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#17 (permalink) |
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Join Date: Jan 2007
Location: houston, tx
Age: 20
Posts: 274
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Re: Realism...
I'm with him and everyone else with that does not need that in the game I get nervous in game and im not with the idea of my computer or game being the same as me.
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Shadowolf expect the unexpected. 2007 Fall tornament Team Awesome Undefeated 8-0 and they were doubting us. ![]() ![]() |
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#18 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 561
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Re: Realism...
I wish the game would like tell me when i was hungry and stuff so my tummy rumbled and gave away my camping spot or if i got to go poo in the bathrooms in office and everybody had to poo at least once so its realistic like real hostage situations because you know they have to poo eventually and why do the hosties just stand there like that its so not realistic because they'd be on the floor sleeping or pooping or something its just not realistic at all i wish it would have like a thing where god came down and was all like OOOOOOOOOHHHHHHHMNMMMMMMMMMMM i'm god and you better stop or i'll give you aids or something and they'll help with the hosties because god loves hostages!
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#20 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,117
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Re: Realism...
How could we emulate smelly farts?
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#21 (permalink) |
![]() Join Date: Jan 2006
Location: Minnesota
Age: 19
Posts: 326
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Re: Realism...
You could scratch and sniff stickers of you house and send em to Vulcan, who can then create some sort of 'senses mod' importing the odor of sloppy joes sloppy joes after eating sloppy joes.
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#22 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 561
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Re: Realism...
NOTICE Per a recent administrative action, the Official Tactical Gamer© diet now consists of the following items. This list is complete. We will accept no alterations or substitutions.
That is all. Thank you for your continued cooperation. We greatly appreciate your assistance during this critical period of transition.
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#24 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,721
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Re: Realism...
As far as realism goes, I think when I move my mouse really fast and spontaneously, it should make me drop my gun, because it happens when I'm so frightened that I thrust my mouse away from my body and try not to fall out of my chair.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#27 (permalink) |
![]() Join Date: Nov 2007
Location: Lakeland, FL
Posts: 119
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Re: Realism...
i think it would be more realistic to have to use iron sights and maybe buy some sights for the guns but then again its time consuming and also a lot like americas army and you loose the fast paced fighting style of CS. plus steam would probably have to patch this in unless someone could code or mod like a pro lol
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#29 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
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Re: Realism...
Keep an eye out for the new beta release of Insurgency fellas. If you like realism on par with what's discussed here, Then you'll like it. We have a server going now of beta 1 and beta 2 comes out this weekend.
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#30 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
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Re: Realism...
Yeah if they fixed the major bugs in INS then that is what your looking for. And you thought you needed comms in CSS, wait till you try Insurgency
Awesome game.
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