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Discussion: Real Time Strategy / Company of Heroes - According to Buggo... Patch now? - Sometime between now and 'it's been cleared by QA'.
  1. #1


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    According to Buggo... Patch now?

    Sometime between now and 'it's been cleared by QA'.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  3. #2


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    Re: According to Buggo... Patch now?

    Apparently 'shortly' to Relic means a couple of days where as it means a couple of hours to me. So, with that said, the patch will be released tomorrow at 11:00AM PST.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  5. #3

    Snail88's Avatar

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    Re: According to Buggo... Patch now?

    patch is out. Fileplanet has it on its main page.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  7. #4

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    Re: According to Buggo... Patch now?

    ================================================== ===================
    Company of Heroes Release Notes
    ================================================== ===================

    v1.3 10/24/2006

    NEW FEATURES
    - New multiplayer map: 6P_Seine River Docks
    - New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
    - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
    - IME support for Microsoft Windows XP and Microsoft Windows Vista

    IMPROVEMENTS
    - Improved SLI performance on Nvidia systems using the latest drivers.

    General Fixes
    - BugReport has more space on the success dialog to show Cyrillic text.
    - Far East characters will not clip when listed in a multi-line text box.
    - 30260 is now listed as the correct port to leave unblocked.
    - Removal of ghost bug that could leave duplicates upon reload of a saved game.
    - The playback controls for viewing a recorded game have their graphics fixed.

    Campaign
    - Medal text is now visible (Korean)
    - Reinforce radius has been fixed on certain buildings.
    - M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
    - M02: Game no longer incorrectly instructs the player to reinforce the squad.
    - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
    - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
    - M08: Fixed critical error after countdown reaches 0 after holding the city centre point
    - M10: The ''Select HQ'' Button now properly selects the forward HQ
    - M10: Fixed the lack of audio for subtitled text.
    - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
    - M11: Briefing fixed subtitle timing issue

    Gameplay
    - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
    - Improved load times by fixing pathfinding regens.
    - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
    - Veterancy speech samples are now triggered correctly.
    - The vehicle repair icon now shows up offscreen.
    - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
    - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
    - Allied and Axis HQs can no longer be deleted by the player.
    - Players will no longer lose munitions income from creating an Axis Sniper.
    - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
    - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
    - Weapon capture squads can now reinforce to full squad size.
    - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
    - Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
    - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
    - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
    - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
    - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
    - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
    - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

    Online
    - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
    - Players should now hear an audio prompt when sending a chat message to an ally or enemy.
    - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
    - Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
    - Users with slower computers will see each other properly in the game lobby.
    - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
    - Players looking for Ranked Games are no longer displayed as "0" on the News tab.
    - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

    Performance
    - Performance measurements now include loading time.
    - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
    - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
    - UI now properly filtering out old replays from previous versions of the game.

    BALANCE CHANGES
    - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
    - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction)
    - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
    - Axis Armoured Car cost increased by 10 fuel.
    - Axis Stug build time increased by 10 seconds.
    - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
    - Allied Sherman main gun Area of Effect damage slightly lowered.
    - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
    - Allied Airborne Satchel charges strengthened against buildings and bunkers.
    - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
    - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
    - For the Fatherland ability cost has been reduced by 40%.
    - All vehicle main guns effectiveness vs. infantry in cover reduced.
    - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
    - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

    MOD SUPPORT
    - Scenario pack support
    - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
    - Added the Worldbuilder tool.
    - Added the MovieMaker tool.
    - Supports export of scenario packs by selecting Export Scenario in the File menu.


    v1.2 9/12/2006

    - Connectivity fixes
    - SLI performance fix
    - Allied HMG exploit fix
    - Axis wreck exploit fix
    - Various crash fixes


    v1.1 8/25/2006

    - Multithreaded lens-flare destruction fix
    - Burning building crash fix
    Magnum
    www.simhq.com

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  9. #5

    Snail88's Avatar

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    Re: According to Buggo... Patch now?

    great map, but for some reason theres no music on it



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  11. #6

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    Re: According to Buggo... Patch now?

    Thats probably a bug that i think happens when you alt tab in the multiplayer screen...or something like that. You lose almost all sounds once you get in game becuase of it.

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  13. #7

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    Re: According to Buggo... Patch now?

    hmm maybe but i tried a dif map and i had music. I did have all the sounds though, just no music



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  15. #8

    Evo<^|SiNz|^>'s Avatar

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    Re: According to Buggo... Patch now?

    Apparently there's a huge bug with this patch - anything, even Jeeps, can run right through tank traps.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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  17. #9


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    Re: According to Buggo... Patch now?

    Yea, as an Axis player. It's pretty much unplayable.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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