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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Dec 2007
Location: New Jersey
Posts: 89
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A Little Added Pinch Of Realism.
This may be a stretch, but I think that if you are bleeding out then your speed shouldbe slowed. I mean, if you are gonna bleed out to death, I see the common solution is to go out shooting but how realistic is that? I mean, if you are bleeding out, we see in war films that they are not running into enemies shooting like kamakazies, they are not really concentrated on fighting, they are either limping sluggishly or laying down calling for the attention of a field medic. Now I'm not talking about a major slow down, maybe like 75% or 80%, maybe even 90% if this becomes a problem. This is a realism server, and there are boundries between what needs to be fake and what can be made more realistic, but this does not seem like it would be so problematic. Give your ideas on this and I am prepared for any negative input on the subject.
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#3 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 797
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Re: A Little Added Pinch Of Realism.
WE once had it so that if you were shot in the arm, your accuracy would go down, you were shot in the leg, you moved at a walking pace, and when you were hit, the screen would flash dark red.
This really started to get not fun with these settings.
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,847
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Re: A Little Added Pinch Of Realism.
This idea isn't bad for bleeding out period only however the realism mod doesn't allow for this specifically it's a general slowdown for when you get shot in the leg. It would be nice to have that however the weighting system is not 100% atm and awaiting new code and an update to be 100%.
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#6 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 563
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Re: A Little Added Pinch Of Realism.
I'M BLEEDING OUT!!! OH MY GOD!!!
- Wait a minute, how much health do you have? I'M BLEEDING OUT!!! I'M GOING TO MAKE A RUN FOR IT!!! - Hang on, how much time do you have? DOESN'T MATTER OH MY GOD I'M BLEEDING OUT!!! - Are you sure? Give me a second to get closer. Oh come on, you have 25 hp left! You're not even close. The round will end before you bleed to death. ... I'M BLEEDING OUT!!!
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#7 (permalink) |
![]() Join Date: Nov 2005
Location: Luck, WI USA
Age: 22
Posts: 2,709
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Re: A Little Added Pinch Of Realism.
in arma, if you take enough damage, you go prone and cant move until you suicide and/or a medic comes around, but since terrorists dont have medics, if a T gets close to a bleeding t, the server should take control of the healthy t and aim their gun at the wounded t and shoot him, and when the CT get close to the wounded CT, it should automaticaly take control and crouch and aim at the wounded and whip out a medic kit and heal to full health =P
THAT would be realism, but this is a game, and in all means not perfect, i do like the idea of slow down when wounded, i also like the idea of stationary = slow bleeding... running = fast bleeding, that would deter kamikazi warriors from running around, im not sure if this is in effect or not, because i dont really pay attention to bleeding rate cept that some times, people bleed out very fast even if they are not moving, and sometimes, someone moving around alot bleeds at a normal rate
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#8 (permalink) |
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Join Date: Jun 2007
Posts: 23
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Re: A Little Added Pinch Of Realism.
Well if you had too much realism it can ruin the fun in the game, remember it is a game not real life, i think its awesome on how it is now, one thing that could be better is the flashs, should be able turn your back on it and be fine....
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#9 (permalink) |
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Join Date: Jan 2007
Location: houston, tx
Age: 20
Posts: 274
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Re: A Little Added Pinch Of Realism.
But that would not be any fun cause a real flash lights up the whole room... I think if anything it should blind you even if you do turn around.
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#11 (permalink) |
![]() Join Date: Aug 2007
Location: Boise , ID
Posts: 573
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Re: A Little Added Pinch Of Realism.
Yes the COD4 flashes are very nice, you can guarantee you can clear a room with one because of the sluggish effects of it. I once got flashed in a room, 3/4 vision clear and i see the guy... however i couldn't shoot him because i couldn't move my gun fast enough.
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#12 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: A Little Added Pinch Of Realism.
I think only stun grenades prevent movement.
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#13 (permalink) |
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Join Date: Jun 2007
Posts: 343
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Re: A Little Added Pinch Of Realism.
I have never had a flash grenade slow me down on COD4, plus by turning your back against the flash should be like simulating closing your eyes which would help prevent the slight blindness but not completely. But this shouldn't work say if the flash is thrown right next to you or past you.
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#14 (permalink) | |
![]() Join Date: Aug 2007
Location: Boise , ID
Posts: 573
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Re: A Little Added Pinch Of Realism.
Quote:
Whats the difference between stun and flash grenades in CoD4? I don't recall what i had on the single player but it sure did disorient those terrorists. And i have been flashed and have sluggish effects... whats up? |
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#15 (permalink) |
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Join Date: Jun 2007
Posts: 343
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Re: A Little Added Pinch Of Realism.
thats weird because whenever i just got flashed it blinded me but i was still able to get pretty far away (say into another room or area blindly running around). With the stun grenade your screen gets all covered in veins and you can still see but you can't move.
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