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| Company of Heroes Company of Heroes Discussion Forums |
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#1 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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It's been a long 3 months, but we are finally ready to open our system to the public. To participate, simply sign up on the forums, then use the 'War Control Panel' link on the horizontal menu. Our IRC channel seems to be the best meeting ground for now, irc.gamesurge.net #EuropeInRuins or use the 'Chat' link.
This test includes the following features: Choosing your side, doctrine, and division name. Creating up to 5 companies. Purchasing units and upgrades for these companies and assigning them to platoons for battle. Initiating a battle using two objective types and downloading the battle files to transfer your units into the game. To coincide with this, we've released another new map, here's some shots: Be sure you check out the Installation/Players Guide and User CP Guide on the forums.
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It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#3 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: COH: Europe In Ruins Public Alpha Launched
We are getting extremely close to launching v1.7 of our modification which will include the first level of persistency and new doctrines and abilities.
Also, GameFlood is hosting a contest that we have entered. I'd appreciate you stopping by clicking on the GameFlood link to help get us some exposure. I truly hope you will give us a try when v1.7 is released... http://www.europeinruins.com
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#4 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: COH: Europe In Ruins Public Alpha Launched
We've just released the most significant version of our modification yet. We are, thanks to Corsix, sending battle results back to our server. We haven't yet turned on processing of these results until we see how well each player's separate report matches up with everyone else's. If everything goes well, a significant part of the persistency model we've been aiming for will be complete. Players will design and create their companies on our website, play matches, and get their companies updated with the battle results including deaths, veteranship, etc...
I would like to invite everyone to come and give it a shot (again). We have a player's guide and our forums are a great resource to help you get started. We have even built a 'launcher' that keeps your version of the modification up-to-date. These are very exciting times indeed. Lastly, we are participating in a contest at GameFlood, in the RTS mod division. Our votes are based off downloads (on their site), views, and votes. I'd like to ask you all to visit the site and possibly download from there also. The contest ends Monday at midnight (CST). The link is: http://www.gameflood.com/Mashup/Index.cfm?intModID=9426 Please don't be hesitant to check us out. You may still play vanilla-COH with our modification installed. You have nothing to lose.
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#5 (permalink) |
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Join Date: May 2006
Location: Alexandria, VA
Age: 27
Posts: 1,164
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Re: COH: Europe In Ruins Public Alpha Launched
You guys got a good mention on Tales of Heroes this week: http://talesof.wordpress.com/2007/07...something-new/
Bridger said he would "definitely" be interested in interviewing you once the mod gets off the ground. It's at around 25 minutes into the interview. |
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#6 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: COH: Europe In Ruins Public Alpha Launched
Yeah, I heard it. They still haven't tried it, which means we'll never get a good bit of time given to us...
![]() We are growing every day, over 100 battles a day lately. Persistency is on and enabled and seems to be working a treat.
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#7 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: COH: Europe In Ruins Public Alpha Launched
An article on Europe In Ruins is scheduled to appear in the next issue of the German-based PC Games magazine, street dated August 29th. It may also make future appearances in PC Action and possibly PC Games Hardware. The modification will also be included on a DVD with the magazine. I'd like to thank Mark Brehme of Computec for making this possible.
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#9 (permalink) | |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: COH: Europe In Ruins Public Alpha Launched
Quote:
VOTE NOW! I know many of you probably haven't tried it, but it's come a LONG way since first released. Also, anyone know why I can't edit the first post and update all the details?
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#10 (permalink) | |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: COH: Europe In Ruins Public Alpha Launched
COH: Europe In Ruins MMORTT Mod (12.21.07) [v0.0.9 OF]
Quote:
News 12/21/2007: We've just released the 9th patch in the OF compatibility series before EIR v2.0 and the incorporation of the OF factions into the war. Also, we'd like you to take some time to vote for us in the ModDB mod of the year awards here: http://www.moddb.com/mods/8627/europe-in-ruins --- Launcher We've finally released a battle organizer / launcher for Europe In Ruins that allows you to create and play battles. It works similar to any game lobby system where you are capable of both creating and joining games. Basic chat now included! ![]() --- FAQ What is Europe In Ruins? Europe In Ruins is a persistent war modification for Company of Heroes. Think World War 2 Online with a COH as the front-end used to play out the battles. How is Europe In Ruins played? Europe In Ruins is played on Relic Online with other players. There is no single-player version. Will installing Europe In Ruins affect my Company of Heroes installation? Absolutely not! Europe In Ruins installs parallel to Company of Heroes and allows you to play both regular Company of Heroes and Europe In Ruins without any trouble. Can you give me a little more details on how it works? It's simple! Register on our site, then sign-up in the war control panel. Select your doctrine abilities, and build/purchase your companies. Find someone and battle it out! Be sure to retreat heavily injured troops and vehicles off the battlefield so you can keep them in your company for the next fight along with the experience they earned. After the battle, the website is automatically updated with the battle results, dead squads are removed from your company, retreated and surviving squads are updated with the amount of experience they earned in the battle! You can then reinforce your company and play again! Where can I get help with Europe In Ruins? We have both a website and game tutorial videos as well as a written guide. Written Guide Tutorial Videos Where can I find more information? http://www.europeinruins.com --- Change Log: Last Update: 12/20/2007 Setup Download: http://www.europeinruins.com/releases/EIR_Setup.exe Modification Fixes v0.0.9 OF * Fixed sync error issue caused by 'extra' zoom camera. Please re-download it and place into EuropeInRuins\Archives [link] * Axis/Allies Halftracks popcap reduced to 4. v0.0.8 OF * Allied Demolitions now work as expected. Can be placed on buildings and destroyable bridges. * King Tiger now longer gets benefits from German Steel doctrine ability. * Added support for external skins to .module file. Make sure the .SGA is in EuropeInRuins\Archives and is named ExternalSkinpack.sga * Added support for optional 'extra' zoom camera. Download it and place into EuropeInRuins\Archives [link] v0.0.7 OF * Military Intel fixed. 4 uses, 60s cooldown. * Fixed issue with extra supplies ability not giving the extra medikit to nebelwerfers, AT guns, or 88s. * Updated for COH OF v2.201. v0.0.6 OF * Team Weapons should remain in your company in you re-man them. Try #2! * Howitzers and Flak 88's shouldn't disappear from your company. v0.0.5 OF * Team Weapons should remain in your company in you re-man them. v0.0.4 OF * Airborne can now drop without causing a SCAR error. * Added some logging to help with AI take-over recognition. v0.0.3 OF * Fixed some issues with buildings and buildable items.. * Removed ability to convert ambient building to barracks. * Added exception catch when trying to report stats. * Hopefully fixed the incorrect winner report. v0.0.2 OF * Units may not build. * Attacker now gets his units when he 'arrives' at the battle. * Off-map retreat icon moved to correct panel. * Territories no longer flash. * Launcher works. * Reporting may work. v0.0.1 OF * Very-alpha OF Compatibility Patch * Reporting may or may not work. * EIR Launcher may or may not work. v1.8.3 * Rechecked mines, they work. If they don't I have no idea. * Changed M8 Technology to Vehicle Technology (50% damage bonus to M8/Halftrack) * Decreased speed at which vehicles capture territory with mobility * Increased M8 popcap to 8. * Fixed SCAR error involving placing multiple Howitzers/88s at once. * Raised Axis Tank Armor Upgrades to 200MU. * Raised M8 Armor Upgrade to 110MU. * TAV base modified to 10000 MP, 1800 MU, 1200 FU on next resource run. v1.8.2 * Fixed Allies/Axis mines. v1.8.1 * IA 'Ferocity' effectiveness reduced. * Fixed multiple Axis doctrines that weren't working. v1.8 * Decreased attacker VP advantage. * You can now retreat taken over weapons off-map. * Airborne AT recrewed can be re-airdropped if you are the Airborne doctrine. * All abilities have had their munitions costs removed. * Officer supervise ability fixed. * All new doctrines. * TAV system with availability. * Added 15s of 'For the Fatherland' type spawn protection. v1.7.3 * New .DLL for reporting. v1.7.2 * Fixed objective issue when you are about to win/lose by pushing the opponent off the map. * Adjusted battle report to keep players from missing out on their resources at midnight. * Removed some debug messages. * Modified reinforcement timer slightly to adjust for the Axis/Allies infantry pop differences. v1.7.1 * Hotfix for SCAR error. v1.7 * Infantry gain veterancy 20% slower. * Defenders VP amount decreased slightly. * Reinforcement timer modified to show 'potential reinforcement time'. * Territory requirement for VP mode. Must hold 10% of territory to stay in the battle. * Added artillery through-out defensive setup time for defenders too close to attacker entry points. * Various balance and doctrine changes. v1.7-pre10 * Slowed infantry veterancy gain by 20%. * Many changes to battle processing. v1.7-pre9 * Increased VPs slightly * Made defensive 'do not enter zone' near attackers entry points larger and artillery for being too close more accurate. * Various balance changes. v1.7-pre8 * +6 Pop for Allies. * Seriously, Inspired Assault is no longer free. v1.7-pre7 * Lowered vPs a little. * No longer charged for repairing vehicles after a battle. v1.7-pre6 * New reinforcement timer system. * 30% reduced capture time for territory. * Various balance changes. v1.7-pre5 * More statistical reporting. v1.7-pre4 * Includes sending stats back to our server (kills/losses) * Changes rules to lower priority in attempt to stop sync errors. v1.7-pre3 * Fixed bug in normal Europe In Ruins victory condition that was causing negative or extremely high pop-cap values. * Fixed bug when a player wins by annihilation that tells them they lost. * Triage Center now buildable. * Added some error checking to building scripts that should help avoid SCAR errors. v1.7-pre2 * Fixed bug that wasn't allowing stats to be sent to the server. v1.7-pre * Added match reporting to website. We'll be reviewing results to make sure they are matching on each battle. * Re-enabled EIR_Launcher. v1.6e10c * Fixed Allied/Axis unlimited buildings bug. v1.6e10b * VP Mode fixed. * Fixed problem where you couldn't call in additional reinforcements when you already had some pending arrival. * Lowered reinforcements timers significantly. * Fixed issue with Airborne where they couldn't call in additional population. v1.6e10 * All new doctrine abilities for v1.7. 16 potential abilities per doctrine. * New game modes, IPMP (Europe In Ruins) is based on gaining pop-cap by holding territories. Europe In Ruins VP uses a familiar VP type game-style with the old pop-cap increase method. * All veterancy bonuses halfed to prevent super-elite units. * Optimized over 500 lines of code to make it faster and less prone to SCAR errors. * Other 'bonus' features. v1.6c * EIR Launcher is much more improved. * vCOH 1.6 Changes * Doctrine abilities only available once your company arrives (FOR SURE THIS TIME!) * Reinforcing re-enabled, it's much more expensive and takes more time. * Fixed the way territory is captured. Report issues please. There were some problems in testing but I could never reproduce them consistently. v1.6b * Doctrine abilities only available once your company arrives with exceptions (Raid) * Various cost/pop-cap changes. * Fixed fatal SCAR error. * Fixed Stuka upgrade doctrine ability. * Pop Cap starts at 30 increases to 55. It increases by 1 every 1.25 minutes. v1.6 * Pop Cap starts at 30 increases to 55. It increases by 5 every 5 minutes. (Testing) * Vehicles and cloakable units no longer turn territory. * When setting up defense, if you get to close to an attackers spawn you get a warning. If you continue closer, the offending units are warped back to your offmap position. * Health on building decreased by 1/2. * Reinforcing removed. * Various cost/pop-cap changes. * Doctrines added. One is broken (Stuka upgrade one, it's free for now)... v1.5a/b * Bug fixes v1.5 * Added: Variable Max Pop Cap for uneven battles. For every player down, 10 extra Pop Cap is split among the other players. * Added: Custom Unit Veterancy * Changed: Increased the time it takes to turn an enemy territory to neutral. * Changed: Pop cap increases by 1 every 2 minutes from 25-55. * Changed: Game time set to 1 Hours. * Changed: Various costs changed. Tanks MP lowered significantly. * Changed: Platoon category icons made a bit smaller (thanks skgstrm). * Changed: New company resource values are now randomized. * Changed: Neutral objective changes so that each player must gain one sector every 3 minutes. Until they control 40% of the map. At that point they must continue to hold on to 40% of the map, if they fall below the required amount, they will have to 3 minutes to regain control of at least 40% of the map. * Changed: Attack/Defend objective requires the defender to hold a certain amount of territory. * Removed: Aide Station and Medic Station v1.4 Added: Officer Supervise State Changed: Repair Rate Lowered Changed: Various Unit Costs/Pop Caps Changed: Minimum Platoon Cap 8, Max 40 Changed: Readjusted Mortar/HMG health Values Fixed: Various Bugs v1.3a Fixed: Sync error, woops. v1.3 Fixed: Swapped upgrades (Stuka/Flammenwafer, M8 Armour/MG) Fixed: Riflemen can now retreat offmap. Changed: Max pop cap on the field lowered to 40. Changed: Various cost/pop changes to squads. Changed: Officer now comes with artillery and route enemy by default. Changed: All buildable buildings health increased by 300%. Changed: Health of mortars and HMG's significantly reduced (affects weapons, not crews) Added: Officer can supervise stationary troops (mortar, hmg, nebel) and grant them a 20% increase in accuracy. Added: Axis tank upgrades, MG42 and Armour Skirts for Panther, PzIV, Stug, and Stuh. Added: 1 second delay between calling in platoons. v1.2 Fixed: Rangers not spawning with bazookas. v1.1 Fixed: Platoon groups 5 as Allies now usable, Platoon groups 4, 5, and 6 now usable as Axis. Fixed: Population is correctly computed when calling in reinforcements. Fixed: 88 needing resources. v1.0 Initial. --- Thanks for your support.
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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