Updated notes:
This posted is dedicated to the balance portion.
I thought seperating the threads would be good a idea as the other is a long read, and this updated version could use the attention as it contains much more coherant notes.
http://www.gamereplays.org/community...owtopic=155330 is the original post with the updated information included.
TENTATIVE Company of Heroes PATCH 1.3 RELEASE NOTES: Balance Changes list below.
Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction)
Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
Axis Armoured Car cost increased by 10 fuel.
Axis Stug build time increased by 10 seconds.
Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
Allied Sherman main gun Area of Effect damage slightly lowered.
Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
Allied Airborne Satchel charges strengthened against buildings and bunkers.
Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
For the Fatherland ability cost has been reduced by 40%.
All vehicle main guns effectiveness vs. infantry in cover reduced.
Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.