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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 995
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Need zombie server help
When I play, I see a lot of red ERRORs running around. I sometimes also see zombie models. Here are the error messages I see in the console upon joining
Initializing renderer... SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknob.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknobb.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknobb.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknob.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_prodigy/prodcables256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_prodigy/prodcables256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknob.mdl) Warning: using WorldTwoTextureBlend on a non-displacement surface. Support for this will go away soon. - Material : nature/blendmilground004_12 - Surface center : 1532 -1536 258 Warning: using WorldTwoTextureBlend on a non-displacement surface (material: nature/blendmilground004_12). Support for this will go away soon. Counter-Strike: Source Map: cs_beirut2_hdr_tg Players: 14 / 18 Build 3152 Server Number 3 SetConVar: No such cvar ( real_version set to 1.0.5b), skipping SetConVar: No such cvar ( knockback set to 1.1.2), skipping SetConVar: No such cvar ( namecheck set to 1.01), skipping SetConVar: No such cvar ( nq_version set to 1.0.0), skipping SetConVar: No such cvar ( teaminfo set to v1.0), skipping SetConVar: No such cvar ( popup_version set to Abr9), skipping SetConVar: No such cvar ( yogf_ver set to 2.0r1), skipping SetConVar: No such cvar ( yltb_ver set to 1.1r1), skipping SetConVar: No such cvar ( es_corelib_ver set to 1.5.0.171a), skipping SetConVar: No such cvar ( mani_reserve_slots set to 1), skipping SetConVar: No such cvar ( mani_tickrate set to 66), skipping SetConVar: No such cvar ( mani_nextmap set to de_nordic_chapel), skipping Got pure server whitelist: sv_pure = 1. CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity Error Vertex File for 'ill_hanger/props/powergen.mdl' not found Error Vertex File for 'ill_hanger/vehicles/aim54.mdl' not found Error Vertex File for 'ill_hanger/vehicles/blackhawk.mdl' not found Error Vertex File for 'ill_hanger/vehicles/hemmit.mdl' not found Error Vertex File for 'morningstar\mor_palm01.mdl' not found CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/aim54 CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/aa CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/hemmt CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/hemmtwh CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/hemmtws CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/blkhwkn CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/blkhwkm CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/vehicles/blkhwkw CMaterial::PrecacheVars: error loading vmt file for models/ill_hanger/props/powergen CMaterial::PrecacheVars: error loading vmt file for morningstar_props/mor_palm_bark01 CMaterial::PrecacheVars: error loading vmt file for morningstar_props/mor_palm_leaf01 Begin loading faces (loads materials) End loading faces (loads materials) Initializing renderer... CMaterial::PrecacheVars: error l ANY HELP? |
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#2 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 995
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Re: Need zombie server help
now after messing around
Error Vertex File for 'player/zh/zh_charple001.mdl' not found Error Vertex File for 'player/zh/zh_charple001_head.mdl' not found Error Vertex File for 'player/zh/zh_charple001_hs.mdl' not found Error Vertex File for 'player/zh/zh_corpse002.mdl' not found Error Vertex File for 'player/zh/zh_corpse002_head.mdl' not found Error Vertex File for 'player/zh/zh_corpse002_hs.mdl' not found Error Vertex File for 'player/zh/zh_zombie003.mdl' not found Error Vertex File for 'player/zh/zh_zombie003_head.mdl' not found Error Vertex File for 'player/zh/zh_zombie003_hs.mdl' not found Error Index File for 'weapons\v_rif_aug.mdl' checksum 67645437 should be -647696969 Error Index File for 'weapons\w_rif_aug.mdl' checksum 1736877141 should be 2083564461 |
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#3 (permalink) |
![]() Join Date: Jan 2006
Location: Minnesota
Age: 19
Posts: 326
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Re: Need zombie server help
Not so sure about the error messages in consloe, but about getting rid of the errors in game and replacing the errors with skins, go to 'http://halflife2.filefront.com/file/CS_Source_Zombie_Horde_Mod;78391' or any other website with the CS:S Zombie Horde Mod available for download. Once you download it, open it with winzip or something similar, and extract the files into your cstrike folder accordingly. If you have ever installed custom weapon skins, you should know how to do it. If not:
Before starting: Go into your program files, and open the Steam folder. Then go to Steamapps>'your username'>counter-strike source folder>cstrike. 1. Open the zhplugin-1.0.0 folder in the extraction program of your choice. -- From here, you can either drag the whole cstrike folder from the extraction program into your cstrike folder. I have heard that at least one person still had some error signs after doing this. If you want to be sure, continue with directions. 2. Open the cstrike folder 3. Drag the 'maps' folder into your maps folder 4. Drag the 'materials' folder into your materials folder, and so on. I am not an expert, quite obviously, so I hope it works for you. ![]() |
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#4 (permalink) |
![]() Join Date: Nov 2005
Location: Luck, WI USA
Age: 22
Posts: 2,898
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Re: Need zombie server help
manual downloadization worked for me
__________________
[url="http://www.tsgnet.com/pres.php?id=46832&altf=Upbtuz&altl=|UH-QDT|"im running for president[/URL] -Life should not be a journey to the grave with the intention of arriving safely, in an attractive and well preserved body; but rather to skid in sideways, chocolate in one hand, a beer in the other, body totally worn out screaming "YEEEHAW, WHAT A RIDE!!!" - my grandpa -My New Rig: cpu: AMD 6400+ 3.2ghz dual core mobo: Asus Crosshair ram: 8gb (4x2gb) geil exotera 4-4-4-12 video card MSI 8800GTS 512mb (g92) Vista:x64 Laptop: Dell i9300 2.16ghz-2gb ram-6800-17" 1920x1200 -Toasty/Tonk/Chair ![]() ![]() ![]() ![]() ![]() |
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#5 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 995
|
Re: Need zombie server help
It works now. But I still have this:
Initializing renderer... SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknob.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknobb.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknobb.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknob.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_B.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_B.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_B.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_antenna_B.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_prodigy/prodcables256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_prodigy/prodcables256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/doorknob.mdl) Warning: using WorldTwoTextureBlend on a non-displacement surface. Support for this will go away soon. - Material : nature/blendmilground004_12 - Surface center : 1532 -1536 258 --- Missing Vgui material overviews/de_cevo_nighthawk_radar Which means? I have no idea.. maybe download the office map??? |
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