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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#2 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,373
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Re: DE maps should = 2 scouts
But if you do that, then you have people not using them for Scouting each bomb site. One scout is nice because it puts more people at the objectives at the combat.
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#4 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: DE maps should = 2 scouts
That's an extra rule that's a real pain in the butt to enforce. Regardless, most demolition maps have at least one bombsite that can be easily defended with no scout, and most have two.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#5 (permalink) |
![]() Join Date: Jul 2007
Location: Phila Pennselvaina
Posts: 226
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I dont think all De maps should have scout but cs harvest should its a huge map and its all open space and a great map and alot of people like to scout there but thats only my opinion.
__________________ I am the fifth and most dangerous ElEmEnT of Earth not Fire, Water, Air, or even Earth but DEATH P.S. if you hear a scope click you better start running!!! ![]()
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#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,117
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Re: DE maps should = 2 scouts
I think it's fun to communicate with who has the scout. And really, the scouter should be communicating a lot and teammates should be calling targets for the scouter. Instead of adding more firepower to the maps, communicate.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#10 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,726
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Re: DE maps should = 2 scouts
Tbh i would be happy if only one scout was allowed on any map no matter how big and open the map is. Firstly the scout is an awsumely deadly weapon and with only one you have to work harder to protect the man useing it and to set the scouter up in a position of worth. Secondly with one scout that your relying on, you have to be more in touch with him and he with you. And thirdly i vote defernately no to 2 scouts on harvest because then people will just sit around waiting for scouters to do the work rather than going for the objective.
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#11 (permalink) |
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Join Date: Apr 2007
Location: Indiana, USA
Age: 16
Posts: 593
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Re: DE maps should = 2 scouts
Fun to communicate with whom is GOOD with the scout. Most of the time im trying to help a scouter call targets he gets nailed by a headshot before i even talk.
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