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    by Published on 02-07-2012 11:06 PM  Number of Views: 111 
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    Help test the next release of PR!

    On behalf of the Project Reality development team and the Tactical Gamer administration we are pleased to announce that the next release of Project Reality ArmA2 is coming out very soon! As such, to assist the development team in checking gameplay with a large number of players and also to highlight any bugs and issues that may have been missed in internal testing we will be hosting a pre-release closed beta testing event on the Tactical Gamer PR:Arma Server! The test will be starting at 19:00 GMT on Friday 10th February, and running through to 06:00 GMT on Monday 13th February. The server will be passworded for the duration of the testing event, the password will be communicated later here, and on the Project Reality forums.

    Later in the week the development team will release a special build of the mod for this event, this will not be final build and will not be useable after the event. The files will be available soon and will be announced both on the TG and PR forums. The download will be provided in 7z format and will contain installation instructions. ...
    by Published on 01-28-2012 10:37 PM  Number of Views: 415 
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    Dreams
    Have you ever had a dream? Ever wanted to make a game or see a game made that gave you the ultimate playground experience? Was that dream linked to space exploration? Well one person had that dream and it came true, and as you'll see coming up in the next two videos, that game is Kerbal Space Program. Made by an indie game Dev known as "Squad". A Mexico city based marketing company trying to transition to game development and starting with a rather ambitious project. So, let's get started taking a look at this wonderful little game?

    The Idea
    So what is KSP you ask? Well basically, right now, it's a game about building spaceships, testing them, experiencing failure and building off that failure to do something better the second time. The future on the other hand is full of possibilities and potential as the lead designer and his team really want to make the ultimate space playground experience. They want to allow the player to build their own space program, and eventually venture into building their own solar empire. ...
    by Published on 01-20-2012 04:30 PM  Number of Views: 535 
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    Yes folks I know we're a "tactical" gaming site but I wanted to share with you this news about a "strategic" level game that I myself have been enjoying.....


    Epsom , UK , January 20th, 2011 – Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) would like to congratulate The Lordz Games Studio (www.thelordzgamesstudio.com) for winning the Usenet’s Wargame of the Year Award 2011! This coveted honor is bestowed upon the best historical wargame of the year and, given the near universal critical and fan acclaim of Panzer Corps, the award is no surprise!

    About Panzer Corps:

    Panzer Corps is a brand new turn-based strategy game that reinvents a classic genre. Produced and developed by a team of experts and brought to perfection by a community of hundreds of fans, the game has evolved over 2 years to become what can be defined as a modern classic! Set in World War II, Panzer Corps puts the player in charge of Axis armies, taking their core force with them through the entire war. The use of combined-arms tactics requires each general to make use of the strengths and exploit the weaknesses of their opponents. Panzer Corps is designed to replicate the feeling of a classic wargame, but brings it up to 21st century standards and to a whole new generation of gamers. ...
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    Unk
    Published on 01-18-2012 12:35 PM  Number of Views: 481 

    OPERATION DEEP DAGGER and OPERATION IDYLLIC AUTUMN

    BOTH START IN FEBUARY AT TG!


    How would you like to play a mission series where the choices you make this week affect the mission you will play next week? That is exactly what the mission makers for our two new ArmA2 events are planning for. You read that right....two new and distinct multi-mission events are being rolled out next month! These missions are designed to be of the essence of the Tactical Gamer experience. Realistic game play and solid team work will be required to complete these missions. There will be consequences to the choices & actions you take that will appear in later missions so the immersion will be fantastic.

    We have already been running familiarization courses for the ACE/ACRE mods, Basic Infantry, Close Air Support and more are planned. Get on the Armed Assault forum & find the next training session. ...
    by Published on 01-06-2012 12:51 PM
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    Tactical Gamer Podcast Series - TG Cast : Episode Three




    In this episode of TG Cast, host DrBeat reboots the series with news, an interview with Oneill the Ribbons Manager, and hits the newly awarded ribbons! ...
    by Published on 12-08-2011 12:44 PM  Number of Views: 1928 
    Categories:
    1. News Items,
    2. Reviews
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    Tactical Gamer proudly presents our round-robin review of NaturalPoint's TrackIR 5. TrackIR 5 is the latest in the lineup of TrackIR products that allow gamers to literally use head movements to look around in a game. Allowing superior situational awareness over a plain mouse and keyboard setup TrackIR 5 becomes essential to flight simulators and tactical first-person shooters.

    This is a round-robin review with contributed content from Wicks, Dredge, Warlab, and myself (Acreo Aeneas). We have tried to be as thorough and complete in our review as possible, but given time constraints and the sheer number of games that support the TrackIR 5, we were only able to cover the use of the TrackIR 5 in a few select titles. ...
    by Published on 12-08-2011 11:40 AM  Number of Views: 1100 
    Categories:
    1. News Items
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    The Dark Side strikes again imposing it's will on whoever they wish and as ruthlessly as they desire. In this future the world is falling apart and only the strong hold it together. The Republic's finest take up arms against the impending destruction of the civilized world as we know it. ...
    by Published on 12-05-2011 09:35 AM  Number of Views: 1265 
    Categories:
    1. News Items
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    I propose a question to you my brothers and sisters at TG, have you ever loved a series or franchise of gaming so much that you'd dedicate you life to seeing that franchise or series grow by making your own game? Well one such young woman that I had the chance to speak to today gave me her answer: "Yes". I had the opportunity to speak with "Sammi" lead designer for an independent Castlevania project entitled "Sonata of Melancholy". Now a lot of us remember the good 'ol days of gaming, back when the newest fanciest graphics engine didn't way on our minds. What did, was story, and gameplay, that's what mattered to us.

    Sammi has spent the last 4 years writing a new story for the Castlevania series and working on a design for a new game in the series. She has a long road and a lot of work ahead of her, but I think she'll get there. Now for those of you not familiar with "Castlevania" take a look at this: ...
    by Published on 11-26-2011 10:30 PM  Number of Views: 1711 
    Categories:
    1. News Items,
    2. Editorial

    Greetings TG'ers, Damion Rayne here with a quick and juicy little article for you showcasing some of today's up and coming engines. Have you ever wanted to see an Engine capable of rendering entire planets? Ever wanted to see one that could render entire galaxies on the fly? Well want no more gamers, as that technology is here and getting better by the day. Lets first start with SE or Spaceengine. Below is a video showcasing SE in action, watch and be amazed... ...
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