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  • Eve Online Incarnated


    The Second definition of Immersion is stated simply as, "Deep mental involvement." But what does this mean to us as gamers? To me it means that developers have to push the envelope in ever increasing ways to "Immerse" us in their games. To bring their worlds to life, make us care about them and make us feel like we are truly involved in something grand. In no other game has this principle been re-defined and shown in spades, then in Eve Online. That's what we're here today to talk about, one of the largest expansions to the world's leading space MMO and largest online universe. Lets get started shall we?

    "The First Step"
    The first step in this process was the addition of a full-body avatar creation system that launched several months ago. With this system players had the ability to still select race, gender, and bloodline as they had done before..but to move forward and create a real avatar was something new, something grand. With a designer the likes of which the industry has never seen, fidelity that was near realism, and the ability to "Morph" any part of the avatar by simply holding your mouse on that area and dragging it around, well suffice to say it was a most welcome addition.

    However with all things new there is resistance, especially when the developer is still iterating and creating content for the new system. Though it's become widely accepted lately and CCP Games has continued to iterate and expand on the "Carbon Creation" system. Still CCP Games has added to, refined and made this new character creation system into something to be proud of and something that is beyond anything on the market currently. With new clothing styles added in each iteration, the ability to add body modifications such as tattoos, piercings and scars the new Incarna character creation system allows players to truly create a personality all their own. Something that others will see, remember and associate with them.

    Below is a short video that attempts to showcase some of the features of the creator, not all just some. I would recommend you watch it in HD if you can. In this video you'll see a glimpse of the Race Selection screen, that shows off a short intro video to each race as you select it. Then the bloodline screen which allows you to choose between the 3 bloodlines of each race and a gender. Then we move into the creator itself and showcase the drag manipulation, clothing, both male and female avatars and body modifications. I hope you enjoy watching it as much as I enjoyed making it. Now lets move on to the next step in the process of Immersion and what's been brought to us with "Incarna".



    "Captains Quarters"
    Captains Quarters is step two in the Incarna Immersion process, bringing us a full blown avatar environment and experience like nothing we've had before. A brand new UI known as the "Carbon UI" built from CCP's Core technology base has brought 3D UI elements that bring yet again another layer of immersion into the system. With this as one walks around their quarters and other areas when they are released, 3D buttons and UI interfaces will pop up from hologram projectors. This along with a great dynamic lighting and shadowing engine and an animation system that brings life like movement to each character has made this a welcome addition to the Eve Universe. Though as it stands it's a single player environment only. Why is that you ask? Mainly because CCP was rolling out the largest technology upgrade to Eve Online since the Trinity Expansion rebuilt the graphics engine and they wanted to test it step by step. Even though there's only one race's quarters and no multi-player "Yet" there will be. How do I know this? Stay tuned for an interview with CCP Soundwave, Lead Designer for the space section of Eve Online and his partner in crime CCP Flying Scotsman the Lead Designer for Incarna. Below is another video showcasing captains quarters features, I'd also suggest viewing in HD if at all possible. The video is roughly eight minuets long and shows off the basics of what I've written about so far.



    What else has Incarna brought us?

    As this picture shows a complete rebuild of all the turrets in the game, absolutely lovely aren't they? Now they say pictures are worth a thousand words, and this one speaks volumes. As CCP is prone to doing, the art department needed a way to view the turrets animating in a 3D space. As it stands they used this piece of code slash technology to allow us to see the turrets in an in-game preview window. The same as the way we preview ships in the market browser. It's a fantastic little addition that has no real baring on gameplay but serves to continue down the immersion road. The more we can see, the more we can view and understand scale, size and scope of the universe the more it pulls us in. Along with the animations and new models we have new weapons fire animations as well. Below is yet another short video that shows this all off, I think it's fantastic. Enjoy,



    Now you're more then likely wondering "What about Missile launchers?" and I can tell you that you'll have to listen to my interview to get the answer, trust me you wont be disappointed with it. I know I wasn't and there are tons of other additions, upgrades and gameplay feature revisions coming this winter when the second leg of Incarna launches. "What are they?" you ask, and I can tell you plenty of juciy things for those of us that love this game. Some re-balancing to Super Capitals, mainly Supper Carriers. The other 3 racial Captains Quarters and Establishments which will be our full blown multi-player environment. Now incase you're wondering what Establishments are, I can tell you everything we were told we were getting. Bars, Corporation offices, etc. Though there wont be tons of stuff at the start you can rest assured that CCP wont let us down and will bring much more content.

    Before we end I'd like to inform everyone that reads this that TG has an active presence inside Eve Online, not with in a single corporation mind you, but still active. Don't forgot to stop by the Eve Online Forums and introduce yourself! The forums are Moderated by myself, so don't hesitate to ask questions, ask for help, or just PM me with anything Eve Related.

    Below is also the latest trailer for Eve Online entitled "I was There":



    Now for your Listening pleasure the interview I promised you with CCP Soundwave and CCP Flying Scotsman, enjoy!

    <object height="81" width="100%"> <param name="movie" value="http://player.soundcloud.com/player.swf?url=http://api.soundcloud.com/tracks/19371561&show_comments=true&auto_play=false&color= ff7700"></param> <param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http://api.soundcloud.com/tracks/19371561&show_comments=true&auto_play=false&color= ff7700" type="application/x-shockwave-flash" width="100%"></embed> </object> <span><a href="http://soundcloud.com/tacticalgamer/tactical-gamer-eve-online">Tactical Gamer - EVE Online Incarna Interview</a> by <a href="http://soundcloud.com/tacticalgamer">TacticalGamer</a></span>


    Feeling Immersed yet? I know I am.
    TG-18th Damion Rayne
     

     
    Comments 37 Comments
    1. l2apt's Avatar
      l2apt -
      I'ts a great game and a great review, Damion.
    1. desktop's Avatar
      desktop -
      Too bad the game is so badly broken. The fancy modules just look like black blobs in the game. Modules as a whole are broken now since the new coding seems to have disabled many of them at random. Implants effects work/ don't work/ disappear also. Ships fly backwards or sideways sometimes. Daily server crashes add to the mix. Check out the EVE Online forums under General Discussion. There's plenty of actual feedback there.

      As for the Captain's quarters..... broken. Even the "w,a,s,d" walking controls are terrible but all the controls are poor. Graphics don't align with other physical objects. the coding is so bad it melts GPUs. The CQ can't handle the graphics load of the charater you create so what comes out is a character that looks something like a claymation.

      Given CCP's very poor history for finishing any projects it starts, I don't see CQ coming to any point that they envision. Faction Warfare, Epic Arc Missions, COSMOS, etc., all have just dead ended even though they were good ideas. CCP actually has an official position that new items are better than fixing items that don't work. The fact is, CCP doesn't follows up on projects successfully. The few times it does, it takes an uninformed and mismanaged approach that usually makes things worse. It ends up as "Please fix this! Oh no..they're fixing it!".

      The MT has been so badly handled that it's an industry punch line. The CSM seems to have proven that they are, as earlier suspected, nothing but a PR stunt. This "expansion" is just another horrible patch in a series of terrible patches. As for communication from CCP I would strongly advise getting an outside PR agency.

      TL;DR The game is badly broken. Wait and see if CCP can fix this or it just goes into a slow bleed until the end. We love the game. Please stop trying to kill it.
    1. DamionRayne's Avatar
      DamionRayne -
      Quote Originally Posted by desktop View Post
      Too bad the game is so badly broken. The fancy modules just look like black blobs in the game. Modules as a whole are broken now since the new coding seems to have disabled many of them at random. Implants effects work/ don't work/ disappear also. Ships fly backwards or sideways sometimes. Daily server crashes add to the mix. Check out the EVE Online forums under General Discussion. There's plenty of actual feedback there.

      As for the Captain's quarters..... broken. Even the "w,a,s,d" walking controls are terrible but all the controls are poor. Graphics don't align with other physical objects. the coding is so bad it melts GPUs. The CQ can't handle the graphics load of the charater you create so what comes out is a character that looks something like a claymation.

      Given CCP's very poor history for finishing any projects it starts, I don't see CQ coming to any point that they envision. Faction Warfare, Epic Arc Missions, COSMOS, etc., all have just dead ended even though they were good ideas. CCP actually has an official position that new items are better than fixing items that don't work. The fact is, CCP doesn't follows up on projects successfully. The few times it does, it takes an uninformed and mismanaged approach that usually makes things worse. It ends up as "Please fix this! Oh no..they're fixing it!".

      The MT has been so badly handled that it's an industry punch line. The CSM seems to have proven that they are, as earlier suspected, nothing but a PR stunt. This "expansion" is just another horrible patch in a series of terrible patches. As for communication from CCP I would strongly advise getting an outside PR agency.

      TL;DR The game is badly broken. Wait and see if CCP can fix this or it just goes into a slow bleed until the end. We love the game. Please stop trying to kill it.
      These kinds of comments are not needed.
    1. George8873's Avatar
      George8873 -
      I agree with desktop on many of the points he posted. He is only stating the truth about Incarna. Nothing he said is untrue. The game is broken, and all CCP is worried about at the moment is selling monocles and such for insane real life prices... i.e. $70 dollars equivalent for a pixel monocle. And that's just the mid-tier items. CCP plans on releasing more expensive stuff in the future. One just has to read up on it.
    1. CombatSmurf's Avatar
      CombatSmurf -
      Did you delete your comment Damion or is it just my browser failing to show it after registering? xD "Posts like this are not needed." Transparency is a terrible thing, no? It is a great game. It could be even better, but sadly, desktop is next to spot on in his post.
    1. Amarr Cirizen 124454's Avatar
      Amarr Cirizen 124454 -
      This article reads like it was written by CCP marketing department. I have been playing for just over 3 years and 100% agree with desktop's post.
    1. Cor Synn's Avatar
      Cor Synn -
      This is one of the best and most professional interviews i've heard with actual CCP Devs, possibly ever.For the naysayers, this is the kind of coverage actual fans really want to hear. One word, "Constructive". I've played EVE for a little over two years currently and am interested in developing games myself. Most of those who are complaining are seeing this only from the gamer perspective and have no idea what it actually takes to constantly upgrade and progress a small game much less a game with this intense of scope. The may even misunderstand that EVE has always been a work in progress, and thats what makes it so cool for true fans. If you think things are broken in the game, well, it may be time to upgrade your system, but i bet if you were able to turn back the clock and see an iteration of the game from 2 or three years ago, you would see how far it's come.

      Now my two cents worth on Incarna. I agree we've seen some great moves forward but only in the babystep iteration of it. From this interview it sounds like some of my points of improvement given here may have already been established with the recent CSM emergency meeting. I'd like to put out a few fixes that seem like the simplest way to give those who "just want my spaceship game back" and still accommodate for the enhancements started with Incarna.

      1. Docking : Offer a player settable option when you dock to "DOCK to HANGER" which gives you something of the orignal stripped down hanger view. This option assumes that you never leave your pod. OR a "DOCK to QUARTERS" which unpods you into your captains quarters, and allows you access to the station. This would prove valuable for new and old players. There are times when you just want to dock to change ships or refit, and don't need to mess with yo flesh. It stays in the orginal incarna lore that i think a lot of oldschool players liked, that capsuleers only really use thier flesh when they need to. (so there better be some orginal interesting content in a station that gives you a reason to other than to just hang out.)

      2. Captains Quarters : Okay cool and all, a small amount of lore given in "The Mysterious Door" maybe stations need some conditioning to allow capsuleers to move about, a virus that affects us vs. those who have been working on station all this time. But for godsake, make the balcony make sense for us. Currently when we enter to CQ we are facing down to our Quarters, for those who rarely exit their ships its burdensome just to even turn around, walk over to the balcony ship console, then walk over to the "undock" button (only to get no payoff in an animation that shows what the pod does) And even then the options available at the console are pretty useless, when we can just do everything we need to do with the old interface ten times as quickly. Simplest fix: Even in quarters, when we dock we should be *facing the console*, and everything we need to change a ship, refit, move cargo, undock, should all be right there at our fingertips. (this is how we arrange technology in real life, it should be even better in the future) Then, and only then, if we need to move down into station we can turn around and walk down the gangplank. Its a relatively simple fix that would focus the game back into the Internet Spaceships game we all signed up for, even if we had docked to station focus it back on the ships.

      3. Pod/Clone Animations : It would sell the world for new players, and just be cool for us oldschoolers to actually see the flow of the whole process. Yes! it will be boring after maybe one or two plays for most players, and be cumbersome to time. Soooo, just do a simple short cut-scene (would be mega cool to show our avatars in this scene, simpler to show it from first hand perspective) make it either play only once (first time you enter your ship/enter a new station, or clone bay the first time you get podded) then either click to disable it, or maybe set like the intro movie where it plays only once and then you have to want it back by going into the esc menu, right next to "play intro movie on next startup"

      I understand that some things take a long time to develop, but i agree with the naysayers on one thing. If CCP was going to take this long to introduce Incarna there are a few simple things here about the flow/newness of it all that could have been added to really have some impact. Even from a developer point of view (which i am one in training) these fixes are relatively simple, and i think they just might be overthinking some of it. But if you've got a problem with the way something is working, you best to have at least a few suggestions as to how to fix them.

      Yours Unruly,
      Cor Synn aka Nathan Thorin
      www.negzero.com
      neonflesh@gmail.com
    1. DamionRayne's Avatar
      DamionRayne -
      Quote Originally Posted by Amarr Cirizen 124454 View Post
      This article reads like it was written by CCP marketing department. I have been playing for just over 3 years and 100% agree with desktop's post.
      I've been playing since Jan 2006 my friend, and have had NONE of these issues and disagree with his post.
    1. Gill's Avatar
      Gill -
      Amarr Cirizen, compare your post with Cor Synn's post. You'll then understand why Damion reacted to desktop's post the way he did. The typical, anecdotal, gamer-rant nonsense that passes muster in the EvE Online official forums isn't welcome in these forums.
    1. desktop's Avatar
      desktop -
      I'm sorry if you don't like negative feedback. Who does like it? It seems to be a trend these days though. It isn't a rant either. There are problems with the game. Currently there are some serious issues going on with EVE and many have come to a head with this update. The problems are not isolated to the update though. There have been many problems with the recent updates but just saying it isn't so won't make it better.

      The idea of trying to improve new player experience (as an example) is a good one since that has always been weak. I have not tried it so I have nothing to say about it. There are many good ideas, the problem is execution and follow through. If it was just one update that went badly then people would complain but they would ride it out. This has happened several times before. However, the follow through is not typically there and this has been going on for multiple updates.

      I know you're excited about all his talk about walking in station but much of it may never happen. You do realize there won't be any actual walking around for a very long time don't you? At fanfest (this year) CCP put out that the hardware won't be able to support this for 3-4 years. There are many things talked about but few acted on. Probably for the best actually since one character in quarters can put such a heavy load on a graphics card I think two would be disastrous. It would be over quickly though.

      CCP has a good product concept, but like I said, execution and follow through are the issues in general. We won't touch the communication issue.

      I realize that we would all love it if it was all wonderful but somebody looking at this game needs to be aware that the hardware issues are potentially serious depending on what they use. Remember, CCP is functioning on the stated belief that all gamers update their hardware every 12 months. That's very far from reality. A potentially new player should be aware that there are issues going on that will potentially affect their experience due to hardware and/or software. Pretending all is well amplifies the reaction to things not working well.

      I�m not looking to debate this either. I just feel that people should be aware of things even if we hold different opinions or point to different topics. It cuts down on the number of surprises.

      Again, I don�t hate the game. I would love to see it work well. We all would.
    1. Wizardling's Avatar
      Wizardling -
      Incarna added nothing that improved the game for me, and in fact made it worse in many ways. CQ is pointless fluff (hello! I'm here to fly spaceships, and the old UI is far more efficient than walking arou8nd a stupid ugly room) that runs 100 times slower and hotter than a five year old 3D game - which look twice as good and render a hell of a lot more than CQ's ugly single room. CQ or the much derided Door don't offer the same functionality as the old docking bay (i.e. telling me exactly what ship I've equipped at a glance, and quick access to ship cargo, drone and other bays). It's hard to see CQ or WIS as anything more than an excuse to try and sell MT items to players, and frankly I could care less about anything that won't be visible in my portrait. The new turrets are not even visible unless I zoom in so far my ship takes up the entire monitor, so basically pointless since I never ever see them. The old turrets were visible without being zoomed in absurd amounts. The new turret icons are a joke - muddy blobs that are impossible to differentiate and very hard to make out against dark backgrounds. Worse they give no idea as to the turret's function (you tell me which is a salvager and which is a tractor beam in the preceding image). Why move from the previous excellent, easy to differentiate icons that gave a strong indication what their purpose was? This is a utter failure in design and Q&A. But worst of all none of the annoying bugs I've been experiencing since the previous expansion have been fixed in Incarna, and none of the existing features were improved in any meaningful way (Hello! Missions are still boring, faction warfare is the bastard child of Eve, sov mechanics still suck, etc, etc). In fact there are actually new bugs to add to the old Incursion ones and Eve overall runs slower in Incarna! In short this article smells like CCP PR to me. It totally ignores what an utter failure Incarna has been, and how disenchanted the majority of the playerbase is with CCP's direction. The author should be ashamed.
    1. George8873's Avatar
      George8873 -
      Quote Originally Posted by DamionRayne View Post
      I've been playing since Jan 2006 my friend, and have had NONE of these issues and disagree with his post.

      I have been playing since April 2006, and I happen to agree with desktop on his assessment of Eve. The CQ controls ARE clunky, and the icons are very blobbish looking as well as very difficult to see when you're in a very dark system.
    1. Plyn's Avatar
      Plyn -
      I've been playing EVE for 6 years, and sure, some things do need a little fixing. All around, though, EVE is an amazing game, and I feel like some people focus too much on things that aren't perfect. With the "sandbox" style of EVE, it's very hard to make certain changes without players being able to break aspects of the game, and I think some people look at the game with their "if this were an ideal world" goggles.... well, we don't live in an ideal world!

      FW isn't the "illegitimate child" of EVE. Sure a lot of FW pilots want changes, but we need to look at what it really is: A 23/7 wardec with extremely lucrative mission options. It serves a very valuable role in the game, giving players who want to have constant battle opportunities a playground without the political drama that arises from working with 0.0 powerblocks. Maybe it's not as awesome as 0.0 space, but that's the price the pilots accept when they decide they want to chicken out of having to develop social relationships with the alliances/corps nearby. I did FW for a while, I had a lot of fun. It's a fantastic place for players new to PvP to go and get their feet wet without having to break the bank.

      Sov mechanics need work, sure. Good news: CCP has already admitted that fact. They are trying to come up with ways to fix those issues. Since they've already admitted there's an issue there, I don't really think it's necessary to rail them on it. How about contributing some suggestions on how to make it better than re-hashing something that CCP has already stated. While, like many people, I am somewhat sad to see Dust 514 will be PS3 exclusive, I understand why that was necessary, and look forward to the new dynamic this will add to the current (or whatever changes they make for the future) sov system.

      We can speculate allllll day about whether we think Incarna will be a flop or not... or whether or not the MT system will someday introduce pay-to-win opportunities. The bottom line is that's all it is, speculation. Some people want to get out the tin-foil hats, but I think it's a little early at this point. Neat fact: Incarna is bringing new players to EVE! I personally know several people who thought EVE looked boring before, couldn't get them to play. Now that I've showed them CQ and talked about some of the stuff that will eventually open up, they actually are interested in giving it a try. Let's try to remember that it isn't all about you... I don't really care for manufacturing, just not my thing. Does that mean I should scream about how manufacturing should be removed from the game?

      Think missions are boring? Do something other than grind missions then! I mean, no one is -making- you carebear all day on missions. Go rat in null-sec! Feel your adrenaline kick in when a rat has you webbed and scrammed and you see a massive fleet roll into local, the satisfaction of getting out just when their first scouts were coming onto grid with you. I've played around in all sorts of the different "professions" for pilots. When I get bored I try something new.

      Think EVE is challenging to your hardware? I play EVE on what is probably considered a dinosaur when presented to the vast majority of online gamers. EVE is probably the most forgiving game out when it comes to people like me, who only want to upgrade hardware every 3-4 years or so. Other games, like RIFT, have much more intense graphical requirements. It's unrealistic to think that CCP wouldn't want to update their games with improved graphics. They -do- have to compete with other games, you know. PS: They're patching the Incarna code to be less intense on your cpu/gpu. Think of these first few weeks of being like the Incarna open-beta. Now it's getting fixed. Be patient, Rome wasn't built in a day.

      TL;DR EVE is a fantastic game, with lots of options to attract players with an incredible array of play-styles and personal goals. There's a very vocal -minority- of players who are unhappy, and most of their problems arise from their own inflexibility.
    1. Gill's Avatar
      Gill -
      Quote Originally Posted by Wizardling View Post
      "...CQ is pointless fluff..."

      "...runs 100 times slower and hotter than a five year old 3D game..."

      "...ignores what an utter failure Incarna has been..."

      "...disenchanted the majority of the playerbase..."
      Wizardling, this is the kind of bombastic, hand-waving, regurgitated nonsense that needs to stay in the average EvE Online forum troll thread so prevalent there.

      Provide proof to substantiate your statements to be taken seriously. Anything less is mindless babbling.
    1. DamionRayne's Avatar
      DamionRayne -
      Thank you Plyn, this is the sort of feedback we like to see, constructive without being hateful. Besides people come here and have issues with us, not understaning that while we have a working relationship with CCP Games, I don't have a red phone that I can pick up and demand they change something because someone posted it here. There is a difference between rants, trolling and "Constructive Feedback" people. The typical "THIS SUCKS I WANT IT GONE BECAUSE IT"S JUST GARBAGE!!! RAGE!!!" style comments aren't helpful to anyone. What we want is "This feature has some issues in my opinion, and here is what I think should be done ot fix them and why and here are said issues". Thanks for the post and the look.

      Quote Originally Posted by Plyn View Post
      I've been playing EVE for 6 years, and sure, some things do need a little fixing. All around, though, EVE is an amazing game, and I feel like some people focus too much on things that aren't perfect. With the "sandbox" style of EVE, it's very hard to make certain changes without players being able to break aspects of the game, and I think some people look at the game with their "if this were an ideal world" goggles.... well, we don't live in an ideal world!

      FW isn't the "illegitimate child" of EVE. Sure a lot of FW pilots want changes, but we need to look at what it really is: A 23/7 wardec with extremely lucrative mission options. It serves a very valuable role in the game, giving players who want to have constant battle opportunities a playground without the political drama that arises from working with 0.0 powerblocks. Maybe it's not as awesome as 0.0 space, but that's the price the pilots accept when they decide they want to chicken out of having to develop social relationships with the alliances/corps nearby. I did FW for a while, I had a lot of fun. It's a fantastic place for players new to PvP to go and get their feet wet without having to break the bank.

      Sov mechanics need work, sure. Good news: CCP has already admitted that fact. They are trying to come up with ways to fix those issues. Since they've already admitted there's an issue there, I don't really think it's necessary to rail them on it. How about contributing some suggestions on how to make it better than re-hashing something that CCP has already stated. While, like many people, I am somewhat sad to see Dust 514 will be PS3 exclusive, I understand why that was necessary, and look forward to the new dynamic this will add to the current (or whatever changes they make for the future) sov system.

      We can speculate allllll day about whether we think Incarna will be a flop or not... or whether or not the MT system will someday introduce pay-to-win opportunities. The bottom line is that's all it is, speculation. Some people want to get out the tin-foil hats, but I think it's a little early at this point. Neat fact: Incarna is bringing new players to EVE! I personally know several people who thought EVE looked boring before, couldn't get them to play. Now that I've showed them CQ and talked about some of the stuff that will eventually open up, they actually are interested in giving it a try. Let's try to remember that it isn't all about you... I don't really care for manufacturing, just not my thing. Does that mean I should scream about how manufacturing should be removed from the game?

      Think missions are boring? Do something other than grind missions then! I mean, no one is -making- you carebear all day on missions. Go rat in null-sec! Feel your adrenaline kick in when a rat has you webbed and scrammed and you see a massive fleet roll into local, the satisfaction of getting out just when their first scouts were coming onto grid with you. I've played around in all sorts of the different "professions" for pilots. When I get bored I try something new.

      Think EVE is challenging to your hardware? I play EVE on what is probably considered a dinosaur when presented to the vast majority of online gamers. EVE is probably the most forgiving game out when it comes to people like me, who only want to upgrade hardware every 3-4 years or so. Other games, like RIFT, have much more intense graphical requirements. It's unrealistic to think that CCP wouldn't want to update their games with improved graphics. They -do- have to compete with other games, you know. PS: They're patching the Incarna code to be less intense on your cpu/gpu. Think of these first few weeks of being like the Incarna open-beta. Now it's getting fixed. Be patient, Rome wasn't built in a day.

      TL;DR EVE is a fantastic game, with lots of options to attract players with an incredible array of play-styles and personal goals. There's a very vocal -minority- of players who are unhappy, and most of their problems arise from their own inflexibility.
    1. throwaway's Avatar
      throwaway -
      The audio link isn't working.
    1. l2apt's Avatar
      l2apt -
      Quote Originally Posted by Wizardling View Post
      The new turrets are not even visible unless I zoom in so far my ship takes up the entire monitor, so basically pointless since I never ever see them. The old turrets were visible without being zoomed in absurd amounts. The new turret icons are a joke - muddy blobs that are impossible to differentiate and very hard to make out against dark backgrounds. Worse they give no idea as to the turret's function (you tell me which is a salvager and which is a tractor beam in the preceding image).
      I love EVE but I do agree with this comment. However, the Salvager and Tractor Beam are really the only turrets that you need to distinguish. How many people load different types of turrets that they need to target at the same ship, that they need to differentiate from? It is silly and annoying, but by no means a complete failure for animation improvement. I think it's the little things that make this game so amazing. Like when I zoomed in on my Hurricane yesterday to see the auto-cannon barrels actually rotating. That was fun
    1. Apophis's Avatar
      Apophis -
      Quote Originally Posted by throwaway View Post
      The audio link isn't working.
      Audio is all fixed.
    1. Cor Synn's Avatar
      Cor Synn -
      >>Neat fact: Incarna is bringing new players to EVE! I personally know several people who thought EVE looked boring before, couldn't get them to play. Now that I've showed them CQ and talked about some of the stuff that will eventually open up, they actually are interested in giving it a try. <<

      This is what its really all about. More people interested, and going in the direction of new gameplay. You know what I'd like most to see in EVE? More female players. (my wife plays) More *actual* female players to ease up the sausage fest. Alas, yes, we all wish that this gave us new gameplay right away... and there are still some things that need fixing, but in all the time i've played i just don't see how EVE is "broken" i only see new possibilities. I mean, Incursion has been around for about a year, and I just recently started even checking out Incursions as i've been in a successful wormhole corp. So it took me almost a year to check out that new content. If they hadn't forced us to unpod every time we dock (see my earlier post on suggesting giving us back that option), many of us probably would never have seen the inside of a station until it had been worked on and iterated many times.

      The new turrets are way cooler, there have been fixes to annoying small stuff like being able to tell Afterburners from Microwarps, Blueprint originals from copies, major updates to the planetary interaction, updates and enhancements on probes... the list goes on. I've been playing incarna on an older laptop and the only major weirdo glitch i've encountered is my Legion flying backwards. I contacted the help desk to see if i should bug report it and they gave me the quick fix. Delete cache, reboot. No biggee.

      My advice to those who love EVE but want to see things fixed/changed/go in a different direction. Get involved. Play every beta, talk to the Devs in beta (constructively), report bugs, make specific suggestions... not just "fix it".

      This is a much better way of getting heard than bitching in forums. Thank you Tactical Gamer for setting the tone here, I hardly ever post to the official EVE forums as you usually just get lost in the windstorm of blowhards who think they're being funny. (okay, sometimes it actually is very amusing just to watch. mostly on new release day. whew.)
    1. Wizardling's Avatar
      Wizardling -
      Quote Originally Posted by KoopaTroopa View Post
      Wizardling, this is the kind of bombastic, hand-waving, regurgitated nonsense that needs to stay in the average EvE Online forum troll thread so prevalent there.

      Provide proof to substantiate your statements to be taken seriously. Anything less is mindless babbling.
      Sorry you missed the screenshot I posted of the absurdly bad new turret icons. Or was that not "proof"? :-D As for the rest - try playing Eve. CQ is rubbish. Incarna added nothing useful. I substantiate these "bombastic, hand-waving, regurgitated" statements by pointing at - oh look! - Incarna. But hey - if there was something useful in Incarna, please point it out to me.

      But really you're not interested in "proof". You don't care that every single thing I said is blazingly obvious. No, what you're interested in is discrediting anyone who points out the obvious. But hey - prove me wrong - show me how CQ isn't useless, that it does run, look and perform better that a five year old 3D game. Show me that my screenshot of the new icons was a fake. Point out the features of Incarna that improved gameplay. Take your time. I've all day :-)
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