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    by Published on 12-15-2010 01:07 PM
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    As we prepare to enter the new year, we are making some changes here at Tactical Gamer. As we have grown our community has changed in a lot of different ways. Tactical Gamer has become a gaming resource not just for our own community members but gamers outside out community as well. In an effort to foster this growth and to expand Tactical Gamer, we are bringing on some new staff members.

    Oniell121 is coming on board as a Community/Site Administrator. Oniell will be taking Asch’s old position now that Asch’s real-world responsibilities (which I can certainly understand, having gone through the wonders of having children myself) overtake the work he has been doing for Tactical Gamer. Oniell and I are working on some exciting new plans for Tactical Gamer that will be announced soon.

    Warlab is stepping up to the newly created position of Content Development Manager (CDM). This new position acts as the head of our existing and new Content Development teams that we will be putting together. Warlab will have positions under him to manage the development of new content, relationships with publishers, developers, and hardware manufacturers. We are aiming to re-kindle the development of our own original content in the gaming, hardware and technology spaces.

    Please join me in welcoming both Oniell121 and Warlab to their new positions!
    ...
    by Published on 12-10-2010 07:06 PM
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    Game Overview


    Men of War: Assault Squad is the new title in the "Men of War" series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and Japan) as well as increased realism and accessibility. The expansion pack will deliver fans and newcomers an intense new WW2 spectacle with almost limitless replayability.

    Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using the directional keys, rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight. ...
    by Published on 11-08-2010 04:28 AM
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    Video games are more than just a product of the entertainment industry. They are artistic, political, and religious expressions. For anyone remotely familiar with the medium, this claim is obvious and needs no defense. Whether it is BioShock, the Sims, Farmville, or Castle Wolfenstein, all video games function not merely as an art form, but they are also vehicles for expression. Fans, artists, and scholars alike have used the medium of video games to create commentaries on many aspect of contemporary life.
    ...
    by Published on 10-10-2010 04:13 PM
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    Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.

    Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence.

    The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.

    There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.

    ...
    by Published on 10-07-2010 12:07 AM
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    The Tactical Gamer (TG) community is one of the Internet's longest running examples of a group of individuals who adapt online multiplayer games to reflect values generated by community members and enforce these values through a hierarchy of authoritative administrators. As such it provides scholars of gaming and the Internet with a unique example of online community, the construction and maintenance of community values, and the decision-making process within these virtual communities. ...
    by Published on 09-28-2010 04:39 PM
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    The TacticalGamer.com community, and RealityMod.com would like to invite you to an open PvP event this weekend October 2nd - 3rd. This event will be open to anyone that has Armed Assault: Combined Operations, and wants to try their hand at PR inspired game modes.

    Game Modes:

    Advance And Secure (AAS) - This game mode requires teams to secure linked points on the map to achieve victory.

    Attack and Defend (A&D) - Defenders must hold at all costs, while attackers try and take the objective.

    Team vs. Team Objective (TvT Objective) - Each side must try to accomplish an objective in order to win the game.
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    by Published on 09-27-2010 09:44 AM
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    This video-article explores the relationship between the military-industrial complex and the gaming industry. Many scholars argue that military-style first person shooter games invariably promote the ideology of empire, further the agenda of American military interests, and transform gamers into supporters of the "war on terror."

    In the following video, Dr. Strangelove explores one such argument and suggests that gamers such as the members of the Tactical Gaming community are not mindless dupes of the ideologies of empire and American society.



    ...
    by Published on 09-22-2010 11:28 AM
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    This is video lecture by Dr. Strangelove, of the University of Ottawa, (a.k.a. [TG] E-Male) on pathological and non-pathological online gaming. I performed the monologue while simultaneously playing Bad Company 2. Thus the video lecture captures the ironic position of myself, addicted to the Internet and online gaming, analyzing the subject while engaged in the subject. How very pomo. ...
    by Published on 09-20-2010 04:19 AM
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    Marshall McLuhan, a Canadian media scholar, put media studies in the daily news and at the forefront of the social sciences in the last century when he drew a convincing connection between content, medium, brain, and society. McLuhan's insights were correct, although his theories about the nature of the connection were often fanciful and quickly disproven.

    Over sixty years after McLuhan's initial connection between mind and medium we are still trying to assess the nature of media's effects upon us. A team of researchers at the University of Rochester just published a study about the impact of gaming upon an aspect of decision making known as "probabilistic inference", and for the Tactical Gaming community, the news appears to be all good. ...

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