doing some comparison testing I thought I would share. Nothing earth-shattering here--the results are about what you would expect. I was hoping with 4GB of RAM that Vista 64 would see some performance gains, but that didn't happen. There is essentially no difference in performance of CoH under Vista 32-bit vs 64-bit and DX10 is an equally crappy performer under both. So much so that it seems pointless to even bother running in DX10 mode. Whatever graphics fidelity you hope to gain is more than offset by the fact that you will have to turn down most of the settings in order to maintain a decent framerate.
The Rig
Intel Core 2 Duo 6700
4GB RAM
nVidia 680i chipset
nVidia 8800GTX GPU
The Config
CoH was run with the following settings under both DX9 and DX10 modes:- Model Quality: High
- Anti-Aliasing: 8X CSAA
- Texture Detail: High
- Shadows: Medium
- Reflections: Low
- Post Processing: On
- Building Detail: High
- Physics: High
- Tree Quality: Medium
- Terrain Detail: High
- Effects Fidelity: Ultra
- Effects Density: Ultra
- Rain Detail: High
- Object Scarring: On
- Model Detail Slider: Max
The Results
.........................DirectX 9
..............Vista 32-bit...Vista 64-bit
Avg FPS...........58.0............57.9
Max FPS...........61.0............62.1
Min FPS............32.0............27.6
..........................DirectX 10
...............Vista 32-bit...Vista 64-bit
Avg FPS...........34.8............32.4
Max FPS...........60.0............60.1
Min FPS.............4.7............. 2.8
Note: The Max FPS is the same for all tests indicating that this is likely CPU limited rather than GPU limited.
Twisted Firestarter
a.k.a |TG| Harkonian

-
12-20-2007, 12:55 PM #2
Re: CoH & Vista 32/64 & DX9/10 Comparison
Nice Firestarter. Running DX10, even with a high end rig, is a big strain. I've got the same build. I keep it at DX9 with all the settings maxed for that DXversion.
.
-
12-20-2007, 01:22 PM #3
-
12-20-2007, 02:21 PM #4
- Join Date
- Nov 2006
- Location
- Virginia, USA
- Age
- 22
- Posts
- 463
Re: CoH & Vista 32/64 & DX9/10 Comparison
So then we are agreed, DX10 is just about useless at the moment?
playing off the TG server feels like we're playing 2142 on easy mode~Fehmart
I'm going to close my eyes until it's over~Experiment, commenting on my driving
"Get it up quickly and beat it hard."~Jonan
I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T

-
12-20-2007, 03:04 PM #5
Re: CoH & Vista 32/64 & DX9/10 Comparison
Not useless. DX10 does look better if you are able to crank all the graphical goodness up. But with CoH that seems impractical at the resolution I'm running without a second 8800 to push the FPS up. I supposed I could reduce my resolution to something other than the native 1920x1200 and then max the graphical settings, but that too is a trade off.
Twisted Firestarter
a.k.a |TG| Harkonian

-
12-20-2007, 03:59 PM #6
Re: CoH & Vista 32/64 & DX9/10 Comparison
On the other hand, since I do have some framerate overhead in DX9 I just upped my Shadows to High and my Antialiasing to 16xQ CSAA and I still have the following under Vista 32:
Avg FPS...........50.0
Max FPS...........60.1
Min FPS............22.4Twisted Firestarter
a.k.a |TG| Harkonian

Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote






Bookmarks