Red Orchestra 2/ Rising Storm: About the Game
Red Orchestra 2 is a realistic team based shooter set on the Eastern front during World War Two. It features a host of weapons, from sub machine guns, to AT rifles. The fighting portrayed in the game is often savage, with a mix of brutal urban combat, and long range fighting. The game features maps ranging from the streets of Stalingrad, to large open fields. This means that no one weapon is dominant in all situations, thus creating a balance. Beyond infantry, many Red Orchestra maps feature combined arms play, by offering players the opportunity to use tanks. The tanks are very well articulated, and are most effective when more than one player is operating it. The tanks differ from Battlefield's, as the driver is not the gunner, two separate crewman are required to drive and to gun.
Friends, I am proud to announce that Cloud Imperium Games has released the long awaited dog fighting module. It has taken many months to deliver the promised module and CIG has delivered. As some of you might know, the dog fighting module has been renamed the Arena Commander and it allows for free flight and dog fighting computer and human opponents. To quote Chris Roberts, "V0.8 will give every qualified backer access to the Vanduul Swarm and Freeflight modes and includes the ability to fly the Aurora, 300i and Hornet. If you haven’t pledged for one of these ships, we’ll give you a loaner that is the closest in class to what you fly; we want everyone with Alpha access (or an Arena Commander pass) to get their first taste of spaceflight!" Currently, V.8 includes multiplayer functionality, but this feature will be slowly released to individuals as the teams test the servers and resolve issues. Within the coming weeks, the number of players capable of playing the module's battle royale and team battle modes will increase. Presently, the Arena Commander has a total of 250 employees working on the module. The plan is to rollout version .9 in the near future and shortly thereafter, version 1.0. Chris Robert's plan is to have the features mentioned at PAX and all of the multiplayer features completely available with the release of V1.0.
We are reviving World of Tanks at Tactical Gamer. To kick off the revival, we are sponsoring a Junior Tank Company event. The event involves up to Tier IV tanks. We are looking to field 10-15 tanks (players) per team. For those who participate, a campaign ribbon will be awarded. This event will be held Saturday March 29, 2014 at 6:00 PM EST and then again at 8:00 PM EST. Running the event twice ensures we can cover Euro to West Coast time zones. We will be meeting up on the Tactical Gamer Teamspeak 3 server in the World of Tanks General Chat channel. If you are interested, sign up with the following: 1) your in-game name, 2) your best (highest victory percentage) complying tanks, and 3) which event time is best for you.
Published on 03-14-2014 06:00 PM
Number of Views: 1058
Star Citizen is an upcoming persistent-universe space simulator being created by Chris Roberts (veteran of the Wing Commander series and Freelancer) and Cloud Imperium Games for the PC platform. The game is entirely crowd-funded and as of today has brought in over 40 million dollars, making it not just the largest crowdfunded game, but the largest ever crowdfunded project of any kind. Star Citizen aims to push the envelope of PC gaming with a no-compromise attitude towards graphical fidelity, supporting the latest in PC gaming technology and peripheral hardware. The game promises adventure in the stars on a grand scale, from the first-person perspective of a lone soul in a massive, crumbling empire. A persistent, dynamic universe populated with countless people with countless other stories. Are you ready to immerse yourself in the universe of Star Citizen?
Star Citizen is being developed on Cryengine 3 and will consist of a both a single-player branching storyline campaign known as Squadron 42, and a persistent universe game which will span across dozens of star system and feature a simulated economy and player-influenced events. All players will exist simultaneously within the same universe, but players will function within instances. If an instance becomes full, a new one will be formed to handle the overflow. Within this universe, players will be able to take on any number of roles and attempt to make their pay in the universe. Merchant? Mercenary? Salvage Operator? Explorer? Pirate? Adventurer? Star Citizen promises a universe full of opportunity.
Published on 12-23-2013 11:39 AM
Number of Views: 1475
Ribbons and Tactical Gamer
On August 25th, 2005 the very first Service Ribbons were awarded at Tactical Gamer. Since then, there have been hundreds of registered Tactical Gamer members, playing in dozens of different game titles, who have been nominated by their peers as worthy and deserving of recognition. Awarded ribbons are displayed in the signature area of your forum profile and should be worn with pride. Because you can only be nominated by other Tactical Gamer members and the nomination has to be affirmed by Game Admins, being awarded a service ribbon isn't an easy accomplishment.
What are Tactical Gamer Ribbons?
I want to initially point you to two locations that are found in our forum list. First the Tactical Gamer Awards Presentation parent forum, where you can find every awarded ribbon in the history of the Ribbons System. Located in each specific award thread is the Description of the ribbon award contained within. The second location you need to be aware of is The Awards System at TG thread that explains the purpose and process of the Ribbons System.
Natural Selection 2 is a hybrid FPS/RTS, wherein you're able to lead from above or fight from the ground -- whatever you like. And Tactical Gamer has your server and squadmates ready and waiting!
A classic description of the game is "really fast chess, with guns". In typical RTS fashion, both teams show a top-down "Commander" view to one player per team, and the different tech trees offer plenty of gameplay variety as squads compete tactically for strategic points on the map. As an FPS, Natural Selection 2 offers very satisfying teamplay, as coordinated attacks truly are key to success. As an RTS, Natural Selection 2 offers the thrill of real players acting on your strategic leadership!
Now is a GREAT time to hop into Tactical Gamer Natural Selection 2 as a new player. The game has a LOT of depth, but our TGNS Forums have lots of helpful threads, and you can always ask new questions (or just say Hello!).
It's hard to believe that a whole year has passed already since the release of Planetside 2! In that time, we have had many great battles, refined our comms and training procedures, and our in game Outfit has grown to become one of the most respected on our server by bringing that special brand of TG teamwork, tactics, and community to yet another title.
From a performance standpoint, Planetside 2 has never been better. The developers' recent "Operation: Make Faster Game" optimizations have made significant increases in framerates for many. The game now runs buttery smooth for most players, even in the largest of battles.
What is This Planetside You Speak Of?
For those who may be unaware, Planetside 2 is a free to play MMO FPS featuring combined arms battles, potentially on a massive scale. So whether you would like to roll in one of our Armor squads, our excellent Air wing, or just ground pound as a good old fashioned Infantryman, you will be able to find a place to do so in our Outfit on the battlefields of Auraxis.
Combat can range in size from a nice tactical squad vs. squad fight over a small outpost, all the way up to to a massive multiple platoon affair requiring the coordination of many outfits, and everything in between. The game also offers an excellent in game platoon management UI, as well as great VOIP at the proximity, squad, platoon, and faction levels.
Published on 10-27-2013 02:03 PM
Number of Views: 2446
On October 29th Tactical Gamer will join the rest of the gaming world for the launch of Battlefield 4. We've been going full bore behind the scenes here of late to be ready to go the moment BF4 goes live. TG will be up and running on Day 1 with a full 64 Player/2 Spectator/2 Commander UNRANKED server. Yes, I said unranked. TG wants you to have all the tools you need at hand to be able to focus on quality tactical and mature gameplay, so we're giving them to you from the start. We just want to welcome you all to come join in on the finest Battlefield 4 play that we can offer here at Tactical Gamer.
Like the rest of you, Tactical Gamer players have spent countless hours in the recent Beta and have many thoughts and impressions of their experiences. I've gathered some of these here for us to reflect on as we draw close to launch hour less than 48 hours from now. Lets start off with our CM and Battlefield 4 Game Officer Wicks and see what he is thinking as we wait for BF4 to drop.
Excitement is high in the Tactical Gamer Community as Bohemia Interactive has released the long anticipated and newest iteration in the much loved Armed Assault series. The newest release in the popular series is set on the fictional islands of Altis and Stratis, mirroring real world Greek islands in the Aegean Sea. The two maps released with ARMA III are the largest maps of the series, totaling more than 112 square (290 Km2) miles. The maps feature more than 50 villages and cities and include buildings of many types and varieties that can be entered and destroyed.