Dichotomy of a Theme
Differences between Project Reality and ARMA II
I have been playing Project Reality at Tactical Gamer now for three and a half years. It has been a huge amount of fun, and the most realistic online game play I have ever experienced. There is just something special about it that you can't quite explain.
After playing ARMA II in earnest this week for really the first time after tinkering around with it for over a year, I began to think about it. I came to really see how very different ARMA II is from Project Reality, even though essentially they are the same type of game - first person modern warfare shooter. The differences go beyond just the game itself. They manifest in almost every area, right down to the people that play the titles.
It is interesting to scribe some of my observations on how the two games differ. For gamers that play both titles, it would be interesting to see how many out there have the same opinions. For players that don't play one or the other, this may be an interesting insight into a dichotomy on a theme - the first person shooter at Tactical Gamer.
I want to emphasize that these are my observations from playing hundreds of hours of Project Reality and tens of hours playing ARMA II, Operation Arrowhead on the Tactical Gamer Bravo Server. It is an opinion article on my perspectives as a very new ARMA II player. I am not commenting on future ARMA II developments and modifications (like PR for ARMA), as I have no knowledge of them. This is strictly my observations as a new ARMA II player coming from Project Reality in the present conditions of both games and communities.