Published on 02-08-2015 01:53 PM
Number of Views: 4425
Recently Warlab and myself were given the opportunity to sit down with some of the developers for the upcoming FPS title "Squad". As some of you may already know a number of the folks involved with Project Reality in the past have decided to branch off on their own and use their talents to work on bringing us all the next generation of realistic, squad-based, modern combat. We here, like so many of you, have long awaited news from these guys and what they have been working on so we were more than happy to sit down for a chat with an eye to learning more about Squad and what's coming soon from the team that's producing it. So let's get started.....
What is Squad, and why the big deal?
In their own words, Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and team-play. It is generating huge interest here at TG and further afield due to its heritage - it is the true successor to the award winning "Project Reality" for Battlefield 2 modification. For many years we hosted the busiest and most well organised PR server in existence, and now we have a fantastic new game on the horizon.
Published on 12-16-2014 10:20 AM
Number of Views: 1414
Welcome commanders to Elite: Dangerous! Scratchnsniff0 will be your guide today!
Have you ever wanted to explore the galaxy, pushing the boundaries of the unknown? Have you ever seen Boba Fett on Star Wars and say, "gosh I wish I was a bounty hunter?" Or do you feel safer plying the trade routes looking for that deal that'll make you millions of credits? Arrr your watching these traders and thinking that their cargo would look better in your cargo hold? You can do that all and more in Elite: Dangerous. Elite: Dangerous is a space-flight simulator released by Frontier Developments for PC today with a Mac version to follow most likely around 3 months from now. This game is the latest in the practically ancient lineage of Elite, with the first game being released in 1984 by David Braben and Ian Bell.
Published on 11-27-2014 02:03 PM
Number of Views: 1626
So, What's The Big Deal Here?
Some of you may know that BeSeige and I (and a few others) have been following Star Citizen development pretty closely. I must admit, at first I was one of those skeptical people who didn't understand what all the fuss was about, much less why normally otherwise sane people would shell out hundreds (sometimes thousands!) of dollars buying ships, in a game / universe that had yet to be created! In short, I didn't understand what all the excitement was all about. But the more I read and understand about the project, I have started to become one of those crazy people! I am now proud to say that I am a backer (I actually have been for a few months now, even though I don't even have a gaming rig presently). So, please kick back, relax, grab your favorite beverage and allow me to share with you some of the reasons I have become so excited about this game.
TG ArmA has a very exciting event coming up, Island 7: Achilles Heel. It’s a platoon sized anti-battery mission where you are part of the AAF platoon stationed on the outskirts of Pygros and are being shelled by Nato artillery. But before we have our mission maker |TG| B tell you all about the Island 7 campaign, let us fill you in on some of the community developments that have been growing the TG ArmA community. The big developments have been in spontaneity in missions and events, great leadership and even greater teamwork.
Are you looking to make missions for ArmA 3 with ease and multiple objectives complete with rewards, resupplies and updated respawn points?
Then you want the new mission development tool called “Anvil Framework”. Built by our own |TG| Will (mecharius), this new tool consists of a standalone editor, called the "Anvil Editor", which generates mission files and a suite of scripts, and is built on a easy to use User Interface (UI) that allows mission designers both beginner and expert the key tools they need at their fingertips to create immersive missions.
Anvil is a strong creative tool for mission designers interested in making multi-objective missions. Missions that can include completion “success” parameters, linked objectives and updated rewards and respawn points. Missions that can begin at one location and move across the ArmA map as it progresses. All developed with the Anvil Framework in a fraction of the time it would normally take. The tool handles a lot of the code work freeing a mission designer to spend more time with the objectives and the enemy forces. Random patrols are also possible to keep teams on their toes and maintain good “360” no matter where they are in any given mission.
Red Orchestra 2/ Rising Storm: About the Game
Red Orchestra 2 is a realistic team based shooter set on the Eastern front during World War Two. It features a host of weapons, from sub machine guns, to AT rifles. The fighting portrayed in the game is often savage, with a mix of brutal urban combat, and long range fighting. The game features maps ranging from the streets of Stalingrad, to large open fields. This means that no one weapon is dominant in all situations, thus creating a balance. Beyond infantry, many Red Orchestra maps feature combined arms play, by offering players the opportunity to use tanks. The tanks are very well articulated, and are most effective when more than one player is operating it. The tanks differ from Battlefield's, as the driver is not the gunner, two separate crewman are required to drive and to gun.
Friends, I am proud to announce that Cloud Imperium Games has released the long awaited dog fighting module. It has taken many months to deliver the promised module and CIG has delivered. As some of you might know, the dog fighting module has been renamed the Arena Commander and it allows for free flight and dog fighting computer and human opponents. To quote Chris Roberts, "V0.8 will give every qualified backer access to the Vanduul Swarm and Freeflight modes and includes the ability to fly the Aurora, 300i and Hornet. If you haven’t pledged for one of these ships, we’ll give you a loaner that is the closest in class to what you fly; we want everyone with Alpha access (or an Arena Commander pass) to get their first taste of spaceflight!" Currently, V.8 includes multiplayer functionality, but this feature will be slowly released to individuals as the teams test the servers and resolve issues. Within the coming weeks, the number of players capable of playing the module's battle royale and team battle modes will increase. Presently, the Arena Commander has a total of 250 employees working on the module. The plan is to rollout version .9 in the near future and shortly thereafter, version 1.0. Chris Robert's plan is to have the features mentioned at PAX and all of the multiplayer features completely available with the release of V1.0.
We are reviving World of Tanks at Tactical Gamer. To kick off the revival, we are sponsoring a Junior Tank Company event. The event involves up to Tier IV tanks. We are looking to field 10-15 tanks (players) per team. For those who participate, a campaign ribbon will be awarded. This event will be held Saturday March 29, 2014 at 6:00 PM EST and then again at 8:00 PM EST. Running the event twice ensures we can cover Euro to West Coast time zones. We will be meeting up on the Tactical Gamer Teamspeak 3 server in the World of Tanks General Chat channel. If you are interested, sign up with the following: 1) your in-game name, 2) your best (highest victory percentage) complying tanks, and 3) which event time is best for you.
Published on 03-14-2014 06:00 PM
Number of Views: 4349
Star Citizen is an upcoming persistent-universe space simulator being created by Chris Roberts (veteran of the Wing Commander series and Freelancer) and Cloud Imperium Games for the PC platform. The game is entirely crowd-funded and as of today has brought in over 40 million dollars, making it not just the largest crowdfunded game, but the largest ever crowdfunded project of any kind. Star Citizen aims to push the envelope of PC gaming with a no-compromise attitude towards graphical fidelity, supporting the latest in PC gaming technology and peripheral hardware. The game promises adventure in the stars on a grand scale, from the first-person perspective of a lone soul in a massive, crumbling empire. A persistent, dynamic universe populated with countless people with countless other stories. Are you ready to immerse yourself in the universe of Star Citizen?
Star Citizen is being developed on Cryengine 3 and will consist of a both a single-player branching storyline campaign known as Squadron 42, and a persistent universe game which will span across dozens of star system and feature a simulated economy and player-influenced events. All players will exist simultaneously within the same universe, but players will function within instances. If an instance becomes full, a new one will be formed to handle the overflow. Within this universe, players will be able to take on any number of roles and attempt to make their pay in the universe. Merchant? Mercenary? Salvage Operator? Explorer? Pirate? Adventurer? Star Citizen promises a universe full of opportunity.