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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#3 (permalink) |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
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Re: cs:s realism mod
Geez, I'm not even sure I remember and I found the thing. Either way, the default mod has a few issues that've been tweaked to perfection on TG, the original could be a bit over the top at times. I'd ask a Vulcan or someone about the configurations as well.
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#9 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,773
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Re: cs:s realism mod
Is there a way to make it not freeze me once I've read them once?
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#10 (permalink) |
![]() Join Date: Jan 2007
Age: 32
Posts: 692
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Re: cs:s realism mod
Here's the full description of the freeze mod:
http://forums.mattie.info/cs/forums/...=frozen#140339 The wire cutting one lets you go for a quickie defuse if you don't have a kit by picking which wire to cut. Of course it's all guess work and the wrong one means the bomb goes off :P http://forums.mattie.info/cs/forums/...re+cut&start=0 |
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#12 (permalink) |
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Join Date: Oct 2007
Posts: 2
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Re: cs:s realism mod
awesome! thanks guy! we have already started trying it out and tweaking it. yeah, the knifing was a leetle overboard. look us up sometime if you want:
ok, i can't post links yet... google the-otc thanks! |
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